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		<id>http://www.wiki.medieval-europe.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Admin3</id>
		<title>Medieval Europe - User contributions [en]</title>
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		<updated>2026-04-05T14:57:45Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Restore_Character</id>
		<title>Restore Character</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Restore_Character"/>
				<updated>2020-07-26T17:19:23Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: /* Ticket */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If your character died, it is possible to resurrect him/her.  &lt;br /&gt;
&lt;br /&gt;
For the character that dies after the release installation it will be possible to recuperate:&lt;br /&gt;
&lt;br /&gt;
The character &amp;amp; nothing else.  &lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
   Notes: 1) This is a service for recuperating Characters that died because of the internet or real-life problem or a distraction. It is not available for characters that die because of an Administrative Ban/Eradication or because the player publicly declared he wanted to Quit the game.&lt;br /&gt;
          2) Items do sometimes return with a character, this isn't a guarantee though.   &lt;br /&gt;
&lt;br /&gt;
=Costs=&lt;br /&gt;
&lt;br /&gt;
* Restore: Contact MEAdmin3  or 5,000 doubloons, that should be sent to character '''Jack Ker'''.&lt;br /&gt;
&lt;br /&gt;
=Ticket=&lt;br /&gt;
&lt;br /&gt;
Please send a request to MEAdmin3 on Discord containing:&lt;br /&gt;
&lt;br /&gt;
   Name of the dead character&lt;br /&gt;
   The region they were born&lt;br /&gt;
   Current Email address&lt;br /&gt;
   Copy of the event where you send 5,000 doubloons to Jack ker.&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Services</id>
		<title>Services</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Services"/>
				<updated>2020-05-19T16:34:31Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to ask for the following paid services by making a request via Discord or In-game mail to the proper administrator. Click on the Service name for more details.&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Services&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Change Birth Place]]&lt;br /&gt;
| '''150 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change Character Name]]&lt;br /&gt;
|Game age &amp;lt;= 30 days: '''150 doubloons'''&lt;br /&gt;
Game age &amp;gt; 30 days: '''300 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Change Email]]&lt;br /&gt;
|'''150 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Merge_Kingdoms|Merge 2 Kingdoms]]&lt;br /&gt;
|'''15,000 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Split_Kingdom|Split a Kingdom]]&lt;br /&gt;
|'''40,000 doubloons'''&lt;br /&gt;
|-  &lt;br /&gt;
|[[Change_a_Kingdom_Name|Change Kingdom Name]]&lt;br /&gt;
|'''6,000 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change_a_Region_Name|Change Region Name]]&lt;br /&gt;
|'''1,000 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change Regent Title]]&lt;br /&gt;
|'''2,000 Doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Restore Character|Restore a Dead Character]]&lt;br /&gt;
|'''5,000 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Redistribute attributes]]&lt;br /&gt;
|Age less than or equal to 60 days: '''900 doubloons'''&lt;br /&gt;
&lt;br /&gt;
Age greater than 60 days:&lt;br /&gt;
1-50 points to reshuffle: '''2,500 doubloons'''&lt;br /&gt;
&lt;br /&gt;
51-60 points to reshuffle: '''5,000 doubloons'''&lt;br /&gt;
&lt;br /&gt;
61-80 points to reshuffle: '''7,500 doubloons'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Lists]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' &lt;br /&gt;
&lt;br /&gt;
*Failure to pay the doubloons will see the Admins undo what they did and that player may be blocked from making any service requests in the future.&lt;br /&gt;
*A restored dead character doesn't guarantee that they will return with what they once had in their inventory.&lt;br /&gt;
*Merging a Kingdom must be approved by both regents and with the blessing of the admins and the communities of both Kingdoms.&lt;br /&gt;
*The Date of the birth of a character cannot be changed.  It is hardcoded when the character is created.&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Services</id>
		<title>Services</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Services"/>
				<updated>2020-05-19T16:32:40Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to ask for the following paid services by making a request via Discord or In-game mail to the proper administrator. Click on the Service name for more details.&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Services&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Change Birth Place]]&lt;br /&gt;
| '''150 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change Character Name]]&lt;br /&gt;
|Game age &amp;lt;= 30 days: '''150 doubloons'''&lt;br /&gt;
Game age &amp;gt; 30 days: '''300 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Change Email]]&lt;br /&gt;
|'''150 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Merge_Kingdoms|Merge 2 Kingdoms]]&lt;br /&gt;
|'''15,000 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Split_Kingdom|Split a Kingdom]]&lt;br /&gt;
|'''40,000 doubloons'''&lt;br /&gt;
|-  &lt;br /&gt;
|[[Change_a_Kingdom_Name|Change Kingdom Name]]&lt;br /&gt;
|'''6,000 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change_a_Region_Name|Change Region Name]]&lt;br /&gt;
|'''1,000 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change Regent Title]]&lt;br /&gt;
|'''2,000 Doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Restore Character|Restore a Dead Character]]&lt;br /&gt;
|'''5,000 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Redistribute attributes]]&lt;br /&gt;
|Age less than or equal to 60 days: '''900 doubloons'''&lt;br /&gt;
&lt;br /&gt;
Age greater than 60 days:&lt;br /&gt;
1-50 points to reshuffle: '''2,500 doubloons'''&lt;br /&gt;
&lt;br /&gt;
51-60 points to reshuffle: '''5,000 doubloons'''&lt;br /&gt;
&lt;br /&gt;
61-80 points to reshuffle: '''7,500 doubloons'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Lists]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' &lt;br /&gt;
&lt;br /&gt;
*Failure to pay the doubloons will see the Admins undo what they did and that player may be blocked from making any service requests in the future.&lt;br /&gt;
*A restored dead character doesn't guarantee that they will return with what they once had in their inventory.&lt;br /&gt;
*Merging a Kingdom must be approved by both regents and with the blessing of the admins and the communities of both Kingdoms.&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Royal_Palace</id>
		<title>Royal Palace</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Royal_Palace"/>
				<updated>2020-05-18T19:35:41Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: /* Extended Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
{{Card&lt;br /&gt;
|Name=Royal Palace&lt;br /&gt;
|Image=[[File:Royalpalace.jpg|center]]&lt;br /&gt;
|Owner=[[Regent]]&lt;br /&gt;
|Storage= 100.000 kg&lt;br /&gt;
|RestFactor = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Placed in the Kingdom capital city, the Royal palace hosts the [[Regent]]. Here the Kingdom's future is decided, and foreign ambassadors and foreign delegations meet.&lt;br /&gt;
=Public links=&lt;br /&gt;
&lt;br /&gt;
==Offers to the Kingdom==&lt;br /&gt;
&lt;br /&gt;
By using this function you can make offers to the Kingdom and deposit some items in the Royal Palace storage.&lt;br /&gt;
&lt;br /&gt;
==The Throne Room==&lt;br /&gt;
&lt;br /&gt;
By selecting this function, you can enter the Throne Room. If the Kingdom does not have a Regent you can become the Regent by donating a certain sum of money and fulfill some requirements:&lt;br /&gt;
&lt;br /&gt;
# Be at least 90 days old&lt;br /&gt;
# Having at least a charisma 16&lt;br /&gt;
# Own a certain amount of money&lt;br /&gt;
&lt;br /&gt;
To become a Regent of a Kingdom the following silver coins are required:&lt;br /&gt;
&lt;br /&gt;
    [Kingdom_owned_regions] * 250 + 1500&lt;br /&gt;
&lt;br /&gt;
==Declare revolt==&lt;br /&gt;
By selecting this function, you can declare [[Revolting|Revolution]]&lt;br /&gt;
&lt;br /&gt;
=Reserved Links=&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
You can see what's stored in the Royal Palace and take stored items.&lt;br /&gt;
* Storage capacity — 10,000 kg (10 tons)&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
===Declaring war===&lt;br /&gt;
&lt;br /&gt;
A Regent of Kingdom A (Allied with Kingdoms B and C) may declare war to another Kingdom D (Allied with Kingdoms E and F).&lt;br /&gt;
&lt;br /&gt;
[[File:Declaring-war-1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Conditions to launch a war are:&lt;br /&gt;
&lt;br /&gt;
# Kingdom A must-have required funds in Royal Palace;&lt;br /&gt;
# Kingdom A and its allies are not currently engaged in any war;&lt;br /&gt;
# Kingdom A and its allies have not been in a war in the last 48 hours;&lt;br /&gt;
# Kingdom A should be HOSTILE to D for at least 48 hours;&lt;br /&gt;
# Kingdom D and its allies are not currently engaged in any war.&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
* Declaring war is a unilateral act and does not need to be confirmed;&lt;br /&gt;
* When a war is declared, A, B, C, D, E, F may launch attacks but only after 48h from war declaration;&lt;br /&gt;
* When a war is declared and until it is finished, Kingdoms cannot modify diplomacy relations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kingdom A is allied with (B, C), D is allied with (E, F). A declares war to D.&lt;br /&gt;
&lt;br /&gt;
* A,B,C,D,E,F are involved in the war;&lt;br /&gt;
* Diplomacy for A,B,C,D,E,F is locked until war finishes;&lt;br /&gt;
* A,B,C,D,E,F may not modify diplomacy relations until war finishes;&lt;br /&gt;
* A,B,C,D,E,F may launch attacks after 48h from war declaration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the war, B may exit from Alliance (A, B, C). This does not mean that B cannot be attacked, because is still involved in the war. Alliance (A, C) may not modify diplomacy relations until the War is finished.&lt;br /&gt;
&lt;br /&gt;
===Costs of a war===&lt;br /&gt;
The cost for a Kingdom that declares war is '''3.000 silver coins''' just for declaration plus '''0.4 silver coin''' per citizen (older than “minimum age to fight” days and active in the last 48 hours) of attacking kingdoms (allies included).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kingdom A (B, C) declares war to Kingdom D (E, F). Kingdom A has 50 citizens, Kingdom B 30 and Kingdom C 20.&lt;br /&gt;
&lt;br /&gt;
Costs of war for Kingdom A will be:&lt;br /&gt;
&lt;br /&gt;
1st day: 3.000 sc&lt;br /&gt;
&lt;br /&gt;
2nd day = 0.4*100 = 40 sc&lt;br /&gt;
&lt;br /&gt;
3rd day = 80 sc&lt;br /&gt;
&lt;br /&gt;
4th day = 120 sc&lt;br /&gt;
&lt;br /&gt;
===Launching Attacks===&lt;br /&gt;
&lt;br /&gt;
When a war is declared, all the kingdoms engaged in war (in this case A, B, C, D, E, F) may launch attacks but only '''after 48h from war declaration''' have passed. When a war is declared it is possible to launch the following attacks: [[Conquering Region]] and [[Raiding Region]]. It is always possible to launch the [[Conquering Independent Region]] attack.&lt;br /&gt;
&lt;br /&gt;
A Kingdom can launch an attack towards another Kingdom if they are involved in the same war and at least 48h has passed from the declaration of war.&lt;br /&gt;
&lt;br /&gt;
For the Kingdom that declared war and its allies, launching an attack is free. For the defending kingdoms, it costs '''1000 silver coins per attack'''.&lt;br /&gt;
&lt;br /&gt;
=== Joining a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
A soldier will be able to join a battlefield in ATTACK (Kingdom A (B, C) against Kingdom D (E, F)) if:&lt;br /&gt;
&lt;br /&gt;
# The soldier is born a citizen of Kingdom A or became a citizen of Kingdom A for more than 30 days;&lt;br /&gt;
# The soldier is born a citizen of Kingdom B, C or became citizen of Kingdom B, C for more than 30 days&lt;br /&gt;
&lt;br /&gt;
The same logic applies for defense.&lt;br /&gt;
&lt;br /&gt;
===Ending a war===&lt;br /&gt;
&lt;br /&gt;
''Note: The game will check if there are any open and unresolved battlefields.  If there is an open battlefield that hasn't been resolved you will not be able to end the war until after.  This check should not count declared attacks without open battlefields.'' &lt;br /&gt;
&lt;br /&gt;
A War may end for the following reasons:&lt;br /&gt;
&lt;br /&gt;
# The Kingdom that launched the war may end it by using the option in Royal Palace;&lt;br /&gt;
# There is not sufficient money in the royal palace when the system will check and apply war costs daily;&lt;br /&gt;
# 21 days passed from the beginning of the war.&lt;br /&gt;
&lt;br /&gt;
   Points 2 and 3 are controlled by an action that starts every day at 18:20 Server Time.&lt;br /&gt;
&lt;br /&gt;
All the pending battles will be terminated.  Pending battles are those that have been declared, but no battlefield has opened up yet. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any kingdoms involved as the attackers in a war will not be able to declare a new one '''for 48 hours'''.   This does not apply to the defenders.&lt;br /&gt;
&lt;br /&gt;
== War Schedule ==&lt;br /&gt;
&lt;br /&gt;
[[File:War-schedule.png]]&lt;br /&gt;
&lt;br /&gt;
Note: Only the red portion of the graph matters.  The Green part is a space filler.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extended Rules ==&lt;br /&gt;
&lt;br /&gt;
*Kingdoms involved in a circle war (The same group of Kingdoms attacking/defending against each other over and over) is not allowed. Such wars will be ended by the administration.  All Kingdoms involved in such will be fined 10,000 silver.  Repeated offenses will have the regents banned.  &lt;br /&gt;
*Defining a circle war: Kingdom A,B,C attacks Kingdom D,E,F.  The war ends, Kingdoms D,E,F turns around and attacks Kingdoms A,B,C.  Revenge, the war ends.  Kingdoms A,B,C declares war on D,E,F, and now we are in a circle.  It doesn't matter who among the alliance declares as the circle becomes complete rather quickly.&lt;br /&gt;
*Kingdoms doing land exchanges should make a post on the forum (You may already have declared war) before the first attack for the region.  The post should be on the forums in RP - International »[English] Town Crier&lt;br /&gt;
[https://rpforum.medieval-europe.eu/index.php?board=186.0]&lt;br /&gt;
&lt;br /&gt;
== Set Diplomacy Relations==&lt;br /&gt;
&lt;br /&gt;
===View and Modify Kingdom Diplomacy Relations===&lt;br /&gt;
&lt;br /&gt;
The Regent can see current diplomacy relations and change them. [[Diplomacy|More information on Diplomacy]].&lt;br /&gt;
&lt;br /&gt;
===Give Access Permit===&lt;br /&gt;
&lt;br /&gt;
A Regent can assign access permits to individuals. This will give them permission to enter the Kingdom even though there is a diplomatic agreement that does not allow access. The permit has a 24-hour validity and requires a [[Paper]] and a [[Wax Seal]].&lt;br /&gt;
&lt;br /&gt;
== Declare Kingdom Laws==&lt;br /&gt;
&lt;br /&gt;
From this tab, the Regent may declare, modify, and cancel Kingdom Laws. For details and rules about declaring Laws check [[Rules for Writing Laws|here]]. A regent can edit a law before 72 hours from the last modification are passed. The law grace period will be 3 days starting from the last modification time.&lt;br /&gt;
&lt;br /&gt;
== List Appointed Vassals ==&lt;br /&gt;
&lt;br /&gt;
By using this function you will be able to display all Kingdom [[Vassal]]s and:&lt;br /&gt;
&lt;br /&gt;
* Write to them&lt;br /&gt;
* Assign them a region&lt;br /&gt;
* Revoke the role&lt;br /&gt;
&lt;br /&gt;
=== Appoint Vassals===&lt;br /&gt;
&lt;br /&gt;
You can appoint a Vassal that will control a Castle and eventually some Regions. Dismissing or assigning a government role will cost some Silver Coins. Resigning from the role is free of charge. See [[Appoint/Removal Costs]] for details.&lt;br /&gt;
&lt;br /&gt;
== Assign Noble and Royal Titles==&lt;br /&gt;
&lt;br /&gt;
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:&lt;br /&gt;
&lt;br /&gt;
The Tittles which can only be assigned to one person :&lt;br /&gt;
* 1 [[Prince]]&lt;br /&gt;
The Tittles which can be assigned to more than one person ((Based on Castles number)) :&lt;br /&gt;
* 1 [[Duke]]&lt;br /&gt;
* 1 [[Marquis]]&lt;br /&gt;
* 1 [[Count]]&lt;br /&gt;
* 1 [[Viscount]]&lt;br /&gt;
* 2 [[Baron]]&lt;br /&gt;
&lt;br /&gt;
== Assign The Administrative Titles==&lt;br /&gt;
&lt;br /&gt;
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Chancellor]] &lt;br /&gt;
* 1 [[Seneschal]]&lt;br /&gt;
* 1 [[Constable]]&lt;br /&gt;
* 1 [[Chamberlain]]&lt;br /&gt;
* 1 [[Treasurer]] &lt;br /&gt;
* 1 [[Chaplain]]&lt;br /&gt;
* 3 [[Ambassador]]s&lt;br /&gt;
&lt;br /&gt;
== Configure Tax Distribution Rule==&lt;br /&gt;
&lt;br /&gt;
By using this function a Regent can configure the Tax Distribution Rule. Tax Distribution Rule can go from 0% to 100% and determines how much percentage of Regional Taxes goes to Royal Palace or the Castle treasury.&lt;br /&gt;
 &lt;br /&gt;
 '''Example 1:'''&lt;br /&gt;
 House of level 1 is 360 s.c. Region of Orvieto set property tax for houses 0% for citizens. The distribution rule is 70% to the royal palace, 30% to the castle.&lt;br /&gt;
 A citizen will be able to buy the house for 360 s.c. Castle and Royal Palace will get 0 s.c. &lt;br /&gt;
&lt;br /&gt;
 '''Example 2:'''&lt;br /&gt;
 House of level 1 is 360 s.c. Region of Orvieto set property tax for houses. 5% for citizens. The distribution rule is 70% to the royal palace, 30% to the castle.&lt;br /&gt;
 A citizen will be able to buy the house for 378s.c. Royal Palace will get 12.6 s.c. and Castle 5.4 s.c.&lt;br /&gt;
&lt;br /&gt;
== Publish Announcements==&lt;br /&gt;
&lt;br /&gt;
From here the Regent can publish a Government announce or set the Kingdom Welcome message.&lt;br /&gt;
&lt;br /&gt;
===Welcome message===&lt;br /&gt;
&lt;br /&gt;
A Regent will be able to create or modify a welcome message. An automatic mail with the welcome message is sent to every newborn citizen.&lt;br /&gt;
&lt;br /&gt;
===Announcements===&lt;br /&gt;
&lt;br /&gt;
