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		<id>http://www.wiki.medieval-europe.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Friedrich+Habsburg</id>
		<title>Medieval Europe - User contributions [en]</title>
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		<updated>2026-05-27T20:09:06Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Royal_Palace</id>
		<title>Royal Palace</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Royal_Palace"/>
				<updated>2012-02-08T04:10:28Z</updated>
		
		<summary type="html">&lt;p&gt;Friedrich Habsburg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Royal Palace=&lt;br /&gt;
Placed in the Kingdom capital city, the Royal palace host the Regent. Here the Kingdom's future is decided, and foreign ambassadors and foreign delegations meet.&lt;br /&gt;
&lt;br /&gt;
[[File:royalpalace.PNG]]&lt;br /&gt;
&lt;br /&gt;
=Common links=&lt;br /&gt;
&lt;br /&gt;
==Offers to the Kingdom==&lt;br /&gt;
By using this function you can make offers to the Kingdom and deposit some items in the Royal Palace storage.&lt;br /&gt;
&lt;br /&gt;
==Access to the Kingdom Hall (Chat)==&lt;br /&gt;
You can access the Kingdom Hall and talk with the Regent. You will need to know the secret password in order to access the Hall.&lt;br /&gt;
&lt;br /&gt;
==The Throne Room==&lt;br /&gt;
By selecting this function, you can enter in the Throne Room. If the Kingdom does not have a Regent you can become the Regent by donating a certain sum of money and fullfill some requirements:&lt;br /&gt;
&lt;br /&gt;
# Be at least 90 days old&lt;br /&gt;
# Having at least a charisma 16&lt;br /&gt;
# Own a certain amount of money&lt;br /&gt;
&lt;br /&gt;
===Money required to become a Regent===&lt;br /&gt;
&lt;br /&gt;
To become a Regent of a Kingdom the following money are required:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='normalbox'&amp;gt;&lt;br /&gt;
[Kingdom_owned_regions] * 250 + 1500&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To become a Regent of Stato Pontificio, the following money are required:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='normalbox'&amp;gt;&lt;br /&gt;
[Kingdom_owned_regions] * 250 + 10000&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Reserved Links=&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
You can see what's stored in the Royal Palace and take stored items.&lt;br /&gt;
&lt;br /&gt;
==Royal Registry==&lt;br /&gt;
&lt;br /&gt;
From the Royal Registry you can:&lt;br /&gt;
&lt;br /&gt;
# Declare Hostile Actions&lt;br /&gt;
# Appoint and Remove Vassals&lt;br /&gt;
# Assign Regions to Vassals&lt;br /&gt;
# Configure Kingdom taxes&lt;br /&gt;
# Publish Announcements&lt;br /&gt;
# Start Academy or Training Grounds projects&lt;br /&gt;
# See how many resources the Kingdom has&lt;br /&gt;
# See who owns a property&lt;br /&gt;
&lt;br /&gt;
==Declare Hostile Actions==&lt;br /&gt;
&lt;br /&gt;
The Regent can declare an hostile action against another kingdom or independent region.&lt;br /&gt;
&lt;br /&gt;
At the moment, it's only possible to:&lt;br /&gt;
&lt;br /&gt;
* [[En_US_Conquering_Independent_Region|Conquer an independent region]]&lt;br /&gt;
* [[En_US_Conquering_Region|Conquering a region]]&lt;br /&gt;
&lt;br /&gt;
==Appoint or remove Vassal==&lt;br /&gt;
&lt;br /&gt;
By using this function you will be able to display all Kingdom Vassals and:&lt;br /&gt;
&lt;br /&gt;
* Write a scroll&lt;br /&gt;
* Assign them the control of a castle&lt;br /&gt;
* Assign them a region&lt;br /&gt;
* Revoke the role&lt;br /&gt;
&lt;br /&gt;
==Taxes==&lt;br /&gt;
&lt;br /&gt;
By using this function, you can configure the following kingdom taxes:&lt;br /&gt;
&lt;br /&gt;
* Property tax&lt;br /&gt;
* Selling tax&lt;br /&gt;
&lt;br /&gt;
===The Property tax===&lt;br /&gt;
&lt;br /&gt;
The Regent can configure the percentage on how much the Royal Palace and Castles will get from a property purchase. If a citizen or a foreigner buys a terrain, a shop, an house or a farmer's license (to breed farm animals), the configured percentage will go into the Royal Palace inventory. &lt;br /&gt;
&lt;br /&gt;
The Property Tax percentage is computed as follows:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='normalbox'&amp;gt;&lt;br /&gt;
Percentage of amount that will go to the Royal Palace = max( 1, 30 /([kingdom_owned_regions]^0.3))&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The remaining sum will go to the Castle.&lt;br /&gt;
&lt;br /&gt;
'''''Example'''''&lt;br /&gt;
&lt;br /&gt;
King configures the Property tax to 80%. A citizen buys a terrain for 100 coins and the Kingdom owns 1 region.&lt;br /&gt;
&lt;br /&gt;
The Property Tax is 30% and the Tax amount will be 30 coins.&lt;br /&gt;
&lt;br /&gt;
* The Castle will get 30 coins * 20% = 6 coins.&lt;br /&gt;
* The Royal Palace will get 30 coins * 80% = 24 coins.&lt;br /&gt;
&lt;br /&gt;
===The Selling Tax===&lt;br /&gt;
The Regent can configure the percentage of the selling tax (set by the Vassal) that will go into the Royal Palace inventory.&lt;br /&gt;
The tax affects selling of properties and sales of items through the Market.&lt;br /&gt;
&lt;br /&gt;
'''''Example'''''&lt;br /&gt;
&lt;br /&gt;
King configures the tax at 60%, the vassal at 10%. If an item is bought on the market for 100 coins:&lt;br /&gt;
&lt;br /&gt;
* Total Selling Tax amount is 10 coins.&lt;br /&gt;
* Seller will get 90 coins.&lt;br /&gt;
* Royal palace will get 6 coins.&lt;br /&gt;
* Castle will get 4 coins.&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
From here the Regent can publish a Government announce. All citizens will be able to see the Announcements page after login. It's possible to edit the message upto 24 hours after the first publication.&lt;br /&gt;
&lt;br /&gt;
==Kingdom Projects==&lt;br /&gt;
&lt;br /&gt;
You can launch a Kingdom project and build:&lt;br /&gt;
&lt;br /&gt;
* An Academy&lt;br /&gt;
* Training Grounds&lt;br /&gt;
* A Castle&lt;br /&gt;
&lt;br /&gt;
For more details, see [[En_US_Kingdom_Projects|Building Projects]].&lt;br /&gt;
&lt;br /&gt;
==Resource Report==&lt;br /&gt;
Through this report compiled by his accountants, the Regent can view the Kingdom's resources including how these resources are distributed amongst the various governmental structures.&lt;br /&gt;
&lt;br /&gt;
==Property Report==&lt;br /&gt;
With this report, a Regent knows who owns properties in his Kingdom.&lt;br /&gt;
&lt;br /&gt;
==Rest==&lt;br /&gt;
The Regent can rest in the Royal Palace. See [[En US Resting|Resting]].&lt;/div&gt;</summary>
		<author><name>Friedrich Habsburg</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Court</id>
		<title>Court</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Court"/>
				<updated>2012-02-08T04:10:20Z</updated>
		