A king can write an announcement. All citizens will be able to see the Announcements page after login. It's possible to edit the message up to 24 hours after the first publication.&lt;br /&gt;
&lt;br /&gt;
== Manage Kingdom Projects==&lt;br /&gt;
&lt;br /&gt;
A regent can start a Kingdom project and choose to build a structure in a region. Possible choices are:&lt;br /&gt;
&lt;br /&gt;
* [[Academy]]&lt;br /&gt;
* [[Training Grounds]]&lt;br /&gt;
* [[Castle]]&lt;br /&gt;
&lt;br /&gt;
For more details, see [[Kingdom_(Community)_Projects]].&lt;br /&gt;
&lt;br /&gt;
== View Accountancy Reports==&lt;br /&gt;
&lt;br /&gt;
The Regent can view some accountancy reports in the Royal Chancellery.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Resources===&lt;br /&gt;
&lt;br /&gt;
Through this report compiled by his accountants, the Regent can view the Kingdom's resources including how these resources are distributed amongst the various governmental structures.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Basic Resources===&lt;br /&gt;
&lt;br /&gt;
Through this report compiled by his accountants, the Regent can view the Kingdom's Basic resources status.&lt;br /&gt;
&lt;br /&gt;
===Property Report===&lt;br /&gt;
&lt;br /&gt;
With this report, a Regent knows who owns properties in his Kingdom.&lt;br /&gt;
&lt;br /&gt;
== Rest==&lt;br /&gt;
&lt;br /&gt;
The Regent can rest in the Royal Palace. For further details, see [[Resting]].&lt;br /&gt;
&lt;br /&gt;
=Related Bonuses=&lt;br /&gt;
&lt;br /&gt;
If a Royal Palace exists it gives:&lt;br /&gt;
&lt;br /&gt;
   60 cents/day * number of castles * each player that is alive and active in the last 48 hours in the Kingdom. &lt;br /&gt;
&lt;br /&gt;
The money will be deposited into the Royal Palace Treasure.&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Royal_Palace</id>
		<title>Royal Palace</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Royal_Palace"/>
				<updated>2020-05-17T17:55:58Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: /* Extended Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
{{Card&lt;br /&gt;
|Name=Royal Palace&lt;br /&gt;
|Image=[[File:Royalpalace.jpg|center]]&lt;br /&gt;
|Owner=[[Regent]]&lt;br /&gt;
|Storage= 100.000 kg&lt;br /&gt;
|RestFactor = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Placed in the Kingdom capital city, the Royal palace hosts the [[Regent]]. Here the Kingdom's future is decided, and foreign ambassadors and foreign delegations meet.&lt;br /&gt;
=Public links=&lt;br /&gt;
&lt;br /&gt;
==Offers to the Kingdom==&lt;br /&gt;
&lt;br /&gt;
By using this function you can make offers to the Kingdom and deposit some items in the Royal Palace storage.&lt;br /&gt;
&lt;br /&gt;
==The Throne Room==&lt;br /&gt;
&lt;br /&gt;
By selecting this function, you can enter the Throne Room. If the Kingdom does not have a Regent you can become the Regent by donating a certain sum of money and fulfill some requirements:&lt;br /&gt;
&lt;br /&gt;
# Be at least 90 days old&lt;br /&gt;
# Having at least a charisma 16&lt;br /&gt;
# Own a certain amount of money&lt;br /&gt;
&lt;br /&gt;
To become a Regent of a Kingdom the following silver coins are required:&lt;br /&gt;
&lt;br /&gt;
    [Kingdom_owned_regions] * 250 + 1500&lt;br /&gt;
&lt;br /&gt;
==Declare revolt==&lt;br /&gt;
By selecting this function, you can declare [[Revolting|Revolution]]&lt;br /&gt;
&lt;br /&gt;
=Reserved Links=&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
You can see what's stored in the Royal Palace and take stored items.&lt;br /&gt;
* Storage capacity — 10,000 kg (10 tons)&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
===Declaring war===&lt;br /&gt;
&lt;br /&gt;
A Regent of Kingdom A (Allied with Kingdoms B and C) may declare war to another Kingdom D (Allied with Kingdoms E and F).&lt;br /&gt;
&lt;br /&gt;
[[File:Declaring-war-1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Conditions to launch a war are:&lt;br /&gt;
&lt;br /&gt;
# Kingdom A must-have required funds in Royal Palace;&lt;br /&gt;
# Kingdom A and its allies are not currently engaged in any war;&lt;br /&gt;
# Kingdom A and its allies have not been in a war in the last 48 hours;&lt;br /&gt;
# Kingdom A should be HOSTILE to D for at least 48 hours;&lt;br /&gt;
# Kingdom D and its allies are not currently engaged in any war.&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
* Declaring war is a unilateral act and does not need to be confirmed;&lt;br /&gt;
* When a war is declared, A, B, C, D, E, F may launch attacks but only after 48h from war declaration;&lt;br /&gt;
* When a war is declared and until it is finished, Kingdoms cannot modify diplomacy relations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kingdom A is allied with (B, C), D is allied with (E, F). A declares war to D.&lt;br /&gt;
&lt;br /&gt;
* A,B,C,D,E,F are involved in the war;&lt;br /&gt;
* Diplomacy for A,B,C,D,E,F is locked until war finishes;&lt;br /&gt;
* A,B,C,D,E,F may not modify diplomacy relations until war finishes;&lt;br /&gt;
* A,B,C,D,E,F may launch attacks after 48h from war declaration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the war, B may exit from Alliance (A, B, C). This does not mean that B cannot be attacked, because is still involved in the war. Alliance (A, C) may not modify diplomacy relations until the War is finished.&lt;br /&gt;
&lt;br /&gt;
===Costs of a war===&lt;br /&gt;
The cost for a Kingdom that declares war is '''3.000 silver coins''' just for declaration plus '''0.4 silver coin''' per citizen (older than “minimum age to fight” days and active in the last 48 hours) of attacking kingdoms (allies included).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kingdom A (B, C) declares war to Kingdom D (E, F). Kingdom A has 50 citizens, Kingdom B 30 and Kingdom C 20.&lt;br /&gt;
&lt;br /&gt;
Costs of war for Kingdom A will be:&lt;br /&gt;
&lt;br /&gt;
1st day: 3.000 sc&lt;br /&gt;
&lt;br /&gt;
2nd day = 0.4*100 = 40 sc&lt;br /&gt;
&lt;br /&gt;
3rd day = 80 sc&lt;br /&gt;
&lt;br /&gt;
4th day = 120 sc&lt;br /&gt;
&lt;br /&gt;
===Launching Attacks===&lt;br /&gt;
&lt;br /&gt;
When a war is declared, all the kingdoms engaged in war (in this case A, B, C, D, E, F) may launch attacks but only '''after 48h from war declaration''' have passed. When a war is declared it is possible to launch the following attacks: [[Conquering Region]] and [[Raiding Region]]. It is always possible to launch the [[Conquering Independent Region]] attack.&lt;br /&gt;
&lt;br /&gt;
A Kingdom can launch an attack towards another Kingdom if they are involved in the same war and at least 48h has passed from the declaration of war.&lt;br /&gt;
&lt;br /&gt;
For the Kingdom that declared war and its allies, launching an attack is free. For the defending kingdoms, it costs '''1000 silver coins per attack'''.&lt;br /&gt;
&lt;br /&gt;
=== Joining a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
A soldier will be able to join a battlefield in ATTACK (Kingdom A (B, C) against Kingdom D (E, F)) if:&lt;br /&gt;
&lt;br /&gt;
# The soldier is born a citizen of Kingdom A or became a citizen of Kingdom A for more than 30 days;&lt;br /&gt;
# The soldier is born a citizen of Kingdom B, C or became citizen of Kingdom B, C for more than 30 days&lt;br /&gt;
&lt;br /&gt;
The same logic applies for defense.&lt;br /&gt;
&lt;br /&gt;
===Ending a war===&lt;br /&gt;
&lt;br /&gt;
''Note: The game will check if there are any open and unresolved battlefields.  If there is an open battlefield that hasn't been resolved you will not be able to end the war until after.  This check should not count declared attacks without open battlefields.'' &lt;br /&gt;
&lt;br /&gt;
A War may end for the following reasons:&lt;br /&gt;
&lt;br /&gt;
# The Kingdom that launched the war may end it by using the option in Royal Palace;&lt;br /&gt;
# There is not sufficient money in the royal palace when the system will check and apply war costs daily;&lt;br /&gt;
# 21 days passed from the beginning of the war.&lt;br /&gt;
&lt;br /&gt;
   Points 2 and 3 are controlled by an action that starts every day at 18:20 Server Time.&lt;br /&gt;
&lt;br /&gt;
All the pending battles will be terminated.  Pending battles are those that have been declared, but no battlefield has opened up yet. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any kingdoms involved as the attackers in a war will not be able to declare a new one '''for 48 hours'''.   This does not apply to the defenders.&lt;br /&gt;
&lt;br /&gt;
== War Schedule ==&lt;br /&gt;
&lt;br /&gt;
[[File:War-schedule.png]]&lt;br /&gt;
&lt;br /&gt;
Note: Only the red portion of the graph matters.  The Green part is a space filler.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extended Rules ==&lt;br /&gt;
&lt;br /&gt;
*Kingdoms involved in a circle war (The same group of Kingdoms attacking/defending against each other over and over) is not allowed. Such wars will be ended by the administration.  All Kingdoms involved in such will be fined 10,000 silver.  Repeated offenses will have the regents banned.&lt;br /&gt;
*Kingdoms doing land exchanges should make a post on the forum (You may already have declared war) before the first attack for the region.&lt;br /&gt;
&lt;br /&gt;
== Set Diplomacy Relations==&lt;br /&gt;
&lt;br /&gt;
===View and Modify Kingdom Diplomacy Relations===&lt;br /&gt;
&lt;br /&gt;
The Regent can see current diplomacy relations and change them. [[Diplomacy|More information on Diplomacy]].&lt;br /&gt;
&lt;br /&gt;
===Give Access Permit===&lt;br /&gt;
&lt;br /&gt;
A Regent can assign access permits to individuals. This will give them permission to enter the Kingdom even though there is a diplomatic agreement that does not allow access. The permit has a 24-hour validity and requires a [[Paper]] and a [[Wax Seal]].&lt;br /&gt;
&lt;br /&gt;
== Declare Kingdom Laws==&lt;br /&gt;
&lt;br /&gt;
From this tab, the Regent may declare, modify, and cancel Kingdom Laws. For details and rules about declaring Laws check [[Rules for Writing Laws|here]]. A regent can edit a law before 72 hours from the last modification are passed. The law grace period will be 3 days starting from the last modification time.&lt;br /&gt;
&lt;br /&gt;
== List Appointed Vassals ==&lt;br /&gt;
&lt;br /&gt;
By using this function you will be able to display all Kingdom [[Vassal]]s and:&lt;br /&gt;
&lt;br /&gt;
* Write to them&lt;br /&gt;
* Assign them a region&lt;br /&gt;
* Revoke the role&lt;br /&gt;
&lt;br /&gt;
=== Appoint Vassals===&lt;br /&gt;
&lt;br /&gt;
You can appoint a Vassal that will control a Castle and eventually some Regions. Dismissing or assigning a government role will cost some Silver Coins. Resigning from the role is free of charge. See [[Appoint/Removal Costs]] for details.&lt;br /&gt;
&lt;br /&gt;
== Assign Noble and Royal Titles==&lt;br /&gt;
&lt;br /&gt;
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:&lt;br /&gt;
&lt;br /&gt;
The Tittles which can only be assigned to one person :&lt;br /&gt;
* 1 [[Prince]]&lt;br /&gt;
The Tittles which can be assigned to more than one person ((Based on Castles number)) :&lt;br /&gt;
* 1 [[Duke]]&lt;br /&gt;
* 1 [[Marquis]]&lt;br /&gt;
* 1 [[Count]]&lt;br /&gt;
* 1 [[Viscount]]&lt;br /&gt;
* 2 [[Baron]]&lt;br /&gt;
&lt;br /&gt;
== Assign The Administrative Titles==&lt;br /&gt;
&lt;br /&gt;
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Chancellor]] &lt;br /&gt;
* 1 [[Seneschal]]&lt;br /&gt;
* 1 [[Constable]]&lt;br /&gt;
* 1 [[Chamberlain]]&lt;br /&gt;
* 1 [[Treasurer]] &lt;br /&gt;
* 1 [[Chaplain]]&lt;br /&gt;
* 3 [[Ambassador]]s&lt;br /&gt;
&lt;br /&gt;
== Configure Tax Distribution Rule==&lt;br /&gt;
&lt;br /&gt;
By using this function a Regent can configure the Tax Distribution Rule. Tax Distribution Rule can go from 0% to 100% and determines how much percentage of Regional Taxes goes to Royal Palace or the Castle treasury.&lt;br /&gt;
 &lt;br /&gt;
 '''Example 1:'''&lt;br /&gt;
 House of level 1 is 360 s.c. Region of Orvieto set property tax for houses 0% for citizens. The distribution rule is 70% to the royal palace, 30% to the castle.&lt;br /&gt;
 A citizen will be able to buy the house for 360 s.c. Castle and Royal Palace will get 0 s.c. &lt;br /&gt;
&lt;br /&gt;
 '''Example 2:'''&lt;br /&gt;
 House of level 1 is 360 s.c. Region of Orvieto set property tax for houses. 5% for citizens. The distribution rule is 70% to the royal palace, 30% to the castle.&lt;br /&gt;
 A citizen will be able to buy the house for 378s.c. Royal Palace will get 12.6 s.c. and Castle 5.4 s.c.&lt;br /&gt;
&lt;br /&gt;
== Publish Announcements==&lt;br /&gt;
&lt;br /&gt;
From here the Regent can publish a Government announce or set the Kingdom Welcome message.&lt;br /&gt;
&lt;br /&gt;
===Welcome message===&lt;br /&gt;
&lt;br /&gt;
A Regent will be able to create or modify a welcome message. An automatic mail with the welcome message is sent to every newborn citizen.&lt;br /&gt;
&lt;br /&gt;
===Announcements===&lt;br /&gt;
&lt;br /&gt;
A king can write an announcement. All citizens will be able to see the Announcements page after login. It's possible to edit the message up to 24 hours after the first publication.&lt;br /&gt;
&lt;br /&gt;
== Manage Kingdom Projects==&lt;br /&gt;
&lt;br /&gt;
A regent can start a Kingdom project and choose to build a structure in a region. Possible choices are:&lt;br /&gt;
&lt;br /&gt;
* [[Academy]]&lt;br /&gt;
* [[Training Grounds]]&lt;br /&gt;
* [[Castle]]&lt;br /&gt;
&lt;br /&gt;
For more details, see [[Kingdom_(Community)_Projects]].&lt;br /&gt;
&lt;br /&gt;
== View Accountancy Reports==&lt;br /&gt;
&lt;br /&gt;
The Regent can view some accountancy reports in the Royal Chancellery.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Resources===&lt;br /&gt;
&lt;br /&gt;
Through this report compiled by his accountants, the Regent can view the Kingdom's resources including how these resources are distributed amongst the various governmental structures.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Basic Resources===&lt;br /&gt;
&lt;br /&gt;
Through this report compiled by his accountants, the Regent can view the Kingdom's Basic resources status.&lt;br /&gt;
&lt;br /&gt;
===Property Report===&lt;br /&gt;
&lt;br /&gt;
With this report, a Regent knows who owns properties in his Kingdom.&lt;br /&gt;
&lt;br /&gt;
== Rest==&lt;br /&gt;
&lt;br /&gt;
The Regent can rest in the Royal Palace. For further details, see [[Resting]].&lt;br /&gt;
&lt;br /&gt;
=Related Bonuses=&lt;br /&gt;
&lt;br /&gt;
If a Royal Palace exists it gives:&lt;br /&gt;
&lt;br /&gt;
   60 cents/day * number of castles * each player that is alive and active in the last 48 hours in the Kingdom. &lt;br /&gt;
&lt;br /&gt;
The money will be deposited into the Royal Palace Treasure.&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Noble_titles_guidelines</id>
		<title>Noble titles guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Noble_titles_guidelines"/>
				<updated>2020-05-17T17:35:26Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All names are understood as geographically or historically relevant to Reality or ME world, which is properly introduced by suitable Role Play. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is possible to assign a noble title referring to a region/city name of the Kingdom.&lt;br /&gt;
* It is possible to assign a noble title referring to a city name, a location name, a region name geographically or historically pertinent to regions owned by the Kingdom.&lt;br /&gt;
* It isn’t possible to assign a noble title referring to the name of the Kingdom with the exception of the Prince title, see example below.&lt;br /&gt;
* It isn’t possible to assign a noble title referring to the city from which the Kingdom is named, see example below.&lt;br /&gt;
* It isn’t possible to have two different noble titles referring to the same region/city name of the Kingdom, see example below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Examples''' &lt;br /&gt;
&lt;br /&gt;
* Count/Countess of Savoy is not allowed because Savoy is a Kingdom and only the King of Savoy can exist as a title of the 'Kingdom'.&lt;br /&gt;
* Prince/Princess of Savoy is allowed as Prince/Princess Heir of Crown of Savoy Kingdom.&lt;br /&gt;
* Duke/Duchess of Rome is not allowed because Rome is a Kingdom, not even in the form Rome civitas (or equivalent).&lt;br /&gt;
* Marquis/Marquise of Monferrato is allowed because Monferrato is a region name in-game.&lt;br /&gt;
* Duke/Duchess of York is allowed because York is a city name in-game.&lt;br /&gt;
* Duke/Duchess of Paris is allowed because Paris is a city in the Ile-de-France region, geographically or historically pertinent.&lt;br /&gt;
* Count/Countess of Orkney Islands is allowed because the Orkney Islands are a region in the Kingdom of Scotland, geographically or historically pertinent.&lt;br /&gt;
* Both Lord/Lady of Nurnberg and Count/Countess of Nurnberg are not allowed, because two characters will refer to the same location.&lt;br /&gt;
* Creation of Heraldic register of kingdoms&lt;br /&gt;
&lt;br /&gt;
In order to improve RP and IG controls on consistency by the Staff character Grande Araldo Inquisitore, we suggest to each Kingdom to create a Heraldic register on Kingdom board in the forum where noble titles given by King and Vassals are registered. Even a coat of arms-related to given noble titles may be registered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Extended Rules'''&lt;br /&gt;
&lt;br /&gt;
*Giving a title to someone and using it as a form of insult to them will not be tolerated.  &lt;br /&gt;
*It is highly recommended that you only issue Noble titles to those in your own Kingdoms.&lt;br /&gt;
*Issuing a title that has no basis in reality or via RP will not be tolerated. &lt;br /&gt;
&lt;br /&gt;
Those found to break the rules on Noble title guidelines can suffer fines in the form of silver.  Repeat offenders can find themselves banned from the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Rules]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Royal_Palace</id>
		<title>Royal Palace</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Royal_Palace"/>
				<updated>2020-05-17T17:28:56Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
{{Card&lt;br /&gt;
|Name=Royal Palace&lt;br /&gt;
|Image=[[File:Royalpalace.jpg|center]]&lt;br /&gt;
|Owner=[[Regent]]&lt;br /&gt;
|Storage= 100.000 kg&lt;br /&gt;
|RestFactor = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Placed in the Kingdom capital city, the Royal palace hosts the [[Regent]]. Here the Kingdom's future is decided, and foreign ambassadors and foreign delegations meet.&lt;br /&gt;
=Public links=&lt;br /&gt;
&lt;br /&gt;
==Offers to the Kingdom==&lt;br /&gt;
&lt;br /&gt;
By using this function you can make offers to the Kingdom and deposit some items in the Royal Palace storage.&lt;br /&gt;
&lt;br /&gt;
==The Throne Room==&lt;br /&gt;
&lt;br /&gt;
By selecting this function, you can enter the Throne Room. If the Kingdom does not have a Regent you can become the Regent by donating a certain sum of money and fulfill some requirements:&lt;br /&gt;
&lt;br /&gt;
# Be at least 90 days old&lt;br /&gt;
# Having at least a charisma 16&lt;br /&gt;
# Own a certain amount of money&lt;br /&gt;
&lt;br /&gt;
To become a Regent of a Kingdom the following silver coins are required:&lt;br /&gt;
&lt;br /&gt;
    [Kingdom_owned_regions] * 250 + 1500&lt;br /&gt;
&lt;br /&gt;
==Declare revolt==&lt;br /&gt;
By selecting this function, you can declare [[Revolting|Revolution]]&lt;br /&gt;
&lt;br /&gt;
=Reserved Links=&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
You can see what's stored in the Royal Palace and take stored items.&lt;br /&gt;
* Storage capacity — 10,000 kg (10 tons)&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
===Declaring war===&lt;br /&gt;
&lt;br /&gt;
A Regent of Kingdom A (Allied with Kingdoms B and C) may declare war to another Kingdom D (Allied with Kingdoms E and F).&lt;br /&gt;
&lt;br /&gt;
[[File:Declaring-war-1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Conditions to launch a war are:&lt;br /&gt;
&lt;br /&gt;
# Kingdom A must-have required funds in Royal Palace;&lt;br /&gt;
# Kingdom A and its allies are not currently engaged in any war;&lt;br /&gt;
# Kingdom A and its allies have not been in a war in the last 48 hours;&lt;br /&gt;
# Kingdom A should be HOSTILE to D for at least 48 hours;&lt;br /&gt;
# Kingdom D and its allies are not currently engaged in any war.&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
* Declaring war is a unilateral act and does not need to be confirmed;&lt;br /&gt;
* When a war is declared, A, B, C, D, E, F may launch attacks but only after 48h from war declaration;&lt;br /&gt;
* When a war is declared and until it is finished, Kingdoms cannot modify diplomacy relations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kingdom A is allied with (B, C), D is allied with (E, F). A declares war to D.&lt;br /&gt;
&lt;br /&gt;
* A,B,C,D,E,F are involved in the war;&lt;br /&gt;
* Diplomacy for A,B,C,D,E,F is locked until war finishes;&lt;br /&gt;
* A,B,C,D,E,F may not modify diplomacy relations until war finishes;&lt;br /&gt;
* A,B,C,D,E,F may launch attacks after 48h from war declaration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the war, B may exit from Alliance (A, B, C). This does not mean that B cannot be attacked, because is still involved in the war. Alliance (A, C) may not modify diplomacy relations until the War is finished.&lt;br /&gt;
&lt;br /&gt;
===Costs of a war===&lt;br /&gt;
The cost for a Kingdom that declares war is '''3.000 silver coins''' just for declaration plus '''0.4 silver coin''' per citizen (older than “minimum age to fight” days and active in the last 48 hours) of attacking kingdoms (allies included).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kingdom A (B, C) declares war to Kingdom D (E, F). Kingdom A has 50 citizens, Kingdom B 30 and Kingdom C 20.&lt;br /&gt;
&lt;br /&gt;
Costs of war for Kingdom A will be:&lt;br /&gt;
&lt;br /&gt;
1st day: 3.000 sc&lt;br /&gt;
&lt;br /&gt;
2nd day = 0.4*100 = 40 sc&lt;br /&gt;
&lt;br /&gt;
3rd day = 80 sc&lt;br /&gt;
&lt;br /&gt;
4th day = 120 sc&lt;br /&gt;
&lt;br /&gt;
===Launching Attacks===&lt;br /&gt;
&lt;br /&gt;
When a war is declared, all the kingdoms engaged in war (in this case A, B, C, D, E, F) may launch attacks but only '''after 48h from war declaration''' have passed. When a war is declared it is possible to launch the following attacks: [[Conquering Region]] and [[Raiding Region]]. It is always possible to launch the [[Conquering Independent Region]] attack.&lt;br /&gt;
&lt;br /&gt;
A Kingdom can launch an attack towards another Kingdom if they are involved in the same war and at least 48h has passed from the declaration of war.&lt;br /&gt;
&lt;br /&gt;
For the Kingdom that declared war and its allies, launching an attack is free. For the defending kingdoms, it costs '''1000 silver coins per attack'''.&lt;br /&gt;
&lt;br /&gt;
=== Joining a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
A soldier will be able to join a battlefield in ATTACK (Kingdom A (B, C) against Kingdom D (E, F)) if:&lt;br /&gt;
&lt;br /&gt;
# The soldier is born a citizen of Kingdom A or became a citizen of Kingdom A for more than 30 days;&lt;br /&gt;
# The soldier is born a citizen of Kingdom B, C or became citizen of Kingdom B, C for more than 30 days&lt;br /&gt;
&lt;br /&gt;
The same logic applies for defense.&lt;br /&gt;
&lt;br /&gt;
===Ending a war===&lt;br /&gt;
&lt;br /&gt;
''Note: The game will check if there are any open and unresolved battlefields.  If there is an open battlefield that hasn't been resolved you will not be able to end the war until after.  This check should not count declared attacks without open battlefields.'' &lt;br /&gt;
&lt;br /&gt;
A War may end for the following reasons:&lt;br /&gt;
&lt;br /&gt;
# The Kingdom that launched the war may end it by using the option in Royal Palace;&lt;br /&gt;
# There is not sufficient money in the royal palace when the system will check and apply war costs daily;&lt;br /&gt;
# 21 days passed from the beginning of the war.&lt;br /&gt;
&lt;br /&gt;
   Points 2 and 3 are controlled by an action that starts every day at 18:20 Server Time.&lt;br /&gt;
&lt;br /&gt;
All the pending battles will be terminated.  Pending battles are those that have been declared, but no battlefield has opened up yet. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any kingdoms involved as the attackers in a war will not be able to declare a new one '''for 48 hours'''.   This does not apply to the defenders.&lt;br /&gt;
&lt;br /&gt;
== War Schedule ==&lt;br /&gt;
&lt;br /&gt;
[[File:War-schedule.png]]&lt;br /&gt;
&lt;br /&gt;
Note: Only the red portion of the graph matters.  The Green part is a space filler.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extended Rules ==&lt;br /&gt;
&lt;br /&gt;
*Kingdoms involved in a circle war (The same group of Kingdoms attacking/defending against each other over and over) is not allowed.  All Kingdoms involved in such will be fined 10,000 silver.  Repeated offenses will have the regents banned.&lt;br /&gt;
*Kingdoms doing land exchanges should make a post on the forum (You may already have declared war) before the first attack for the region.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Set Diplomacy Relations==&lt;br /&gt;
&lt;br /&gt;
===View and Modify Kingdom Diplomacy Relations===&lt;br /&gt;
&lt;br /&gt;
The Regent can see current diplomacy relations and change them. [[Diplomacy|More information on Diplomacy]].&lt;br /&gt;
&lt;br /&gt;
===Give Access Permit===&lt;br /&gt;
&lt;br /&gt;
A Regent can assign access permits to individuals. This will give them permission to enter the Kingdom even though there is a diplomatic agreement that does not allow access. The permit has a 24-hour validity and requires a [[Paper]] and a [[Wax Seal]].&lt;br /&gt;
&lt;br /&gt;
== Declare Kingdom Laws==&lt;br /&gt;
&lt;br /&gt;
From this tab, the Regent may declare, modify, and cancel Kingdom Laws. For details and rules about declaring Laws check [[Rules for Writing Laws|here]]. A regent can edit a law before 72 hours from the last modification are passed. The law grace period will be 3 days starting from the last modification time.&lt;br /&gt;
&lt;br /&gt;
== List Appointed Vassals ==&lt;br /&gt;
&lt;br /&gt;
By using this function you will be able to display all Kingdom [[Vassal]]s and:&lt;br /&gt;
&lt;br /&gt;
* Write to them&lt;br /&gt;
* Assign them a region&lt;br /&gt;
* Revoke the role&lt;br /&gt;
&lt;br /&gt;
=== Appoint Vassals===&lt;br /&gt;
&lt;br /&gt;
You can appoint a Vassal that will control a Castle and eventually some Regions. Dismissing or assigning a government role will cost some Silver Coins. Resigning from the role is free of charge. See [[Appoint/Removal Costs]] for details.&lt;br /&gt;
&lt;br /&gt;
== Assign Noble and Royal Titles==&lt;br /&gt;
&lt;br /&gt;
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:&lt;br /&gt;
&lt;br /&gt;
The Tittles which can only be assigned to one person :&lt;br /&gt;
* 1 [[Prince]]&lt;br /&gt;
The Tittles which can be assigned to more than one person ((Based on Castles number)) :&lt;br /&gt;
* 1 [[Duke]]&lt;br /&gt;
* 1 [[Marquis]]&lt;br /&gt;
* 1 [[Count]]&lt;br /&gt;
* 1 [[Viscount]]&lt;br /&gt;
* 2 [[Baron]]&lt;br /&gt;
&lt;br /&gt;
== Assign The Administrative Titles==&lt;br /&gt;
&lt;br /&gt;
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Chancellor]] &lt;br /&gt;
* 1 [[Seneschal]]&lt;br /&gt;
* 1 [[Constable]]&lt;br /&gt;
* 1 [[Chamberlain]]&lt;br /&gt;
* 1 [[Treasurer]] &lt;br /&gt;
* 1 [[Chaplain]]&lt;br /&gt;
* 3 [[Ambassador]]s&lt;br /&gt;
&lt;br /&gt;
== Configure Tax Distribution Rule==&lt;br /&gt;
&lt;br /&gt;
By using this function a Regent can configure the Tax Distribution Rule. Tax Distribution Rule can go from 0% to 100% and determines how much percentage of Regional Taxes goes to Royal Palace or the Castle treasury.&lt;br /&gt;
 &lt;br /&gt;
 '''Example 1:'''&lt;br /&gt;
 House of level 1 is 360 s.c. Region of Orvieto set property tax for houses 0% for citizens. The distribution rule is 70% to the royal palace, 30% to the castle.&lt;br /&gt;
 A citizen will be able to buy the house for 360 s.c. Castle and Royal Palace will get 0 s.c. &lt;br /&gt;
&lt;br /&gt;
 '''Example 2:'''&lt;br /&gt;
 House of level 1 is 360 s.c. Region of Orvieto set property tax for houses. 5% for citizens. The distribution rule is 70% to the royal palace, 30% to the castle.&lt;br /&gt;
 A citizen will be able to buy the house for 378s.c. Royal Palace will get 12.6 s.c. and Castle 5.4 s.c.&lt;br /&gt;
&lt;br /&gt;
== Publish Announcements==&lt;br /&gt;
&lt;br /&gt;
From here the Regent can publish a Government announce or set the Kingdom Welcome message.&lt;br /&gt;
&lt;br /&gt;
===Welcome message===&lt;br /&gt;
&lt;br /&gt;
A Regent will be able to create or modify a welcome message. An automatic mail with the welcome message is sent to every newborn citizen.&lt;br /&gt;
&lt;br /&gt;
===Announcements===&lt;br /&gt;
&lt;br /&gt;
A king can write an announcement. All citizens will be able to see the Announcements page after login. It's possible to edit the message up to 24 hours after the first publication.&lt;br /&gt;
&lt;br /&gt;
== Manage Kingdom Projects==&lt;br /&gt;
&lt;br /&gt;
A regent can start a Kingdom project and choose to build a structure in a region. Possible choices are:&lt;br /&gt;
&lt;br /&gt;
* [[Academy]]&lt;br /&gt;
* [[Training Grounds]]&lt;br /&gt;
* [[Castle]]&lt;br /&gt;
&lt;br /&gt;
For more details, see [[Kingdom_(Community)_Projects]].&lt;br /&gt;
&lt;br /&gt;
== View Accountancy Reports==&lt;br /&gt;
&lt;br /&gt;
The Regent can view some accountancy reports in the Royal Chancellery.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Resources===&lt;br /&gt;
&lt;br /&gt;
Through this report compiled by his accountants, the Regent can view the Kingdom's resources including how these resources are distributed amongst the various governmental structures.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Basic Resources===&lt;br /&gt;
&lt;br /&gt;
Through this report compiled by his accountants, the Regent can view the Kingdom's Basic resources status.&lt;br /&gt;
&lt;br /&gt;
===Property Report===&lt;br /&gt;
&lt;br /&gt;
With this report, a Regent knows who owns properties in his Kingdom.&lt;br /&gt;
&lt;br /&gt;
== Rest==&lt;br /&gt;
&lt;br /&gt;
The Regent can rest in the Royal Palace. For further details, see [[Resting]].&lt;br /&gt;
&lt;br /&gt;
=Related Bonuses=&lt;br /&gt;
&lt;br /&gt;
If a Royal Palace exists it gives:&lt;br /&gt;
&lt;br /&gt;
   60 cents/day * number of castles * each player that is alive and active in the last 48 hours in the Kingdom. &lt;br /&gt;
&lt;br /&gt;
The money will be deposited into the Royal Palace Treasure.&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Noble_titles_guidelines</id>
		<title>Noble titles guidelines</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Noble_titles_guidelines"/>
				<updated>2020-05-17T17:21:12Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All names are understood as geographically or historically relevant to Reality or ME world, which is properly introduced by suitable Role Play. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* It is possible to assign a noble title referring to a region/city name of the Kingdom.&lt;br /&gt;
* It is possible to assign a noble title referring to a city name, a location name, a region name geographically or historically pertinent to regions owned by the Kingdom.&lt;br /&gt;
* It isn’t possible to assign a noble title referring to the name of the Kingdom with the exception of the Prince title, see example below.&lt;br /&gt;
* It isn’t possible to assign a noble title referring to the city from which the Kingdom is named, see example below.&lt;br /&gt;
* It isn’t possible to have two different noble titles referring to the same region/city name of the Kingdom, see example below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Examples''' &lt;br /&gt;
&lt;br /&gt;
* Count/Countess of Savoy is not allowed because Savoy is a Kingdom and only the King of Savoy can exist as a title of the 'Kingdom'.&lt;br /&gt;
* Prince/Princess of Savoy is allowed as Prince/Princess Heir of Crown of Savoy Kingdom.&lt;br /&gt;
* Duke/Duchess of Rome is not allowed because Rome is a Kingdom, not even in the form Rome civitas (or equivalent).&lt;br /&gt;
* Marquis/Marquise of Monferrato is allowed because Monferrato is a region name in-game.&lt;br /&gt;
* Duke/Duchess of York is allowed because York is a city name in-game.&lt;br /&gt;
* Duke/Duchess of Paris is allowed because Paris is a city in the Ile-de-France region, geographically or historically pertinent.&lt;br /&gt;
* Count/Countess of Orkney Islands is allowed because the Orkney Islands are a region in the Kingdom of Scotland, geographically or historically pertinent.&lt;br /&gt;
* Both Lord/Lady of Nurnberg and Count/Countess of Nurnberg are not allowed, because two characters will refer to the same location.&lt;br /&gt;
* Creation of Heraldic register of kingdoms&lt;br /&gt;
&lt;br /&gt;
In order to improve RP and IG controls on consistency by the Staff character Grande Araldo Inquisitore, we suggest to each Kingdom to create a Heraldic register on Kingdom board in the forum where noble titles given by King and Vassals are registered. Even a coat of arms-related to given noble titles may be registered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Extended Rules'''&lt;br /&gt;
&lt;br /&gt;
*Giving a title to someone and using it as a form of insult to them will not be tolerated.  &lt;br /&gt;
*It is highly recommended that you only issue Noble titles to those in your own Kingdoms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Rules]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Meditation</id>
		<title>Meditation</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Meditation"/>
				<updated>2020-05-16T17:40:45Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: Added Punishment for abusing meditation system.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Meditation (Holiday Mode)=&lt;br /&gt;
&lt;br /&gt;
A player can decide to go in meditation (Holiday mode) by selecting the link ''Meditate'' in the [[Explore_or_View_Region|Explore Region]] screen. While in meditation mode, the character:&lt;br /&gt;
&lt;br /&gt;
* Cannot be arrested&lt;br /&gt;
* Cannot be imprisoned&lt;br /&gt;
* Doesn't need to eat&lt;br /&gt;
&lt;br /&gt;
The glut won't decrease and the character while in meditation mode, cannot die.&lt;br /&gt;
&lt;br /&gt;
   Note: It is not possible to go in meditation if your Character is sick.&lt;br /&gt;
&lt;br /&gt;
==For how long i can stay in meditation mode?==&lt;br /&gt;
&lt;br /&gt;
The maximum time a character can stay in meditation mode depends on two factors:&lt;br /&gt;
&lt;br /&gt;
* Character age&lt;br /&gt;
* Owning the noble bonus&lt;br /&gt;
&lt;br /&gt;
'''Without Noble Status'''&lt;br /&gt;
&lt;br /&gt;
    max meditation days = min(round( age ^ 1.2 / 10), 180) days&lt;br /&gt;
&lt;br /&gt;
'''Character with Noble status (with at least 30 days left)'''&lt;br /&gt;
&lt;br /&gt;
   max meditation days = min(round(age ^ 1.2 / 5), 180) days&lt;br /&gt;
&lt;br /&gt;
==What are the costs==&lt;br /&gt;
&lt;br /&gt;
Meditation is free of charge.&lt;br /&gt;
&lt;br /&gt;
==Does some sort of cooldown exist?==&lt;br /&gt;
&lt;br /&gt;
Yes. You will need to wait at least '''15''' days between a meditation period and another.&lt;br /&gt;
&lt;br /&gt;
==Abuse of Meditation==&lt;br /&gt;
The game Administration takes note that some players will use the meditation system to avoid criminal trials or punishment.  These actions will be seen as an abuse of the Meditation system and will be reviewed by the game administration for possible punishment. &lt;br /&gt;
&lt;br /&gt;
'''Possible Punishments'''&lt;br /&gt;
&lt;br /&gt;
Removal from Meditation to finish the trial.&lt;br /&gt;
&lt;br /&gt;
Allowing extension of punishment until the player leaves Meditation.&lt;br /&gt;
&lt;br /&gt;
Short term Ban from the game for repeat offenders. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: General Information]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Services</id>
		<title>Services</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Services"/>
				<updated>2020-05-10T15:39:16Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: Undo revision 23029 by Admin3 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to ask for the following paid services by making a request via Discord or In-game mail to the proper administrator. Click on the Service name for more details.&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Services&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Change Birth Place]]&lt;br /&gt;
| '''150 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change Character Name]]&lt;br /&gt;
|Game age &amp;lt;= 30 days: '''150 doubloons'''&lt;br /&gt;
Game age &amp;gt; 30 days: '''300 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Change Email]]&lt;br /&gt;
|'''150 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Merge_Kingdoms|Merge 2 Kingdoms]]&lt;br /&gt;
|'''9,000 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Split_Kingdom|Split a Kingdom]]&lt;br /&gt;
|'''40,000 doubloons'''&lt;br /&gt;
|-  &lt;br /&gt;
|[[Change_a_Kingdom_Name|Change Kingdom Name]]&lt;br /&gt;
|'''6,000 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change_a_Region_Name|Change Region Name]]&lt;br /&gt;
|'''1,000 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change Regent Title]]&lt;br /&gt;
|'''1800 Doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Restore Character|Restore a Dead Character]]&lt;br /&gt;
|'''5,000 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Redistribute attributes]]&lt;br /&gt;
|Age less than or equal to 60 days: '''900 doubloons'''&lt;br /&gt;
&lt;br /&gt;
Age greater than 60 days:&lt;br /&gt;
1-50 points to reshuffle: '''2,500 doubloons'''&lt;br /&gt;
&lt;br /&gt;
51-60 points to reshuffle: '''5,000 doubloons'''&lt;br /&gt;
&lt;br /&gt;
61-80 points to reshuffle: '''7,500 doubloons'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Lists]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A restored dead character doesn't guarantee that they will return with what they once had in their inventory.&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Services</id>
		<title>Services</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Services"/>
				<updated>2020-05-10T15:38:50Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to ask for the following paid services by making a request via Discord or In-game mail to the proper administrator. Click on the Service name for more details.&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Services&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Change Character Name]]&lt;br /&gt;
|Game age &amp;lt;= 30 days: '''150 doubloons'''&lt;br /&gt;
Game age &amp;gt; 30 days: '''300 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Change Email]]&lt;br /&gt;
|'''150 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Merge_Kingdoms|Merge 2 Kingdoms]]&lt;br /&gt;
|'''9,000 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Split_Kingdom|Split a Kingdom]]&lt;br /&gt;
|'''40,000 doubloons'''&lt;br /&gt;
|-  &lt;br /&gt;
|[[Change_a_Kingdom_Name|Change Kingdom Name]]&lt;br /&gt;
|'''6,000 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change_a_Region_Name|Change Region Name]]&lt;br /&gt;
|'''1,000 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change Regent Title]]&lt;br /&gt;
|'''1800 Doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Restore Character|Restore a Dead Character]]&lt;br /&gt;
|'''5,000 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Redistribute attributes]]&lt;br /&gt;
|Age less than or equal to 60 days: '''900 doubloons'''&lt;br /&gt;
&lt;br /&gt;
Age greater than 60 days:&lt;br /&gt;
1-50 points to reshuffle: '''2,500 doubloons'''&lt;br /&gt;
&lt;br /&gt;
51-60 points to reshuffle: '''5,000 doubloons'''&lt;br /&gt;
&lt;br /&gt;
61-80 points to reshuffle: '''7,500 doubloons'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Lists]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A restored dead character doesn't guarantee that they will return with what they once had in their inventory.&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Character_Death</id>
		<title>Character Death</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Character_Death"/>
				<updated>2020-05-05T06:16:55Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: /* Is it possible to recover a dead character? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How does a character die in ME?==&lt;br /&gt;
Every character has a cyclic action that runs once a day that is called ConsumeGlut. When this action runs:&lt;br /&gt;
&lt;br /&gt;
* Takes off 16% glut;&lt;br /&gt;
* Checks if the health of the character is 0;&lt;br /&gt;
* Checks if the glut of the character is 0.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
# Guglielmo has 0% Health and 10% glut. ConsumeGlut runs at 20:00 each day. ConsumeGlut runs and checks that Guglielmo has 0% Health =&amp;gt; Guglielmo dies&lt;br /&gt;
# Guglielmo has 10% Health and 0% glut. ConsumeGlut runs at 20:00 each day. ConsumeGlut runs and checks that Guglielmo has 0% Glut =&amp;gt; ConsumeGlut subtracts 10% Glut. Now Guglielmo has 0% Health and 0% glut but can survive another day.&lt;br /&gt;
&lt;br /&gt;
If the character glut is 0, then the action takes off 10% of health. If the character's health is 0 (0%), then the character dies. &lt;br /&gt;
&lt;br /&gt;
==How does a character lose or gain glut?==&lt;br /&gt;
A character loses glut while doing actions. Additionally, every 24 hours 16% glut is taken off by the action ConsumeGlut. Glut can be replenished by [[Eating]].&lt;br /&gt;
&lt;br /&gt;
==When does ConsumeGlut apply?==&lt;br /&gt;
&lt;br /&gt;
ConsumeGlut doesn't check for health when the char is in meditation or is recovering. So if the character is in these two statuses, he can't die.&lt;br /&gt;
&lt;br /&gt;
Consumeglut doesn't check for glut nor removes 10% glut if the character:&lt;br /&gt;
&lt;br /&gt;
* is imprisoned;&lt;br /&gt;
* is recovering;&lt;br /&gt;
* is in meditation.&lt;br /&gt;
&lt;br /&gt;
==How does a character lose health?==&lt;br /&gt;
A character may lose health while fighting, is hungry or is sick. Health can be replenished while [[Recovering]], by drinking or eating, or by using some specific items, like [[Medical Kit]] or [[Herb_And_Honey_Brew|Herb and Honey Brew]].&lt;br /&gt;
&lt;br /&gt;
==What happens when a character dies in ME?==&lt;br /&gt;
The character data is removed from the database. All the money, items and possessions are removed except [[Doubloon]]s. The info is saved on the account. If the player recreates a new character, he will be refunded with the left [[Doubloon]]s.&lt;br /&gt;
&lt;br /&gt;
==Is it possible to recover a dead character?==&lt;br /&gt;
It is possible to recover a dead character (in exceptional cases, like for example if the internet is down, game bugs, etc.) by opening a support ticket. Char attributes and statistics may be recovered at any time. Structures and items may be recovered if 15 days have not passed since the character death. The service price is 5000 doubloons.&lt;br /&gt;
&lt;br /&gt;
Complete Information : [[Restore Character]]&lt;br /&gt;
&lt;br /&gt;
==I cannot play for some time. What can I do to prevent my character from dying?==&lt;br /&gt;
You can go in meditation mode. For further details see [[Meditation]].&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Redistribute_attributes</id>
		<title>Redistribute attributes</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Redistribute_attributes"/>
				<updated>2020-04-27T20:28:23Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can redistribute your character attributes by contacting the Administration via Discord (MEAdmin3) or In-game (SecondAboveAll).&lt;br /&gt;
&lt;br /&gt;
=Ticket=&lt;br /&gt;
&lt;br /&gt;
Open a ticket specifying:&lt;br /&gt;
&lt;br /&gt;
# Your Character Age&lt;br /&gt;
# How you would like to redistribute the attributes (example: 10 intelligence, 3 Constitution, 7 Dexterity, 15 Strength, 16 Carisma)&lt;br /&gt;
# Confirm you have the doubloons to pay for change&lt;br /&gt;
# Second doubloons to Jack Ker after the change and submit the event log of sending&lt;br /&gt;
&lt;br /&gt;
Note: the total sum of attributes should remain the same.&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Change_a_Region_Name</id>
		<title>Change a Region Name</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Change_a_Region_Name"/>
				<updated>2020-04-27T20:26:05Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to open a ticket through Discord (MEAdmin3) and ask for a Region Name Change.&lt;br /&gt;
&lt;br /&gt;
=Rules=&lt;br /&gt;
&lt;br /&gt;
# A name change for a Region name can be requested anytime by a Regent.&lt;br /&gt;
# A Role Play or a brief post that justifies the new Region Name must be published on the forum, in the Kingdom Board and on the [http://rpforum.medieval-europe.eu/index.php/board,186.0.html English Town Crier]&lt;br /&gt;
# The new name does not need to reflect strictly what happened in real history but the name should be related to Middle Ages&lt;br /&gt;
# The Region forum boards will be fixed with the new name&lt;br /&gt;
&lt;br /&gt;
=Ticket=&lt;br /&gt;
&lt;br /&gt;
In the ticket please specify:&lt;br /&gt;
&lt;br /&gt;
# Old Region Name&lt;br /&gt;
# New Region Name&lt;br /&gt;
# Copy of the event where you send doubloons to Jack Ker&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Split_Kingdom</id>
		<title>Split Kingdom</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Split_Kingdom"/>
				<updated>2020-04-27T20:25:07Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Regent will be able to upgrade a owned region to a Capital/Kingdom and donate it to a character, eventually with some Regions. &lt;br /&gt;
The Request can be made by the Regent because he wants to promote a Citizen or because is forced due to an internal or external menace.&lt;br /&gt;
&lt;br /&gt;
=Requirements=&lt;br /&gt;
&lt;br /&gt;
# Any New Kingdom Request will be evaluated by Administration and can be denied at Administration will;&lt;br /&gt;
# Service won’t be available if one of the Kingdoms is engaged in a war;&lt;br /&gt;
# The ticket should contain a link to a forum post with a mandatory contract/letter or Role Play in the related RP Kingdom Board where both Regent officially agree to the creation of New Kingdom. The post should contain also the New Kingdom name and which player will be the new Regent;&lt;br /&gt;
# The total number of Kingdoms existing in ME World can be 50 at max. Request will be denied if the total number of Kingdoms after the creation of new kingdom will be more than 50;&lt;br /&gt;
# Heraldry of the New Kingdom should be provided by the New Regent if the current one is not wanted (ratio: 5:6 (500x600px);&lt;br /&gt;
# Kingdom Name should be compatible with the Middle Ages Settings;&lt;br /&gt;
# Region that should be upgraded to capital must have a Castle.&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
&lt;br /&gt;
Regent of Kingdom A ask for upgrades region A1 to Capital/Kingdom B and donates Region A2 to Kingdom B.&lt;br /&gt;
&lt;br /&gt;
# The Royal Palace of Kingdom B will be created;&lt;br /&gt;
# All Castles of A2 will point to Royal Palace;&lt;br /&gt;
# Regions A2 will be assigned to Kingdom B;&lt;br /&gt;
# Heraldry will be created as per indications of New Regent;&lt;br /&gt;
# Kingdom name will be updated as per indications of New Regent;&lt;br /&gt;
# Regent of Kingdom B  will be crowned King if it fits the requirement;&lt;br /&gt;
# Kingdom B will be initialized (Taxes all to 0%, All diplomacy statuses to neutral);&lt;br /&gt;
# Boards for Kingdom B will be created;&lt;br /&gt;
# An announcement will be published on Town Crier.&lt;br /&gt;
&lt;br /&gt;
=Costs= &lt;br /&gt;
Split Kingdoms: 40,000 doubloons&lt;br /&gt;
&lt;br /&gt;
=Information to provide in the ticket=&lt;br /&gt;
&lt;br /&gt;
# New name of Kingdom;&lt;br /&gt;
# Name of the New Kingdom Regent;&lt;br /&gt;
# Region that will be the Capital;&lt;br /&gt;
# Name of regions that are donated;&lt;br /&gt;
# Link to Heraldry/Coat of Arms (Aspect Ration 5:6 (500x600px)&lt;br /&gt;
# Copy of event that confirms that 40,000 doubloons have been sent to Jack Ker&lt;br /&gt;
# Link to Topic with Role/play that justifies the new Kingdom Creation;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Services</id>
		<title>Services</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Services"/>
				<updated>2020-04-27T20:22:36Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to ask for the following paid services by making a request via Discord or In-game mail to the proper administrator. Click on the Service name for more details.&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Services&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Change Birth Place]]&lt;br /&gt;
| '''150 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change Character Name]]&lt;br /&gt;
|Game age &amp;lt;= 30 days: '''150 doubloons'''&lt;br /&gt;
Game age &amp;gt; 30 days: '''300 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Change Email]]&lt;br /&gt;
|'''150 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Merge_Kingdoms|Merge 2 Kingdoms]]&lt;br /&gt;
|'''9,000 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Split_Kingdom|Split a Kingdom]]&lt;br /&gt;
|'''40,000 doubloons'''&lt;br /&gt;
|-  &lt;br /&gt;
|[[Change_a_Kingdom_Name|Change Kingdom Name]]&lt;br /&gt;
|'''6,000 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change_a_Region_Name|Change Region Name]]&lt;br /&gt;
|'''1,000 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change Regent Title]]&lt;br /&gt;
|'''1800 Doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Restore Character|Restore a Dead Character]]&lt;br /&gt;
|'''5,000 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Redistribute attributes]]&lt;br /&gt;
|Age less than or equal to 60 days: '''900 doubloons'''&lt;br /&gt;
&lt;br /&gt;
Age greater than 60 days:&lt;br /&gt;
1-50 points to reshuffle: '''2,500 doubloons'''&lt;br /&gt;
&lt;br /&gt;
51-60 points to reshuffle: '''5,000 doubloons'''&lt;br /&gt;
&lt;br /&gt;
61-80 points to reshuffle: '''7,500 doubloons'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Lists]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A restored dead character doesn't guarantee that they will return with what they once had in their inventory.&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Merge_Kingdoms</id>
		<title>Merge Kingdoms</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Merge_Kingdoms"/>
				<updated>2020-04-27T20:20:47Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Regent may ask (by messaging the Administration) to Merge Kingdom A with Kingdom B. &lt;br /&gt;
&lt;br /&gt;
=Requirements=&lt;br /&gt;
&lt;br /&gt;
# Any merge request will be evaluated by Administration and can be denied at Administration will;&lt;br /&gt;
# Service won’t be available if one of the Kingdoms is engaged in a war;&lt;br /&gt;
# The Kingdom, once merged, should not have more than 25 regions;&lt;br /&gt;
# The ticket should contain a link to a forum post with a mandatory contract/letter in the related RP Kingdom Board where both Regent officially agree to the merge. The post should contain also the New Kingdom name and which player will be the new Regent;&lt;br /&gt;
# Heraldry of the New Kingdom should be provided by the New Regent if the current one is not wanted (ratio: 5:6 (500x600px).&lt;br /&gt;
&lt;br /&gt;
=Effects=&lt;br /&gt;
&lt;br /&gt;
If Kingdom B merges in Kingdom A:&lt;br /&gt;
&lt;br /&gt;
# The Royal PalaceB will be destroyed; (It is Regent duty to remove all items from the Royal Palace before opening the ticket)&lt;br /&gt;
# All CastlesB will point to RoyalPalaceA;&lt;br /&gt;
# Regions A will be assigned to KingdomB;&lt;br /&gt;
# Heraldry will be updated as per indications of Regent;&lt;br /&gt;
# Kingdom name will be updated as per indications of Regent;&lt;br /&gt;
# RegentB will be removed from his role;&lt;br /&gt;
# LawsB will be deleted;&lt;br /&gt;
# All Roleplay Titles of Kingdom B citizens will be removed;&lt;br /&gt;
# Announcements A will be merged with Announcements B. Regent will amend Laws after the merge;&lt;br /&gt;
# An announcement will be published on Town Crier&lt;br /&gt;
&lt;br /&gt;
=Costs=&lt;br /&gt;
&lt;br /&gt;
# Merge Kingdoms: 9,000 Doubloons&lt;br /&gt;
# Optional service: change New Kingdom Name: 6000 Doubloons&lt;br /&gt;
# Optional service: change Regent Title: 1800 Doubloons&lt;br /&gt;
&lt;br /&gt;
=Informations to provide in the ticket= &lt;br /&gt;
&lt;br /&gt;
# Kingdoms that should be merged;&lt;br /&gt;
# Name of Kingdom of destination;&lt;br /&gt;
# Link to Heraldry/Coat of Arms (Aspect Ration 5:6 (500x600px);&lt;br /&gt;
# Link to Topic with Role/play that justifies the new Kingdom Creation;&lt;br /&gt;
# Sentence: “I confirm Administration can take xxx doubloons from my account”.&lt;br /&gt;
&lt;br /&gt;
[[Category: Rules]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Change_Character_Name</id>
		<title>Change Character Name</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Change_Character_Name"/>
				<updated>2020-04-27T20:18:15Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to change the name to your Character. Administration won't accept names that do not follows the following [[CharCreation#Choosing_a_name|Rules]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Open a Discord message (MEAdmin3) or In-game mail (SecondAboveAll) by specifying:&lt;br /&gt;
&lt;br /&gt;
   1) Old character name&lt;br /&gt;
   2) New character name&lt;br /&gt;
   &lt;br /&gt;
   and write: &amp;quot;I agree to pay 150 doubloons&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Change_Birth_Place</id>
		<title>Change Birth Place</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Change_Birth_Place"/>
				<updated>2020-04-27T20:16:28Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to change birthplace to your Character. Send 150 doubloons to character Jack Ker&lt;br /&gt;
&lt;br /&gt;
=Contact Admin=&lt;br /&gt;
&lt;br /&gt;
Open a Discord message (MEAdmin3) or In-game Maile (SecondAboveAll) by specifying:&lt;br /&gt;
&lt;br /&gt;
   Old birth region&lt;br /&gt;
   New birth region&lt;br /&gt;
   (copy of an event that confirms 150 doubloons has been sent to Jack Ker)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Change_Birth_Place</id>
		<title>Change Birth Place</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Change_Birth_Place"/>
				<updated>2020-04-27T20:15:15Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: /* Ticket */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to change birth place to your Character. If your game age is greater than 30 days, send 150 doubloons to character Guglielmo Di Valenza&lt;br /&gt;
&lt;br /&gt;
=Ticket=&lt;br /&gt;
&lt;br /&gt;
Open a ticket by specifying:&lt;br /&gt;
&lt;br /&gt;
   Old birth region&lt;br /&gt;
   New birth region&lt;br /&gt;
   (copy of an event that confirms 150 doubloons has been sent to Jack Ker)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Services</id>
		<title>Services</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Services"/>
				<updated>2020-04-27T20:14:15Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to ask for the following paid services by making a request via Discord or In-game mail to the proper administrator. Click on the Service name for more details.&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Services&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Change Birth Place]]&lt;br /&gt;
| '''150 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change Character Name]]&lt;br /&gt;
|Game age &amp;lt;= 30 days: '''150 doubloons'''&lt;br /&gt;
Game age &amp;gt; 30 days: '''300 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Change Email]]&lt;br /&gt;
|'''150 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Merge_Kingdoms|Merge 2 Kingdoms]]&lt;br /&gt;
|'''9,000 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Split_Kingdom|Split a Kingdom]]&lt;br /&gt;
|'''40,000 doubloons'''&lt;br /&gt;
|-  &lt;br /&gt;
|[[Change_a_Kingdom_Name|Change Kingdom Name]]&lt;br /&gt;
|'''6,000 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change_a_Region_Name|Change Region Name]]&lt;br /&gt;
|'''1,000 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Restore Character|Restore a Dead Character]]&lt;br /&gt;
|'''5,000 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Redistribute attributes]]&lt;br /&gt;
|Age less than or equal to 60 days: '''900 doubloons'''&lt;br /&gt;
&lt;br /&gt;
Age greater than 60 days:&lt;br /&gt;
1-50 points to reshuffle: '''2,500 doubloons'''&lt;br /&gt;
&lt;br /&gt;
51-60 points to reshuffle: '''5,000 doubloons'''&lt;br /&gt;
&lt;br /&gt;
61-80 points to reshuffle: '''7,500 doubloons'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Lists]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A restored dead character doesn't guarantee that they will return with what they once had in their inventory.&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Restore_Character</id>
		<title>Restore Character</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Restore_Character"/>
				<updated>2020-04-27T20:04:48Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If your character died, it is possible to resurrect him/her.  &lt;br /&gt;
&lt;br /&gt;
For the character that dies after the release installation it will be possible to recuperate:&lt;br /&gt;
&lt;br /&gt;
The character &amp;amp; nothing else.  &lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
   Notes: 1) This is a service for recuperating Characters that died because of the internet or real-life problem or a distraction. It is not available for characters that die because of an Administrative Ban/Eradication or because the player publicly declared he wanted to Quit the game.&lt;br /&gt;
          2) Items do sometimes return with a character, this isn't a guarantee though.   &lt;br /&gt;
&lt;br /&gt;
=Costs=&lt;br /&gt;
&lt;br /&gt;
* Restore: Contact MEAdmin3  or 5,000 doubloons, that should be sent to character '''Jack Ker'''.&lt;br /&gt;
&lt;br /&gt;
=Ticket=&lt;br /&gt;
&lt;br /&gt;
Please send a request to MEAdmin3 on Discord containing:&lt;br /&gt;
&lt;br /&gt;
   Name of the dead character&lt;br /&gt;
   Copy of the event where you send 5,000 doubloons to Jack ker.&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=House</id>
		<title>House</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=House"/>
				<updated>2020-04-27T19:46:16Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every ME citizen may own one or more houses by buying it at a Village or Castle. Owning a house is very important because then you can rest without spending money at the tavern and you can deposit some items so you can travel lighter and faster, especially if you do not have a role that comes with a public building that provides a bed and storage. House storing capacity and resting quality increase with the house dimension. &lt;br /&gt;
&lt;br /&gt;
==Buying a house==&lt;br /&gt;
&lt;br /&gt;
As previously said you can buy a house c/o Castle or Village. The price of a house depends on its level and on the [[Castle#Taxes|Goods and Services Tax]].&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!House&lt;br /&gt;
!Name&lt;br /&gt;
!Base Rest Factor&lt;br /&gt;
!Base Price&lt;br /&gt;
!Storage capacity	&lt;br /&gt;
|- &lt;br /&gt;
|[[File:House 1.jpg]]&lt;br /&gt;
|Hut&lt;br /&gt;
|1,2&lt;br /&gt;
|360&lt;br /&gt;
|300 kg&lt;br /&gt;
|- &lt;br /&gt;
|[[File:House 2.jpg]]&lt;br /&gt;
|Small wooden House&lt;br /&gt;
|3&lt;br /&gt;
|1800&lt;br /&gt;
|1200 kg&lt;br /&gt;
|- &lt;br /&gt;
|[[File:House 3.jpg]]&lt;br /&gt;
|Large wooden House&lt;br /&gt;
|7&lt;br /&gt;
|4200&lt;br /&gt;
|2800 kg&lt;br /&gt;
|- &lt;br /&gt;
|[[File:House 4.jpg]]&lt;br /&gt;
|Small Brick House&lt;br /&gt;
|14&lt;br /&gt;
|8400&lt;br /&gt;
|5600 kg&lt;br /&gt;
|- &lt;br /&gt;
|[[File:House 5.jpg]]&lt;br /&gt;
|Large Brick House&lt;br /&gt;
|28&lt;br /&gt;
|16800&lt;br /&gt;
|11200 kg&lt;br /&gt;
|- &lt;br /&gt;
|[[File:House 6.jpg]]&lt;br /&gt;
|Villa&lt;br /&gt;
|56&lt;br /&gt;
|33600&lt;br /&gt;
|22400 kg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Base Price of the house gets affected by Taxes.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
Choosing this option will let you see items stored in the house.&lt;br /&gt;
&lt;br /&gt;
==Sell==&lt;br /&gt;
&lt;br /&gt;
You can sell your house back to the Government. You will receive the following Silver Coins:&lt;br /&gt;
&lt;br /&gt;
   Silver Coins =  80% * Base_price&lt;br /&gt;
&lt;br /&gt;
where Base Price is the structure price before Kingdom applied taxes.&lt;br /&gt;
&lt;br /&gt;
==Rest==&lt;br /&gt;
&lt;br /&gt;
You can rest in your house by choosing this option. You will recuperate energy faster if you are satiated. The rest recuperating factor depends also on the house dimension/quality. See [http://wiki.medieval-europe.eu/index.php?title=Resting#The_Rest_Factor Rest Factor] for more on resting.&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Main_Page</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Main_Page"/>
				<updated>2020-04-27T19:08:10Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;position:relative; font-family:  Helvetica, Arial, sans-serif; font-size: 16px; font-weight:bold; line-height: 30px; margin:0.5em; text-align:center;&amp;quot;&amp;gt;Welcome to the official [http://www.medieval-europe.eu?referral=wiki  Medieval Europe] Wiki, the comprehensive reference written and maintained by Medieval Europe Staff.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Play-game.png|link=http://www.medieval-europe.eu/?referral=wiki|alt=Play Medieval Europe]]&lt;br /&gt;
[[File:Role-play-forum.png|link=http://rpforum.medieval-europe.eu|alt=Role Play Forum]]&lt;br /&gt;
[[File:button-the-blog.png|link=http://blog.medieval-europe.eu|alt=Medieval Europe Blog]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| id=&amp;quot;mainpagenavigation&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&amp;lt;!--1st row of headers--&amp;gt;&lt;br /&gt;
! width=&amp;quot;66%&amp;quot; colspan=&amp;quot;2&amp;quot;| Medieval Europe&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | How to help us&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
[[Image:home-1.png|left]] Medieval Europe is a browser game that requires no download. In this game you will enjoy a unique adventure and experience life in the European Dark Ages where conflict was rife, and the Pope and Church was very powerful and highly influential.&lt;br /&gt;
&lt;br /&gt;
Are you ready to immerse yourself in this alluring world and choose your calling? You have the option to become an enterprising merchant, or a courageous commander, or a far-sighted governor, or whatever you choose for you are the architect of your own destiny.&lt;br /&gt;
&lt;br /&gt;
Travel to Europe in search of glory on the battlefields or devise dangerous plots in the diplomatic world in court; transport your precious merchandise to new and flourishing markets and increment your wealth. Troops of mercenaries are ready to serve those who they can benefit most from. If you manage to accumulate enough possessions, become the owner of a significant and extensive estate, and serve thy Master, you might eventually be rewarded with a noble title.&lt;br /&gt;
&lt;br /&gt;
|class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
'''Services'''&lt;br /&gt;
&lt;br /&gt;
[[Services|Support Services Description]]&lt;br /&gt;
&lt;br /&gt;
'''Translation'''&lt;br /&gt;
&lt;br /&gt;
You can help us by translating the game and gain some [[Doubloon|Doubloons]].&lt;br /&gt;
&lt;br /&gt;
: ▪&amp;amp;nbsp; [[En_US_TranslateProcess|Translate instructions]] &lt;br /&gt;
&lt;br /&gt;
'''Tools'''&lt;br /&gt;
&lt;br /&gt;
: ▪&amp;amp;nbsp; [https://www.medieval-europe.eu/scripts/tools/ExcelToMediawikiConverter/ Table converter Excel - Mediawiki tables]&lt;br /&gt;
&lt;br /&gt;
'''Wiki Syntax?'''&lt;br /&gt;
&lt;br /&gt;
: ▪&amp;amp;nbsp;[http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet Wikimedia Cheatsheet Syntax]&lt;br /&gt;
: ▪&amp;amp;nbsp;[http://www.mediawiki.org/wiki/Help:Tables Wikimedia Table Syntax]&lt;br /&gt;
&lt;br /&gt;
'''Where can I do some tests?'''&lt;br /&gt;
&lt;br /&gt;
If you want to test pages, please use the [[Sandbox|Sandbox page]].&lt;br /&gt;
&lt;br /&gt;
'''TODO LIST'''&lt;br /&gt;
&lt;br /&gt;
If you want to help, please check the [[TODO LIST]].&lt;br /&gt;
&lt;br /&gt;
If you find errors in this wiki, please report them [http://rpforum.medieval-europe.eu/index.php/board,975.0.html here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;header&amp;quot;&lt;br /&gt;
&amp;lt;!--1st row of headers--&amp;gt;&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Game Basics&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | The World&lt;br /&gt;
! width=&amp;quot;33%&amp;quot; | Other Stuff&lt;br /&gt;
|- &lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&amp;lt;!--Game basics: content--&amp;gt;&lt;br /&gt;
; '''Beginners'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Beginner_Guide_for_Newbies|Beginner Guide]] ▪&amp;amp;nbsp;[[FAQ_-_Frequently_Asked_Questions|FAQ - Frequently Asked Questions]] ▪&amp;amp;nbsp;[[Guide_Roleplay|Roleplay Guide]] ▪&amp;amp;nbsp;[[Guides|Other Guides]] ▪&amp;amp;nbsp;[[List Categories|Wiki Navigation]] &lt;br /&gt;
; '''Character'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[En_US_CharCreation|Creating a character]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Character Death]] &lt;br /&gt;
: ▪&amp;amp;nbsp;[[Attributes]] &lt;br /&gt;
: ▪&amp;amp;nbsp;[[Skills]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Services]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Groups]]&lt;br /&gt;
; '''Common Actions'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Eating]] ▪&amp;amp;nbsp;[[Rest_-_Resting|Resting]] ▪&amp;amp;nbsp;[[Working]] ▪&amp;amp;nbsp;[[Fighting]] ▪&amp;amp;nbsp;[[Recovering Health]] ▪&amp;amp;nbsp;[[Praying]] &lt;br /&gt;
: ▪&amp;amp;nbsp;[[Traveling]] ▪&amp;amp;nbsp;[[Shop_-_Shops|Crafting items]] ▪&amp;amp;nbsp;[[en_US_Studying|Studying]] ▪&amp;amp;nbsp; [[Chat]] &lt;br /&gt;
: ▪&amp;amp;nbsp;[[En_US_Transporting_Items|Transporting items]] ▪&amp;amp;nbsp;[[Voting the game]] ▪&amp;amp;nbsp;[[En_US_Meditation|Holiday Mode]]&lt;br /&gt;
; '''Rules'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[http://www.medieval-europe.eu/index.php/page/display/game-rules Game Rules] ▪&amp;amp;nbsp;[[Communication Rules]] ▪&amp;amp;nbsp;[[Noble titles guidelines|Noble Titles Guidelines]] &lt;br /&gt;
; '''ME Laws'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Rules_for_Writing_Laws|Rules for Writing Laws]] ▪&amp;amp;nbsp;[[The Court|Justice]] ▪&amp;amp;nbsp;[[The Trial|Conducting a Trial]] &lt;br /&gt;
; '''Diseases'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Diseases]]&lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
&amp;lt;!--The World: content--&amp;gt;&lt;br /&gt;
; '''The World'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Traveling_Map|The Map]] ▪&amp;amp;nbsp;[[Kingdoms]] ▪&amp;amp;nbsp;[[Noble Titles]]&lt;br /&gt;
; '''Government Structures'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[En_US_royalpalace|Royal Palace]] ▪&amp;amp;nbsp;[[Castle]] ▪&amp;amp;nbsp;[[Court]] ▪&amp;amp;nbsp;[[Barracks_and_Prisons|Barracks]] ▪&amp;amp;nbsp;[[Watch Tower]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[En_US_TheAcademy|Academy]] ▪&amp;amp;nbsp;[[En_US_TheTraining_Grounds|Training Grounds]] ▪&amp;amp;nbsp;[[Tavern]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[The Market]] ▪&amp;amp;nbsp;[[En_US_Harbor|Harbor]]&lt;br /&gt;
; '''Basic Resources Structures'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[The_Forest|Forests]] ▪&amp;amp;nbsp;[[The_Mine|Mines]] ▪&amp;amp;nbsp;[[En_US_Fish_Shoal|Fish Shoals]] ▪&amp;amp;nbsp;[[Wells]]&lt;br /&gt;
; '''Player Structures'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[House]] ▪&amp;amp;nbsp;[[Fields|Terrains]] ▪&amp;amp;nbsp;[[Shop|Workshops]] ▪&amp;amp;nbsp;[[Farm]]s&lt;br /&gt;
; '''Other structures'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[En_US_TheDump|Dump]] ▪&amp;amp;nbsp;[[En_US_BuildingSite|Building site]] ▪&amp;amp;nbsp;[[Battlefield]]&lt;br /&gt;
; '''Church structures'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[en_US_Religious_Structure_level_1|Level 1 (Headquarters)]] ▪&amp;amp;nbsp;[[en_US_Religious_Structure_level_2|Level 2]] ▪&amp;amp;nbsp;[[en_US_Religious_Structure_level_3|Level 3]] ▪&amp;amp;nbsp;[[en_US_Religious_Structure_level_4|Level 4]] &lt;br /&gt;
| class=&amp;quot;content separator&amp;quot; |&lt;br /&gt;
; Religion Sacred Texts&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Ancient_Teological_Church_Sacred_Texts|Theological Sacred Texts]]&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Pagan_Sacred_Texts|Pagan Sacred Texts]]&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Eastern_Mystical_Church_Sacred_Texts|Eastern Mystical Sacred Texts]]&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Patriarchal_Church_Sacred_Texts|Patriarchal Sacred Texts]]&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Norse_Church_Sacred_Texts|Norse Sacred Texts]]&lt;br /&gt;
; Religion Important Procedures&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Election_of_Religious_Leader|Religious Leader election]]&lt;br /&gt;
: ▪&amp;amp;nbsp; [[en_US_Dishearten_Leader|Dishearten a Leader]]&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Dogma Bonuses]]&lt;br /&gt;
; '''Items'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Complete_Item_List|Complete item list]] ▪&amp;amp;nbsp;[[Armors|All Armors]] ▪&amp;amp;nbsp;[[Weapons|All Weapons]]&lt;br /&gt;
; '''Badges'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Badges|Badges]]&lt;br /&gt;
; '''Premium Bonuses'''&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Basic Package Bonus]] ▪&amp;amp;nbsp;[[Worker Package Bonus]] ▪&amp;amp;nbsp;[[Travel Package Bonus]] ▪&amp;amp;nbsp;[[Rosary]] ▪&amp;amp;nbsp;[[Shared IP Check Protection Bonus]] ▪&amp;amp;nbsp;[[Upgrade Armory]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Professional Desk Bonus]] ▪&amp;amp;nbsp;[[Automated Rest Bonus]]  ▪&amp;amp;nbsp;[[SuperCart Bonus]]&lt;br /&gt;
: ▪&amp;amp;nbsp;[[Wardrobe Bonus]] ▪&amp;amp;nbsp;[[Wedding Ring Bonus|Diamond Ring]]&lt;br /&gt;
; Community contributions&lt;br /&gt;
: ▪&amp;amp;nbsp; [[Guglielmo's Library]]&lt;br /&gt;
: ▪&amp;amp;nbsp; [http://medievalempire.co.nf Toulouse Post (Unofficial Medieval Europe news site)]&lt;br /&gt;
; Tools&lt;br /&gt;
: ▪&amp;amp;nbsp; [https://docs.google.com/spreadsheets/d/1wjksNlR5YURlvkTKO5lMd81z1blGcfdr31qwdL1N8rM/edit#gid=3 Item Price Tool] ▪&amp;amp;nbsp; [https://docs.google.com/spreadsheets/d/15CzCRGP6DcEpJfQKsy3UF6kEd_b6AAPJsF5LpluZ1Zw/edit#gid=1629346179 Damage Simulator Tool]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Services</id>
		<title>Services</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Services"/>
				<updated>2020-04-27T19:03:54Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to ask for the following paid services by making a request via Discord or In-game mail to the proper administrator. Click on the Service name for more details.&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Services&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Change Birth Place]]&lt;br /&gt;
|Game age &amp;lt;= 30 days: '''1 Free change via game '''&lt;br /&gt;
Game age &amp;gt; 30 days: '''150 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change Character Name]]&lt;br /&gt;
|Game age &amp;lt;= 30 days: '''150 doubloons'''&lt;br /&gt;
Game age &amp;gt; 30 days: '''300 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Change Email]]&lt;br /&gt;
|'''150 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Merge_Kingdoms|Merge 2 Kingdoms]]&lt;br /&gt;
|'''9,000 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Split_Kingdom|Split a Kingdom]]&lt;br /&gt;
|'''40,000 doubloons'''&lt;br /&gt;
|-  &lt;br /&gt;
|[[Change_a_Kingdom_Name|Change Kingdom Name]]&lt;br /&gt;
|'''6,000 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change_a_Region_Name|Change Region Name]]&lt;br /&gt;
|'''1,000 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Restore Character|Restore a Dead Character]]&lt;br /&gt;
|'''5,000 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Redistribute attributes]]&lt;br /&gt;
|Age less than or equal to 60 days: '''900 doubloons'''&lt;br /&gt;
&lt;br /&gt;
Age greater than 60 days:&lt;br /&gt;
1-50 points to reshuffle: '''2,500 doubloons'''&lt;br /&gt;
&lt;br /&gt;
51-60 points to reshuffle: '''5,000 doubloons'''&lt;br /&gt;
&lt;br /&gt;
61-80 points to reshuffle: '''7,500 doubloons'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Lists]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A restored dead character doesn't guarantee that they will return with what they once had in their inventory.&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Shared_IP_Check_Protection_Bonus</id>
		<title>Shared IP Check Protection Bonus</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Shared_IP_Check_Protection_Bonus"/>
				<updated>2020-04-06T16:34:13Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A doubloon paid Bonus that can be used by players '''that share an IP Address with other players'''. This can happen if they play in the same house or office, or they are using hotspots.&lt;br /&gt;
'''The bonus protects only one account''', so if there are two players that play from house, '''each one should buy the package'''.&lt;br /&gt;
&lt;br /&gt;
Example:  2 people on same IP should each buy the IP Check Protection for a total of two purchases.&lt;br /&gt;
&lt;br /&gt;
This Bonus package is only allowed to be used for players, who share an IP Address '''with another physical/real person''', like a family member or co-worker. It does not legitimatize one player playing multiple accounts.&lt;br /&gt;
&lt;br /&gt;
The administration will not tolerate more than 3 shared IPs. &lt;br /&gt;
&lt;br /&gt;
Abuse of the IP check protection in an effort to cheat the game will result in a Ban of all accounts, regardless of buying the IP protection check.  This isn't a free pass to cheat. &lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]][[Category: Paid Bonuses]][[Category: InGame links]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=The_Trial</id>
		<title>The Trial</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=The_Trial"/>
				<updated>2020-04-04T18:27:39Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
&lt;br /&gt;
=The Trial Process=&lt;br /&gt;
&lt;br /&gt;
When a law is suspected of being broken in ME there are specific rules for opening and prosecuting that crime in any Kingdom’s Court of Law. The four roles who are integral to this '''Trial Process''' are the '''Judge''', the '''Prosecutor''', the '''Defendant''' and the '''Witnesses'''.&lt;br /&gt;
&lt;br /&gt;
==The Judge==&lt;br /&gt;
&lt;br /&gt;
The '''Judge''' is the one appointed IG; he/she is the President of the court of justice and is responsible for delivering the final verdict of every trial. Verdicts given by the Judge should attempt to impartially weigh the Kingdom’s posted Laws against the body of evidence provided by both the Defense and Prosecution.&lt;br /&gt;
&amp;lt;u&amp;gt;The Judge must be present in the region where the trial is made for all the duration of the Trial.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Prosecution==&lt;br /&gt;
&lt;br /&gt;
The '''Prosecutor''' is the person or institution who arraigns the Defendant.&lt;br /&gt;
The Prosecutor can appoint a '''Barrister''' who will pursue the prosecution. The appointed Barrister can be chosen only among the citizens of the country in which the trial is made or among the citizens with the same nationality as the Prosecutor.&lt;br /&gt;
&amp;lt;u&amp;gt;It is not necessary for the Prosecutor/Barrister to be present in the region where the trial is made.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NOTE: In case of crimes against Institutions, the Prosecutor can be the Captain of the Guard, the Vassal or even the Regent himself or any other role that represents the institution. They can still appoint a Barrister.'''&lt;br /&gt;
&lt;br /&gt;
==The Defense==&lt;br /&gt;
The '''Defendant''' is the person or Institution which is accused of committing a crime.&lt;br /&gt;
The '''Defendant''' upon receiving notification of his trial may choose to defend himself on the forum, or he may appoint a '''Defense Attorney''' to act in his place. The role of the '''Defendant''' or '''Attorney''' in the trial is to present facts or evidence which will refute the Prosecution’s case against them during the '''Trial'''. &lt;br /&gt;
The appointed Barrister can be chosen only among the citizens of the country in which the trial is made or among the citizens with the same nationality as the Defendant.&lt;br /&gt;
&amp;lt;u&amp;gt;It is not necessary for the Attorney to be present in the region where the trial is made.&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NOTE: In the case of crimes committed by Institutions, the Defendant can be the Captain of the Guard, the Vassal or even the Regent himself or any other role that represents the institution. They can still appoint an Attorney.'''&lt;br /&gt;
&lt;br /&gt;
==When and how is a Trial opened?==&lt;br /&gt;
&lt;br /&gt;
Any person who is a witness to a crime, a victim of criminal activity, or a victim of unfair treatment may contact a Judge of the Kingdom where the crime is committed to present all relevant facts and evidence. The Judge then decides whether the facts and/or evidence provided against a suspect merit the opening of a '''Trial'''. If so the Judge then opens that trial in the appropriate Kingdom Court of Law sub-forum. He '''must''' then notify both the '''Defendant''' and the '''Prosecutor''' via PM of the trial along with a URL link to the pertinent trial post.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;center&amp;gt;Note: If the Defendant and/or the Prosecutor are not notified about the Trial, the Trial will be considered invalid.&amp;lt;/center&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also the  '''Judge''' of the Kingdom where the trial is taking place '''must''' use the in-game functions of the Court House building menu to create the [[Court#Open_a_Crime_Procedure|Crime Procedure]]. In the form he needs to fill out:&lt;br /&gt;
&lt;br /&gt;
* The name of the '''Defendant''' &lt;br /&gt;
* A summary of the crime(s) he is accused of &lt;br /&gt;
* The URL link to the '''Trial'''&lt;br /&gt;
&lt;br /&gt;
Once submitted, the Judge can go back to the Court menu to view and administer the Crime Procedure. When the trial has ended it is from this screen where the Judge sends out the Arrest Warrant, cancels the procedure, and/or imprisons the defendant.&lt;br /&gt;
&lt;br /&gt;
In order to keep the defendant from leaving town during his trial, the &amp;quot;victim&amp;quot; (or the Judge, when opening the trial) can contact the '''Guard Captain''', who may at any time choose to perform a ''Restrain'' act upon the defendant in order to keep that defendant within the country for a period of up to 168 hours. &lt;br /&gt;
&lt;br /&gt;
'''NOTE: Even if the max duration of a Trial should be 144 hours, it is possible for the Trial to continue past the 168-hour window of a Restrain act. Once a Restrain act has been lifted, the defendant should not leave town while his Trial is still active or the Trial will end immediately with a Guilty verdict automatically administered.'''&lt;br /&gt;
&lt;br /&gt;
The Guard Captain may also choose to perform a ''Confiscate the Market Goods'' act(s) upon the defendant if the laws of the country give him that authority. In that case, the Guard Captain holds those goods for safekeeping during the trial pending the resulting verdict.&lt;br /&gt;
&lt;br /&gt;
==Trial Duration==&lt;br /&gt;
&lt;br /&gt;
The maximum duration of a Trial is '''144 hours'''. A trial schedule may be shortened or increased if all the involved parties agree.&lt;br /&gt;
&lt;br /&gt;
[[File:trial-duration.png|400px|Trial Duration]]&lt;br /&gt;
&lt;br /&gt;
==The Trial==&lt;br /&gt;
&lt;br /&gt;
[[File: Evidence Type 1|thumb|alt=text|'''Screenshot Evidence''':&lt;br /&gt;
Screenshot evidence may be of an in-game function such as an Event List, a Character List, Inventory. Also, Personal messages can be presented as a piece of evidence, only if the content is clearly role-playing and after removing all RP-Off and RP “not related to trial” contents. Screenshots of Public messages (viewable to all) are also admissible if accompanied by the appropriate URL-link.]]&lt;br /&gt;
&lt;br /&gt;
[[File: Evidence Tampering|thumb|alt=text|Admitting Screenshots or Signed Affidavits which are proven as untrue or shown to be doctored in any way is a serious crime which may then open the person(s) in question up to further prosecution and/or the case may be remitted to the Supreme Court of Europe on the charge of '''Willful Tampering of Evidence'''.]]&lt;br /&gt;
&lt;br /&gt;
The '''Trial''' must live as a Role-Play in the appropriate Kingdom High Court sub-board. Every '''Trial''' concerning cities of each Kingdom will take place in this sub-forum. Each step should be concluded within 24 hours of the previous step. &lt;br /&gt;
&lt;br /&gt;
'''NOTE: If the Prosecution or the Defense does not post within the expected time for a given step, the Judge MUST proceed to the next step in the process as soon as he can.&amp;lt;br&amp;gt;If the Judge does not post within 12 hours more then the expected time, the Punishment must take into account the longer restrain (the Defendant should not leave the Kingdom until the trial is closed) and will be reduced.&amp;lt;br&amp;gt;If the Judge does not post for more than 48 hours, then the Trial must be considered not valid.&amp;lt;br&amp;gt;If there is a suspicion that longer time has been voluntarily used, the trial could be considered invalid by the Supreme Court.'''&lt;br /&gt;
&lt;br /&gt;
The seven Trial steps are as follows:&lt;br /&gt;
====1: Starting the Trial:====&lt;br /&gt;
The '''Judge''' starts the Trial. He must present the Defendant and the Prosecutor and ask them if they want to appoint an Attorney (Defense) or a Barrister (Prosecution).&lt;br /&gt;
&lt;br /&gt;
'''NOTE: In case that any of the characters involved in the trial were already in meditation before the trial started, the Trial can't be opened and the judge should open a pre-advice (a post where is a reminder that a case has been opened). If the accused goes in Meditation AFTER the Trial is open and AFTER he has been informed about the Trial, the trial can go on.'''&lt;br /&gt;
&lt;br /&gt;
The Defendant and the Prosecutor must declare if they want to appoint someone or not, and tell the Judge who they are appointing.&amp;lt;br&amp;gt;&lt;br /&gt;
Also, if the Defendant and the Prosecutor can’t find lawyers and can’t speak the native language of the Judge or of the other Parts, they can ask to have a “Basic English” trial, so that it could be understood using common translating tools.&amp;lt;br&amp;gt;&lt;br /&gt;
This whole step must be done within 24 hours from the Judge’s opening post.&lt;br /&gt;
&lt;br /&gt;
'''NOTE: If the Defendant and/or Prosecutor choose to appoint an Attorney and/or a Barrister, they won’t take part in the process anymore if not called as Witnesses.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====2: Opening remarks by the Prosecution:====&lt;br /&gt;
The '''Prosecution''' should open the trial with a presentation of the facts of the case, and a listing of what laws were broken by the '''Defendant'''. All evidence should be presented at this time and may take the form of a Screenshot (see sidebar).&amp;lt;br&amp;gt;&lt;br /&gt;
The Prosecution can call up to two '''Witnesses''', who will present their witness.&amp;lt;br&amp;gt;&lt;br /&gt;
This whole step must be done within 24 hours from the Prosecutor post.&lt;br /&gt;
&lt;br /&gt;
====3: Opening remarks by the Defense:====&lt;br /&gt;
The '''Defense''' should state their side of the case at this time and present any evidence which they have that refutes the facts or evidence which the '''Prosecution''' has presented. All evidence should be presented at this time and may take the form of a Screenshot (see sidebar).&amp;lt;br&amp;gt;&lt;br /&gt;
The Defense can call up to two '''Witnesses''', who will present their witness.&amp;lt;br&amp;gt;&lt;br /&gt;
This whole step must be done within 24 hours from the Defense post.&lt;br /&gt;
&lt;br /&gt;
====4: Judge reflections:====&lt;br /&gt;
The '''Judge''' can ask some more explanation to the Parts. Answers will be given in the following steps.&lt;br /&gt;
Otherwise, the Judge can simply say to go on with the Trial.&amp;lt;br&amp;gt;&lt;br /&gt;
These steps must be done within 12 hours.&lt;br /&gt;
&lt;br /&gt;
====5: Closing remarks by the Prosecution:====&lt;br /&gt;
The '''Prosecution''' then may attempt to refute the presented facts/evidence of the '''Defense''' and may also ask up to 3 direct questions to the '''Defendant''' for which to answer. The '''Prosecution''' will then finish with their closing remarks.&amp;lt;br&amp;gt;&lt;br /&gt;
This step must be done within 24 hours.&lt;br /&gt;
&lt;br /&gt;
====6: Closing remarks by the Defense:====&lt;br /&gt;
The '''Defense''' then may attempt to further refute the presented facts/evidence of the '''Prosecution''' and may answer any of the questions that the Prosecution has asked. The '''Defendant''' is not under any obligation to do so, however, failure to answer questions could be interpreted by the '''Judge''' as an admission of guilt. The '''Defense''' will then finish with their closing remarks.&amp;lt;br&amp;gt;&lt;br /&gt;
This step must be done within 24 hours.&lt;br /&gt;
&lt;br /&gt;
====7: Verdict by the Judge:====&lt;br /&gt;
The '''judge''' then weighs the facts and evidence presented by both parties and renders the '''Verdict'''. The '''Verdict''' can either be '''Guilty''' or '''Not-Guilty'''. &lt;br /&gt;
&lt;br /&gt;
If the Judge delivers a '''Guilty Verdict''',&lt;br /&gt;
he must then notify the '''Guard Captain''' of the Verdict and the terms of the penalty in order to proceed to the '''Imprisonment''' or ''Arrest Warrant''.&lt;br /&gt;
&lt;br /&gt;
If the Judge delivers a '''Not-Guilty Verdict''',&lt;br /&gt;
he must order the '''Guard Captain''' to release and/or reverse any ''Restrain'' or ''Confiscate the Market Goods'' acts which have been performed on the '''Defendant'''.&lt;br /&gt;
&lt;br /&gt;
''The Trial now is officially closed.''&lt;br /&gt;
&lt;br /&gt;
==Closing of the Trial and Crime Procedure==&lt;br /&gt;
Once notified of the Trial’s end, the '''Judge''' then administers the ''Crime Procedure'' and in the case of the delivery of a '''Guilty Verdict''' he then can ''Imprison'' the '''Defendant''' directly or if the Defendant has left town then he may issue an ''Arrest Warrant'' for which to return him to town. &lt;br /&gt;
&lt;br /&gt;
Upon receiving an ''Arrest Warrant'' the '''Guard Captain''' can now perform an ''Arrest'' act anywhere in Europe upon the guilty '''Defendant''' which will transport them both back to the Court House city/town and automatically ''Restrain'' the Defendant for 168 hours until the Judge is able to ''Imprison'' the Defendant. More information on the Arrest Process can be found in the associated [Court#Arresting_a_criminal|Arrest Article].&lt;br /&gt;
&lt;br /&gt;
In the case of a '''Not-Guilty Verdict''' the Judge simply closes the ''Crime Procedure'' and the '''Defendant''' is free to go.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
* Only the Magistrate, Prosecutor, Defendant, appointed Prosecution Barrister, or appointed Defense Attorney and called Witnesses may speak during a trial. Whoever speaks without permission can be fined '''100 silver coins''' at the Judge's discretion, and they could be even punished for breaking forum rules. The fine will be collected by a ME Administrator, by force if needed.&lt;br /&gt;
&lt;br /&gt;
* Trials that don't follow the hereby described procedure may be considered void by ME Administration and the Supreme Court of Europe.&lt;br /&gt;
&lt;br /&gt;
[[Category: Rules]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Restore_Character</id>
		<title>Restore Character</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Restore_Character"/>
				<updated>2020-03-27T15:19:03Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: Adjusted page to fall in line with current owners desires.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If your character died, it is possible to resurrect him/her.  &lt;br /&gt;
&lt;br /&gt;
For the character that dies after the release installation it will be possible to recuperate:&lt;br /&gt;
&lt;br /&gt;
The character &amp;amp; nothing else.  &lt;br /&gt;
&lt;br /&gt;
   &lt;br /&gt;
   Notes: 1) This is a service for recuperating Characters that died because of the internet or real-life problem or a distraction. It is not available for characters that die because of an Administrative Ban/Eradication or because the player publicly declared he wanted to Quit the game.&lt;br /&gt;
          2) Items do sometimes return with a character, this isn't a guarantee though.   &lt;br /&gt;
&lt;br /&gt;
=Costs=&lt;br /&gt;
&lt;br /&gt;
* Complete Restore: 20 USD, (contact MEAdmin3 for payment terms) or 4.500 doubloons, that should be sent to character '''Jack Ker'''.&lt;br /&gt;
&lt;br /&gt;
=Ticket=&lt;br /&gt;
&lt;br /&gt;
Please send a request to MEAdmin3 on Discord containing:&lt;br /&gt;
&lt;br /&gt;
   Name of the dead character&lt;br /&gt;
   Copy of the event where you send 4500 doubloons to Jack ker or the evidence of transaction of 20 USD&lt;br /&gt;
&lt;br /&gt;
[[Category:General Information]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Royal_Palace</id>
		<title>Royal Palace</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Royal_Palace"/>
				<updated>2020-03-22T15:45:27Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: /* Ending a war */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
{{Card&lt;br /&gt;
|Name=Royal Palace&lt;br /&gt;
|Image=[[File:Royalpalace.jpg|center]]&lt;br /&gt;
|Owner=[[Regent]]&lt;br /&gt;
|Storage= 100.000 kg&lt;br /&gt;
|RestFactor = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Placed in the Kingdom capital city, the Royal palace hosts the [[Regent]]. Here the Kingdom's future is decided, and foreign ambassadors and foreign delegations meet.&lt;br /&gt;
=Public links=&lt;br /&gt;
&lt;br /&gt;
==Offers to the Kingdom==&lt;br /&gt;
&lt;br /&gt;
By using this function you can make offers to the Kingdom and deposit some items in the Royal Palace storage.&lt;br /&gt;
&lt;br /&gt;
==The Throne Room==&lt;br /&gt;
&lt;br /&gt;
By selecting this function, you can enter the Throne Room. If the Kingdom does not have a Regent you can become the Regent by donating a certain sum of money and fulfill some requirements:&lt;br /&gt;
&lt;br /&gt;
# Be at least 90 days old&lt;br /&gt;
# Having at least a charisma 16&lt;br /&gt;
# Own a certain amount of money&lt;br /&gt;
&lt;br /&gt;
To become a Regent of a Kingdom the following silver coins are required:&lt;br /&gt;
&lt;br /&gt;
    [Kingdom_owned_regions] * 250 + 1500&lt;br /&gt;
&lt;br /&gt;
==Declare revolt==&lt;br /&gt;
By selecting this function, you can declare [[Revolting|Revolution]]&lt;br /&gt;
&lt;br /&gt;
=Reserved Links=&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
You can see what's stored in the Royal Palace and take stored items.&lt;br /&gt;
* Storage capacity — 10,000 kg (10 tons)&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
===Declaring war===&lt;br /&gt;
&lt;br /&gt;
A Regent of Kingdom A (Allied with Kingdoms B and C) may declare war to another Kingdom D (Allied with Kingdoms E and F).&lt;br /&gt;
&lt;br /&gt;
[[File:Declaring-war-1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Conditions to launch a war are:&lt;br /&gt;
&lt;br /&gt;
# Kingdom A must-have required funds in Royal Palace;&lt;br /&gt;
# Kingdom A and its allies are not currently engaged in any war;&lt;br /&gt;
# Kingdom A and its allies have not been in a war in the last 48 hours;&lt;br /&gt;
# Kingdom A should be HOSTILE to D for at least 48 hours;&lt;br /&gt;
# Kingdom D and its allies are not currently engaged in any war.&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
* Declaring war is a unilateral act and does not need to be confirmed;&lt;br /&gt;
* When a war is declared, A, B, C, D, E, F may launch attacks but only after 48h from war declaration;&lt;br /&gt;
* When a war is declared and until it is finished, Kingdoms cannot modify diplomacy relations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kingdom A is allied with (B, C), D is allied with (E, F). A declares war to D.&lt;br /&gt;
&lt;br /&gt;
* A,B,C,D,E,F are involved in the war;&lt;br /&gt;
* Diplomacy for A,B,C,D,E,F is locked until war finishes;&lt;br /&gt;
* A,B,C,D,E,F may not modify diplomacy relations until war finishes;&lt;br /&gt;
* A,B,C,D,E,F may launch attacks after 48h from war declaration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the war, B may exit from Alliance (A, B, C). This does not mean that B cannot be attacked, because is still involved in the war. Alliance (A, C) may not modify diplomacy relations until the War is finished.&lt;br /&gt;
&lt;br /&gt;
===Costs of a war===&lt;br /&gt;
The cost for a Kingdom that declares war is '''3.000 silver coins''' just for declaration plus '''0.4 silver coin''' per citizen (older than “minimum age to fight” days and active in the last 48 hours) of attacking kingdoms (allies included).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kingdom A (B, C) declares war to Kingdom D (E, F). Kingdom A has 50 citizens, Kingdom B 30 and Kingdom C 20.&lt;br /&gt;
&lt;br /&gt;
Costs of war for Kingdom A will be:&lt;br /&gt;
&lt;br /&gt;
1st day: 3.000 sc&lt;br /&gt;
&lt;br /&gt;
2nd day = 0.4*100 = 40 sc&lt;br /&gt;
&lt;br /&gt;
3rd day = 80 sc&lt;br /&gt;
&lt;br /&gt;
4th day = 120 sc&lt;br /&gt;
&lt;br /&gt;
===Launching Attacks===&lt;br /&gt;
&lt;br /&gt;
When a war is declared, all the kingdoms engaged in war (in this case A, B, C, D, E, F) may launch attacks but only '''after 48h from war declaration''' have passed. When a war is declared it is possible to launch the following attacks: [[Conquering Region]] and [[Raiding Region]]. It is always possible to launch the [[Conquering Independent Region]] attack.&lt;br /&gt;
&lt;br /&gt;
A Kingdom can launch an attack towards another Kingdom if they are involved in the same war and at least 48h has passed from the declaration of war.&lt;br /&gt;
&lt;br /&gt;
For the Kingdom that declared war and its allies, launching an attack is free. For the defending kingdoms, it costs '''1000 silver coins per attack'''.&lt;br /&gt;
&lt;br /&gt;
=== Joining a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
A soldier will be able to join a battlefield in ATTACK (Kingdom A (B, C) against Kingdom D (E, F)) if:&lt;br /&gt;
&lt;br /&gt;
# The soldier is born a citizen of Kingdom A or became a citizen of Kingdom A for more than 30 days;&lt;br /&gt;
# The soldier is born a citizen of Kingdom B, C or became citizen of Kingdom B, C for more than 30 days&lt;br /&gt;
&lt;br /&gt;
The same logic applies for defense.&lt;br /&gt;
&lt;br /&gt;
===Ending a war===&lt;br /&gt;
&lt;br /&gt;
''Note: The game will check if there are any open and unresolved battlefields.  If there is an open battlefield that hasn't been resolved you will not be able to end the war until after.  This check should not count declared attacks without open battlefields.'' &lt;br /&gt;
&lt;br /&gt;
A War may end for the following reasons:&lt;br /&gt;
&lt;br /&gt;
# The Kingdom that launched the war may end it by using the option in Royal Palace;&lt;br /&gt;
# There is not sufficient money in the royal palace when the system will check and apply war costs daily;&lt;br /&gt;
# 21 days passed from the beginning of the war.&lt;br /&gt;
&lt;br /&gt;
   Points 2 and 3 are controlled by an action that starts every day at 18:20 Server Time.&lt;br /&gt;
&lt;br /&gt;
All the pending battles will be terminated.  Pending battles are those that have been declared, but no battlefield has opened up yet. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any kingdoms involved as the attackers in a war will not be able to declare a new one '''for 48 hours'''.   This does not apply to the defenders.&lt;br /&gt;
&lt;br /&gt;
== War Schedule ==&lt;br /&gt;
&lt;br /&gt;
[[File:War-schedule.png]]&lt;br /&gt;
&lt;br /&gt;
== Set Diplomacy Relations==&lt;br /&gt;
&lt;br /&gt;
===View and Modify Kingdom Diplomacy Relations===&lt;br /&gt;
&lt;br /&gt;
The Regent can see current diplomacy relations and change them. [[Diplomacy|More information on Diplomacy]].&lt;br /&gt;
&lt;br /&gt;
===Give Access Permit===&lt;br /&gt;
&lt;br /&gt;
A Regent can assign access permits to individuals. This will give them permission to enter the Kingdom even though there is a diplomatic agreement that does not allow access. The permit has a 24-hour validity and requires a [[Paper]] and a [[Wax Seal]].&lt;br /&gt;
&lt;br /&gt;
== Declare Kingdom Laws==&lt;br /&gt;
&lt;br /&gt;
From this tab, the Regent may declare, modify and cancel Kingdom Laws. For details and rules about declaring Laws check [[Rules for Writing Laws|here]]. A regent can edit a law before 72 hours from the last modification are passed. The law grace period will be 3 days starting from the last modification time.&lt;br /&gt;
&lt;br /&gt;
== List Appointed Vassals ==&lt;br /&gt;
&lt;br /&gt;
By using this function you will be able to display all Kingdom [[Vassal]]s and:&lt;br /&gt;
&lt;br /&gt;
* Write to them&lt;br /&gt;
* Assign them a region&lt;br /&gt;
* Revoke the role&lt;br /&gt;
&lt;br /&gt;
=== Appoint Vassals===&lt;br /&gt;
&lt;br /&gt;
You can appoint a Vassal that will control a Castle and eventually some Regions. Dismissing or assigning a government role will cost some Silver Coins. Resigning from the role is free of charge. See [[Appoint/Removal Costs]] for details.&lt;br /&gt;
&lt;br /&gt;
== Assign Noble and Royal Titles==&lt;br /&gt;
&lt;br /&gt;
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:&lt;br /&gt;
&lt;br /&gt;
The Tittles which can only be assigned to one person :&lt;br /&gt;
* 1 [[Prince]]&lt;br /&gt;
The Tittles which can be assigned to more than one person ((Based on Castles number)) :&lt;br /&gt;
* 1 [[Duke]]&lt;br /&gt;
* 1 [[Marquis]]&lt;br /&gt;
* 1 [[Count]]&lt;br /&gt;
* 1 [[Viscount]]&lt;br /&gt;
* 2 [[Baron]]&lt;br /&gt;
&lt;br /&gt;
== Assign The Administrative Titles==&lt;br /&gt;
&lt;br /&gt;
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Chancellor]] &lt;br /&gt;
* 1 [[Seneschal]]&lt;br /&gt;
* 1 [[Constable]]&lt;br /&gt;
* 1 [[Chamberlain]]&lt;br /&gt;
* 1 [[Treasurer]] &lt;br /&gt;
* 1 [[Chaplain]]&lt;br /&gt;
* 3 [[Ambassador]]s&lt;br /&gt;
&lt;br /&gt;
== Configure Tax Distribution Rule==&lt;br /&gt;
&lt;br /&gt;
By using this function a Regent can configure the Tax Distribution Rule. Tax Distribution Rule can go from 0% to 100% and determines how much percentage of Regional Taxes goes to Royal Palace or the Castle treasury.&lt;br /&gt;
 &lt;br /&gt;
 '''Example 1:'''&lt;br /&gt;
 House of level 1 is 360 s.c. Region of Orvieto set property tax for houses 0% for citizens. The distribution rule is 70% to the royal palace, 30% to the castle.&lt;br /&gt;
 A citizen will be able to buy the house for 360 s.c. Castle and Royal Palace will get 0 s.c. &lt;br /&gt;
&lt;br /&gt;
 '''Example 2:'''&lt;br /&gt;
 House of level 1 is 360 s.c. Region of Orvieto set property tax for houses. 5% for citizens. The distribution rule is 70% to the royal palace, 30% to the castle.&lt;br /&gt;
 A citizen will be able to buy the house for 378s.c. Royal Palace will get 12.6 s.c. and Castle 5.4 s.c.&lt;br /&gt;
&lt;br /&gt;
== Publish Announcements==&lt;br /&gt;
&lt;br /&gt;
From here the Regent can publish a Government announce or set the Kingdom Welcome message.&lt;br /&gt;
&lt;br /&gt;
===Welcome message===&lt;br /&gt;
&lt;br /&gt;
A Regent will be able to create or modify a welcome message. An automatic mail with the welcome message is sent to every newborn citizen.&lt;br /&gt;
&lt;br /&gt;
===Announcements===&lt;br /&gt;
&lt;br /&gt;
A king can write an announcement. All citizens will be able to see the Announcements page after login. It's possible to edit the message up to 24 hours after the first publication.&lt;br /&gt;
&lt;br /&gt;
== Manage Kingdom Projects==&lt;br /&gt;
&lt;br /&gt;
A regent can start a Kingdom project and choose to build a structure in a region. Possible choices are:&lt;br /&gt;
&lt;br /&gt;
* [[Academy]]&lt;br /&gt;
* [[Training Grounds]]&lt;br /&gt;
* [[Castle]]&lt;br /&gt;
&lt;br /&gt;
For more details, see [[Kingdom_(Community)_Projects]].&lt;br /&gt;
&lt;br /&gt;
== View Accountancy Reports==&lt;br /&gt;
&lt;br /&gt;
The Regent can view some accountancy reports in the Royal Chancellery.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Resources===&lt;br /&gt;
&lt;br /&gt;
Through this report compiled by his accountants, the Regent can view the Kingdom's resources including how these resources are distributed amongst the various governmental structures.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Basic Resources===&lt;br /&gt;
&lt;br /&gt;
Through this report compiled by his accountants, the Regent can view the Kingdom's Basic resources status.&lt;br /&gt;
&lt;br /&gt;
===Property Report===&lt;br /&gt;
&lt;br /&gt;
With this report, a Regent knows who owns properties in his Kingdom.&lt;br /&gt;
&lt;br /&gt;
== Rest==&lt;br /&gt;
&lt;br /&gt;
The Regent can rest in the Royal Palace. For further details, see [[Resting]].&lt;br /&gt;
&lt;br /&gt;
=Related Bonuses=&lt;br /&gt;
&lt;br /&gt;
If a Royal Palace exists it gives:&lt;br /&gt;
&lt;br /&gt;
   60 cents/day * number of castles * each player that is alive and active in the last 48 hours in the Kingdom. &lt;br /&gt;
&lt;br /&gt;
The money will be deposited into the Royal Palace Treasure.&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Services</id>
		<title>Services</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Services"/>
				<updated>2020-03-22T15:23:57Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It is possible to ask for the following paid services by opening a ticket at [http://support.medieval-europe.eu Support]. Click on the Service name for more details.&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Services&lt;br /&gt;
!Cost&lt;br /&gt;
|-&lt;br /&gt;
|[[Change Birth Place]]&lt;br /&gt;
|Game age &amp;lt;= 30 days: '''Free'''&lt;br /&gt;
Game age &amp;gt; 30 days: '''150 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change Character Name]]&lt;br /&gt;
|Game age &amp;lt;= 30 days: '''Free'''&lt;br /&gt;
Game age &amp;gt; 30 days: '''150 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Change Email]]&lt;br /&gt;
|'''Free'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Merge_Kingdoms|Merge 2 Kingdoms]]&lt;br /&gt;
|'''4.500 doubloons'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Split_Kingdom|Split a Kingdom]]&lt;br /&gt;
|'''20.000 doubloons'''&lt;br /&gt;
|-  &lt;br /&gt;
|[[Change_a_Kingdom_Name|Change Kingdom Name]]&lt;br /&gt;
|'''3.000 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Change_a_Region_Name|Change Region Name]]&lt;br /&gt;
|'''500 doubloons'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Restore Character|Restore a Dead Character]]&lt;br /&gt;
|'''4.500 doubloons or 20 $'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Redistribute attributes]]&lt;br /&gt;
|Age less than or equal to 60 days: '''900 doubloons'''&lt;br /&gt;
&lt;br /&gt;
Age greater than 60 days:&lt;br /&gt;
1-50 points to reshuffle: '''2.500 doubloons'''&lt;br /&gt;
&lt;br /&gt;
51-60 points to reshuffle: '''5.000 doubloons'''&lt;br /&gt;
&lt;br /&gt;
61-80 points to reshuffle: '''7.500 doubloons'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Lists]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A restored dead character doesn't guarantee that they will return with what they once had in their inventory.&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Royal_Palace</id>
		<title>Royal Palace</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Royal_Palace"/>
				<updated>2020-03-19T16:14:37Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
{{Card&lt;br /&gt;
|Name=Royal Palace&lt;br /&gt;
|Image=[[File:Royalpalace.jpg|center]]&lt;br /&gt;
|Owner=[[Regent]]&lt;br /&gt;
|Storage= 100.000 kg&lt;br /&gt;
|RestFactor = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Placed in the Kingdom capital city, the Royal palace hosts the [[Regent]]. Here the Kingdom's future is decided, and foreign ambassadors and foreign delegations meet.&lt;br /&gt;
=Public links=&lt;br /&gt;
&lt;br /&gt;
==Offers to the Kingdom==&lt;br /&gt;
&lt;br /&gt;
By using this function you can make offers to the Kingdom and deposit some items in the Royal Palace storage.&lt;br /&gt;
&lt;br /&gt;
==The Throne Room==&lt;br /&gt;
&lt;br /&gt;
By selecting this function, you can enter the Throne Room. If the Kingdom does not have a Regent you can become the Regent by donating a certain sum of money and fulfill some requirements:&lt;br /&gt;
&lt;br /&gt;
# Be at least 90 days old&lt;br /&gt;
# Having at least a charisma 16&lt;br /&gt;
# Own a certain amount of money&lt;br /&gt;
&lt;br /&gt;
To become a Regent of a Kingdom the following silver coins are required:&lt;br /&gt;
&lt;br /&gt;
    [Kingdom_owned_regions] * 250 + 1500&lt;br /&gt;
&lt;br /&gt;
==Declare revolt==&lt;br /&gt;
By selecting this function, you can declare [[Revolting|Revolution]]&lt;br /&gt;
&lt;br /&gt;
=Reserved Links=&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
You can see what's stored in the Royal Palace and take stored items.&lt;br /&gt;
* Storage capacity — 10,000 kg (10 tons)&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
===Declaring war===&lt;br /&gt;
&lt;br /&gt;
A Regent of Kingdom A (Allied with Kingdoms B and C) may declare war to another Kingdom D (Allied with Kingdoms E and F).&lt;br /&gt;
&lt;br /&gt;
[[File:Declaring-war-1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Conditions to launch a war are:&lt;br /&gt;
&lt;br /&gt;
# Kingdom A must-have required funds in Royal Palace;&lt;br /&gt;
# Kingdom A and its allies are not currently engaged in any war;&lt;br /&gt;
# Kingdom A and its allies have not been in a war in the last 48 hours;&lt;br /&gt;
# Kingdom A should be HOSTILE to D for at least 48 hours;&lt;br /&gt;
# Kingdom D and its allies are not currently engaged in any war.&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
* Declaring war is a unilateral act and does not need to be confirmed;&lt;br /&gt;
* When a war is declared, A, B, C, D, E, F may launch attacks but only after 48h from war declaration;&lt;br /&gt;
* When a war is declared and until it is finished, Kingdoms cannot modify diplomacy relations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kingdom A is allied with (B, C), D is allied with (E, F). A declares war to D.&lt;br /&gt;
&lt;br /&gt;
* A,B,C,D,E,F are involved in the war;&lt;br /&gt;
* Diplomacy for A,B,C,D,E,F is locked until war finishes;&lt;br /&gt;
* A,B,C,D,E,F may not modify diplomacy relations until war finishes;&lt;br /&gt;
* A,B,C,D,E,F may launch attacks after 48h from war declaration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the war, B may exit from Alliance (A, B, C). This does not mean that B cannot be attacked, because is still involved in the war. Alliance (A, C) may not modify diplomacy relations until the War is finished.&lt;br /&gt;
&lt;br /&gt;
===Costs of a war===&lt;br /&gt;
The cost for a Kingdom that declares war is '''3.000 silver coins''' just for declaration plus '''0.4 silver coin''' per citizen (older than “minimum age to fight” days and active in the last 48 hours) of attacking kingdoms (allies included).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kingdom A (B, C) declares war to Kingdom D (E, F). Kingdom A has 50 citizens, Kingdom B 30 and Kingdom C 20.&lt;br /&gt;
&lt;br /&gt;
Costs of war for Kingdom A will be:&lt;br /&gt;
&lt;br /&gt;
1st day: 3.000 sc&lt;br /&gt;
&lt;br /&gt;
2nd day = 0.4*100 = 40 sc&lt;br /&gt;
&lt;br /&gt;
3rd day = 80 sc&lt;br /&gt;
&lt;br /&gt;
4th day = 120 sc&lt;br /&gt;
&lt;br /&gt;
===Launching Attacks===&lt;br /&gt;
&lt;br /&gt;
When a war is declared, all the kingdoms engaged in war (in this case A, B, C, D, E, F) may launch attacks but only '''after 48h from war declaration''' have passed. When a war is declared it is possible to launch the following attacks: [[Conquering Region]] and [[Raiding Region]]. It is always possible to launch the [[Conquering Independent Region]] attack.&lt;br /&gt;
&lt;br /&gt;
A Kingdom can launch an attack towards another Kingdom if they are involved in the same war and at least 48h has passed from the declaration of war.&lt;br /&gt;
&lt;br /&gt;
For the Kingdom that declared war and its allies, launching an attack is free. For the defending kingdoms, it costs '''1000 silver coins per attack'''.&lt;br /&gt;
&lt;br /&gt;
=== Joining a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
A soldier will be able to join a battlefield in ATTACK (Kingdom A (B, C) against Kingdom D (E, F)) if:&lt;br /&gt;
&lt;br /&gt;
# The soldier is born a citizen of Kingdom A or became a citizen of Kingdom A for more than 30 days;&lt;br /&gt;
# The soldier is born a citizen of Kingdom B, C or became citizen of Kingdom B, C for more than 30 days&lt;br /&gt;
&lt;br /&gt;
The same logic applies for defense.&lt;br /&gt;
&lt;br /&gt;
===Ending a war===&lt;br /&gt;
&lt;br /&gt;
Note: The game will check if there are any open and unresolved battlefields.  If there is an open battlefield that hasn't been resolved you will not be able to end the war until after.  This check should not count declared attacks without open battlefields. &lt;br /&gt;
&lt;br /&gt;
A War may end for the following reasons:&lt;br /&gt;
&lt;br /&gt;
# The Kingdom that launched the war may end it by using the option in Royal Palace;&lt;br /&gt;
# There is not sufficient money in the royal palace when the system will check and apply war costs daily;&lt;br /&gt;
# 21 days passed from the beginning of the war.&lt;br /&gt;
&lt;br /&gt;
   Points 2 and 3 are controlled by an action that starts every day at 18:20 Server Time.&lt;br /&gt;
&lt;br /&gt;
All the pending battles will be terminated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any kingdoms involved in a war will not be able to declare a new one '''for 48 hours'''.&lt;br /&gt;
&lt;br /&gt;
== War Schedule ==&lt;br /&gt;
&lt;br /&gt;
[[File:War-schedule.png]]&lt;br /&gt;
&lt;br /&gt;
== Set Diplomacy Relations==&lt;br /&gt;
&lt;br /&gt;
===View and Modify Kingdom Diplomacy Relations===&lt;br /&gt;
&lt;br /&gt;
The Regent can see current diplomacy relations and change them. [[Diplomacy|More information on Diplomacy]].&lt;br /&gt;
&lt;br /&gt;
===Give Access Permit===&lt;br /&gt;
&lt;br /&gt;
A Regent can assign access permits to individuals. This will give them permission to enter the Kingdom even though there is a diplomatic agreement that does not allow access. The permit has a 24-hour validity and requires a [[Paper]] and a [[Wax Seal]].&lt;br /&gt;
&lt;br /&gt;
== Declare Kingdom Laws==&lt;br /&gt;
&lt;br /&gt;
From this tab, the Regent may declare, modify and cancel Kingdom Laws. For details and rules about declaring Laws check [[Rules for Writing Laws|here]]. A regent can edit a law before 72 hours from the last modification are passed. The law grace period will be 3 days starting from the last modification time.&lt;br /&gt;
&lt;br /&gt;
== List Appointed Vassals ==&lt;br /&gt;
&lt;br /&gt;
By using this function you will be able to display all Kingdom [[Vassal]]s and:&lt;br /&gt;
&lt;br /&gt;
* Write to them&lt;br /&gt;
* Assign them a region&lt;br /&gt;
* Revoke the role&lt;br /&gt;
&lt;br /&gt;
=== Appoint Vassals===&lt;br /&gt;
&lt;br /&gt;
You can appoint a Vassal that will control a Castle and eventually some Regions. Dismissing or assigning a government role will cost some Silver Coins. Resigning from the role is free of charge. See [[Appoint/Removal Costs]] for details.&lt;br /&gt;
&lt;br /&gt;
== Assign Noble and Royal Titles==&lt;br /&gt;
&lt;br /&gt;
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:&lt;br /&gt;
&lt;br /&gt;
The Tittles which can only be assigned to one person :&lt;br /&gt;
* 1 [[Prince]]&lt;br /&gt;
The Tittles which can be assigned to more than one person ((Based on Castles number)) :&lt;br /&gt;
* 1 [[Duke]]&lt;br /&gt;
* 1 [[Marquis]]&lt;br /&gt;
* 1 [[Count]]&lt;br /&gt;
* 1 [[Viscount]]&lt;br /&gt;
* 2 [[Baron]]&lt;br /&gt;
&lt;br /&gt;
== Assign The Administrative Titles==&lt;br /&gt;
&lt;br /&gt;
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Chancellor]] &lt;br /&gt;
* 1 [[Seneschal]]&lt;br /&gt;
* 1 [[Constable]]&lt;br /&gt;
* 1 [[Chamberlain]]&lt;br /&gt;
* 1 [[Treasurer]] &lt;br /&gt;
* 1 [[Chaplain]]&lt;br /&gt;
* 3 [[Ambassador]]s&lt;br /&gt;
&lt;br /&gt;
== Configure Tax Distribution Rule==&lt;br /&gt;
&lt;br /&gt;
By using this function a Regent can configure the Tax Distribution Rule. Tax Distribution Rule can go from 0% to 100% and determines how much percentage of Regional Taxes goes to Royal Palace or the Castle treasury.&lt;br /&gt;
 &lt;br /&gt;
 '''Example 1:'''&lt;br /&gt;
 House of level 1 is 360 s.c. Region of Orvieto set property tax for houses 0% for citizens. The distribution rule is 70% to the royal palace, 30% to the castle.&lt;br /&gt;
 A citizen will be able to buy the house for 360 s.c. Castle and Royal Palace will get 0 s.c. &lt;br /&gt;
&lt;br /&gt;
 '''Example 2:'''&lt;br /&gt;
 House of level 1 is 360 s.c. Region of Orvieto set property tax for houses. 5% for citizens. The distribution rule is 70% to the royal palace, 30% to the castle.&lt;br /&gt;
 A citizen will be able to buy the house for 378s.c. Royal Palace will get 12.6 s.c. and Castle 5.4 s.c.&lt;br /&gt;
&lt;br /&gt;
== Publish Announcements==&lt;br /&gt;
&lt;br /&gt;
From here the Regent can publish a Government announce or set the Kingdom Welcome message.&lt;br /&gt;
&lt;br /&gt;
===Welcome message===&lt;br /&gt;
&lt;br /&gt;
A Regent will be able to create or modify a welcome message. An automatic mail with the welcome message is sent to every newborn citizen.&lt;br /&gt;
&lt;br /&gt;
===Announcements===&lt;br /&gt;
&lt;br /&gt;
A king can write an announcement. All citizens will be able to see the Announcements page after login. It's possible to edit the message up to 24 hours after the first publication.&lt;br /&gt;
&lt;br /&gt;
== Manage Kingdom Projects==&lt;br /&gt;
&lt;br /&gt;
A regent can start a Kingdom project and choose to build a structure in a region. Possible choices are:&lt;br /&gt;
&lt;br /&gt;
* [[Academy]]&lt;br /&gt;
* [[Training Grounds]]&lt;br /&gt;
* [[Castle]]&lt;br /&gt;
&lt;br /&gt;
For more details, see [[Kingdom_(Community)_Projects]].&lt;br /&gt;
&lt;br /&gt;
== View Accountancy Reports==&lt;br /&gt;
&lt;br /&gt;
The Regent can view some accountancy reports in the Royal Chancellery.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Resources===&lt;br /&gt;
&lt;br /&gt;
Through this report compiled by his accountants, the Regent can view the Kingdom's resources including how these resources are distributed amongst the various governmental structures.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Basic Resources===&lt;br /&gt;
&lt;br /&gt;
Through this report compiled by his accountants, the Regent can view the Kingdom's Basic resources status.&lt;br /&gt;
&lt;br /&gt;
===Property Report===&lt;br /&gt;
&lt;br /&gt;
With this report, a Regent knows who owns properties in his Kingdom.&lt;br /&gt;
&lt;br /&gt;
== Rest==&lt;br /&gt;
&lt;br /&gt;
The Regent can rest in the Royal Palace. For further details, see [[Resting]].&lt;br /&gt;
&lt;br /&gt;
=Related Bonuses=&lt;br /&gt;
&lt;br /&gt;
If a Royal Palace exists it gives:&lt;br /&gt;
&lt;br /&gt;
   60 cents/day * number of castles * each player that is alive and active in the last 48 hours in the Kingdom. &lt;br /&gt;
&lt;br /&gt;
The money will be deposited into the Royal Palace Treasure.&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Royal_Palace</id>
		<title>Royal Palace</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Royal_Palace"/>
				<updated>2020-03-18T18:02:06Z</updated>
		
		<summary type="html">&lt;p&gt;Admin3: Changed to ending wars while unresolved battles are going on.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TOCr}}&lt;br /&gt;
{{Card&lt;br /&gt;
|Name=Royal Palace&lt;br /&gt;
|Image=[[File:Royalpalace.jpg|center]]&lt;br /&gt;
|Owner=[[Regent]]&lt;br /&gt;
|Storage= 100.000 kg&lt;br /&gt;
|RestFactor = 60&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Placed in the Kingdom capital city, the Royal palace hosts the [[Regent]]. Here the Kingdom's future is decided, and foreign ambassadors and foreign delegations meet.&lt;br /&gt;
=Public links=&lt;br /&gt;
&lt;br /&gt;
==Offers to the Kingdom==&lt;br /&gt;
&lt;br /&gt;
By using this function you can make offers to the Kingdom and deposit some items in the Royal Palace storage.&lt;br /&gt;
&lt;br /&gt;
==The Throne Room==&lt;br /&gt;
&lt;br /&gt;
By selecting this function, you can enter the Throne Room. If the Kingdom does not have a Regent you can become the Regent by donating a certain sum of money and fulfill some requirements:&lt;br /&gt;
&lt;br /&gt;
# Be at least 90 days old&lt;br /&gt;
# Having at least a charisma 16&lt;br /&gt;
# Own a certain amount of money&lt;br /&gt;
&lt;br /&gt;
To become a Regent of a Kingdom the following silver coins are required:&lt;br /&gt;
&lt;br /&gt;
    [Kingdom_owned_regions] * 250 + 1500&lt;br /&gt;
&lt;br /&gt;
==Declare revolt==&lt;br /&gt;
By selecting this function, you can declare [[Revolting|Revolution]]&lt;br /&gt;
&lt;br /&gt;
=Reserved Links=&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
You can see what's stored in the Royal Palace and take stored items.&lt;br /&gt;
* Storage capacity — 10,000 kg (10 tons)&lt;br /&gt;
&lt;br /&gt;
==War==&lt;br /&gt;
&lt;br /&gt;
===Declaring war===&lt;br /&gt;
&lt;br /&gt;
A Regent of Kingdom A (Allied with Kingdoms B and C) may declare war to another Kingdom D (Allied with Kingdoms E and F).&lt;br /&gt;
&lt;br /&gt;
[[File:Declaring-war-1.png|400px]]&lt;br /&gt;
&lt;br /&gt;
Conditions to launch a war are:&lt;br /&gt;
&lt;br /&gt;
# Kingdom A must-have required funds in Royal Palace;&lt;br /&gt;
# Kingdom A and its allies are not currently engaged in any war;&lt;br /&gt;
# Kingdom A was not in a war in the last 48 hours;&lt;br /&gt;
# Kingdom A should be HOSTILE to D for at least 48 hours;&lt;br /&gt;
# Kingdom D and its allies are not currently engaged in any war.&lt;br /&gt;
&lt;br /&gt;
'''Notes'''&lt;br /&gt;
&lt;br /&gt;
* Declaring war is a unilateral act and does not need to be confirmed;&lt;br /&gt;
* When a war is declared, A, B, C, D, E, F may launch attacks but only after 48h from war declaration;&lt;br /&gt;
* When a war is declared and until it is finished, Kingdoms cannot modify diplomacy relations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kingdom A is allied with (B, C), D is allied with (E, F). A declares war to D.&lt;br /&gt;
&lt;br /&gt;
* A,B,C,D,E,F are involved in the war;&lt;br /&gt;
* Diplomacy for A,B,C,D,E,F is locked until war finishes;&lt;br /&gt;
* A,B,C,D,E,F may not modify diplomacy relations until war finishes;&lt;br /&gt;
* A,B,C,D,E,F may launch attacks after 48h from war declaration.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During the war, B may exit from Alliance (A, B, C). This does not mean that B cannot be attacked, because is still involved in the war. Alliance (A, C) may not modify diplomacy relations until the War is finished.&lt;br /&gt;
&lt;br /&gt;
===Costs of a war===&lt;br /&gt;
The cost for a Kingdom that declares war is '''3.000 silver coins''' just for declaration plus '''0.4 silver coin''' per citizen (older than “minimum age to fight” days and active in the last 48 hours) of attacking kingdoms (allies included).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Example&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kingdom A (B, C) declares war to Kingdom D (E, F). Kingdom A has 50 citizens, Kingdom B 30 and Kingdom C 20.&lt;br /&gt;
&lt;br /&gt;
Costs of war for Kingdom A will be:&lt;br /&gt;
&lt;br /&gt;
1st day: 3.000 sc&lt;br /&gt;
&lt;br /&gt;
2nd day = 0.4*100 = 40 sc&lt;br /&gt;
&lt;br /&gt;
3rd day = 80 sc&lt;br /&gt;
&lt;br /&gt;
4th day = 120 sc&lt;br /&gt;
&lt;br /&gt;
===Launching Attacks===&lt;br /&gt;
&lt;br /&gt;
When a war is declared, all the kingdoms engaged in war (in this case A, B, C, D, E, F) may launch attacks but only '''after 48h from war declaration''' have passed. When a war is declared it is possible to launch the following attacks: [[Conquering Region]] and [[Raiding Region]]. It is always possible to launch the [[Conquering Independent Region]] attack.&lt;br /&gt;
&lt;br /&gt;
A Kingdom can launch an attack towards another Kingdom if they are involved in the same war and at least 48h has passed from the declaration of war.&lt;br /&gt;
&lt;br /&gt;
For the Kingdom that declared war and its allies, launching an attack is free. For the defending kingdoms, it costs '''1000 silver coins per attack'''.&lt;br /&gt;
&lt;br /&gt;
=== Joining a Battlefield ===&lt;br /&gt;
&lt;br /&gt;
A soldier will be able to join a battlefield in ATTACK (Kingdom A (B, C) against Kingdom D (E, F)) if:&lt;br /&gt;
&lt;br /&gt;
# The soldier is born a citizen of Kingdom A or became a citizen of Kingdom A for more than 30 days;&lt;br /&gt;
# The soldier is born a citizen of Kingdom B, C or became citizen of Kingdom B, C for more than 30 days&lt;br /&gt;
&lt;br /&gt;
The same logic applies for defense.&lt;br /&gt;
&lt;br /&gt;
===Ending a war===&lt;br /&gt;
&lt;br /&gt;
Note: The game will check if there are any open and unresolved battlefields.  If there is an open battlefield that hasn't been resolved you will not be able to end the war until after.  This check should not count declared attacks without open battlefields. &lt;br /&gt;
&lt;br /&gt;
A War may end for the following reasons:&lt;br /&gt;
&lt;br /&gt;
# The Kingdom that launched the war may end it by using the option in Royal Palace;&lt;br /&gt;
# There is not sufficient money in the royal palace when the system will check and apply war costs daily;&lt;br /&gt;
# 21 days passed from the beginning of the war.&lt;br /&gt;
&lt;br /&gt;
   Points 2 and 3 are controlled by an action that starts every day at 18:20 Server Time.&lt;br /&gt;
&lt;br /&gt;
All the pending battles will be terminated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Any kingdoms involved in a war will not be able to declare a new one '''for 48 hours'''.&lt;br /&gt;
&lt;br /&gt;
== War Schedule ==&lt;br /&gt;
&lt;br /&gt;
[[File:War-schedule.png]]&lt;br /&gt;
&lt;br /&gt;
== Set Diplomacy Relations==&lt;br /&gt;
&lt;br /&gt;
===View and Modify Kingdom Diplomacy Relations===&lt;br /&gt;
&lt;br /&gt;
The Regent can see current diplomacy relations and change them. [[Diplomacy|More information on Diplomacy]].&lt;br /&gt;
&lt;br /&gt;
===Give Access Permit===&lt;br /&gt;
&lt;br /&gt;
A Regent can assign access permits to individuals. This will give them permission to enter the Kingdom even though there is a diplomatic agreement that does not allow access. The permit has a 24-hour validity and requires a [[Paper]] and a [[Wax Seal]].&lt;br /&gt;
&lt;br /&gt;
== Declare Kingdom Laws==&lt;br /&gt;
&lt;br /&gt;
From this tab, the Regent may declare, modify and cancel Kingdom Laws. For details and rules about declaring Laws check [[Rules for Writing Laws|here]]. A regent can edit a law before 72 hours from the last modification are passed. The law grace period will be 3 days starting from the last modification time.&lt;br /&gt;
&lt;br /&gt;
== List Appointed Vassals ==&lt;br /&gt;
&lt;br /&gt;
By using this function you will be able to display all Kingdom [[Vassal]]s and:&lt;br /&gt;
&lt;br /&gt;
* Write to them&lt;br /&gt;
* Assign them a region&lt;br /&gt;
* Revoke the role&lt;br /&gt;
&lt;br /&gt;
=== Appoint Vassals===&lt;br /&gt;
&lt;br /&gt;
You can appoint a Vassal that will control a Castle and eventually some Regions. Dismissing or assigning a government role will cost some Silver Coins. Resigning from the role is free of charge. See [[Appoint/Removal Costs]] for details.&lt;br /&gt;
&lt;br /&gt;
== Assign Noble and Royal Titles==&lt;br /&gt;
&lt;br /&gt;
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:&lt;br /&gt;
&lt;br /&gt;
The Tittles which can only be assigned to one person :&lt;br /&gt;
* 1 [[Prince]]&lt;br /&gt;
The Tittles which can be assigned to more than one person ((Based on Castles number)) :&lt;br /&gt;
* 1 [[Duke]]&lt;br /&gt;
* 1 [[Marquis]]&lt;br /&gt;
* 1 [[Count]]&lt;br /&gt;
* 1 [[Viscount]]&lt;br /&gt;
* 2 [[Baron]]&lt;br /&gt;
&lt;br /&gt;
== Assign The Administrative Titles==&lt;br /&gt;
&lt;br /&gt;
The Regent with this function is able to list the Assigned Role Play Titles, Assign them and Revoke them. There is a limit on the number of assignments per structure:&lt;br /&gt;
&lt;br /&gt;
* 1 [[Chancellor]] &lt;br /&gt;
* 1 [[Seneschal]]&lt;br /&gt;
* 1 [[Constable]]&lt;br /&gt;
* 1 [[Chamberlain]]&lt;br /&gt;
* 1 [[Treasurer]] &lt;br /&gt;
* 1 [[Chaplain]]&lt;br /&gt;
* 3 [[Ambassador]]s&lt;br /&gt;
&lt;br /&gt;
== Configure Tax Distribution Rule==&lt;br /&gt;
&lt;br /&gt;
By using this function a Regent can configure the Tax Distribution Rule. Tax Distribution Rule can go from 0% to 100% and determines how much percentage of Regional Taxes goes to Royal Palace or the Castle treasury.&lt;br /&gt;
 &lt;br /&gt;
 '''Example 1:'''&lt;br /&gt;
 House of level 1 is 360 s.c. Region of Orvieto set property tax for houses 0% for citizens. The distribution rule is 70% to the royal palace, 30% to the castle.&lt;br /&gt;
 A citizen will be able to buy the house for 360 s.c. Castle and Royal Palace will get 0 s.c. &lt;br /&gt;
&lt;br /&gt;
 '''Example 2:'''&lt;br /&gt;
 House of level 1 is 360 s.c. Region of Orvieto set property tax for houses. 5% for citizens. The distribution rule is 70% to the royal palace, 30% to the castle.&lt;br /&gt;
 A citizen will be able to buy the house for 378s.c. Royal Palace will get 12.6 s.c. and Castle 5.4 s.c.&lt;br /&gt;
&lt;br /&gt;
== Publish Announcements==&lt;br /&gt;
&lt;br /&gt;
From here the Regent can publish a Government announce or set the Kingdom Welcome message.&lt;br /&gt;
&lt;br /&gt;
===Welcome message===&lt;br /&gt;
&lt;br /&gt;
A Regent will be able to create or modify a welcome message. An automatic mail with the welcome message is sent to every newborn citizen.&lt;br /&gt;
&lt;br /&gt;
===Announcements===&lt;br /&gt;
&lt;br /&gt;
A king can write an announcement. All citizens will be able to see the Announcements page after login. It's possible to edit the message up to 24 hours after the first publication.&lt;br /&gt;
&lt;br /&gt;
== Manage Kingdom Projects==&lt;br /&gt;
&lt;br /&gt;
A regent can start a Kingdom project and choose to build a structure in a region. Possible choices are:&lt;br /&gt;
&lt;br /&gt;
* [[Academy]]&lt;br /&gt;
* [[Training Grounds]]&lt;br /&gt;
* [[Castle]]&lt;br /&gt;
&lt;br /&gt;
For more details, see [[Kingdom_(Community)_Projects]].&lt;br /&gt;
&lt;br /&gt;
== View Accountancy Reports==&lt;br /&gt;
&lt;br /&gt;
The Regent can view some accountancy reports in the Royal Chancellery.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Resources===&lt;br /&gt;
&lt;br /&gt;
Through this report compiled by his accountants, the Regent can view the Kingdom's resources including how these resources are distributed amongst the various governmental structures.&lt;br /&gt;
&lt;br /&gt;
===Kingdom Basic Resources===&lt;br /&gt;
&lt;br /&gt;
Through this report compiled by his accountants, the Regent can view the Kingdom's Basic resources status.&lt;br /&gt;
&lt;br /&gt;
===Property Report===&lt;br /&gt;
&lt;br /&gt;
With this report, a Regent knows who owns properties in his Kingdom.&lt;br /&gt;
&lt;br /&gt;
== Rest==&lt;br /&gt;
&lt;br /&gt;
The Regent can rest in the Royal Palace. For further details, see [[Resting]].&lt;br /&gt;
&lt;br /&gt;
=Related Bonuses=&lt;br /&gt;
&lt;br /&gt;
If a Royal Palace exists it gives:&lt;br /&gt;
&lt;br /&gt;
   60 cents/day * number of castles * each player that is alive and active in the last 48 hours in the Kingdom. &lt;br /&gt;
&lt;br /&gt;
The money will be deposited into the Royal Palace Treasure.&lt;br /&gt;
&lt;br /&gt;
{{navBuildings}}&lt;br /&gt;
[[Category: Structures]]&lt;/div&gt;</summary>
		<author><name>Admin3</name></author>	</entry>

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