		<summary type="html">&lt;p&gt;Friedrich Habsburg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Court=&lt;br /&gt;
&lt;br /&gt;
The Court is the place where Justice is administered. This structure is ruled by the local Judge.&lt;br /&gt;
&lt;br /&gt;
[[File:thecourt.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''Public Links'''&lt;br /&gt;
&lt;br /&gt;
==Court Room (chat)==&lt;br /&gt;
&lt;br /&gt;
By clicking this link you will enter the Court Room where you have a chat with the Magistrate or &lt;br /&gt;
follow a process.&lt;br /&gt;
&lt;br /&gt;
==Offers to the Court==&lt;br /&gt;
&lt;br /&gt;
By clicking this link you can donate some money or some items to the City Court.&lt;br /&gt;
&lt;br /&gt;
'''Reserved Links'''&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
By clicking this link, the Magistrate can access the Court storage.&lt;br /&gt;
&lt;br /&gt;
==Issue a sentence==&lt;br /&gt;
&lt;br /&gt;
Here the Magistrate can Issue a sentence towards a player, describing the reason for the Sentence and suggesting the imprisonment time. The Guard Captain cannot imprison a player without a sentence from the Magistrate.&lt;br /&gt;
&lt;br /&gt;
==Manage sentences==&lt;br /&gt;
&lt;br /&gt;
Here the Magistrate can delete a Sentence before it's executed.&lt;br /&gt;
&lt;br /&gt;
==Rest==&lt;br /&gt;
The Magistrate can rest in the Court. See [[En US Resting|Resting]].&lt;/div&gt;</summary>
		<author><name>Friedrich Habsburg</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Barracks_and_Prisons</id>
		<title>Barracks and Prisons</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Barracks_and_Prisons"/>
				<updated>2012-02-08T04:09:21Z</updated>
		
		<summary type="html">&lt;p&gt;Friedrich Habsburg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Barracks and Prisons=&lt;br /&gt;
&lt;br /&gt;
The Captain of The Guard is the responsible of these structures. He manages the local army and the justice by executing Court sentences.&lt;br /&gt;
&lt;br /&gt;
[[File:Barracks.PNG]]&lt;br /&gt;
&lt;br /&gt;
'''Public Links'''&lt;br /&gt;
&lt;br /&gt;
==The Guard Tower (chat)==&lt;br /&gt;
&lt;br /&gt;
By Clicking this link you can have a chat with the Guard Captain. YOu must know the Secret password to enter.&lt;br /&gt;
&lt;br /&gt;
==Offers to the Prison==&lt;br /&gt;
&lt;br /&gt;
You can donate some money or items to the City Barracks.&lt;br /&gt;
&lt;br /&gt;
==Clean the prisons==&lt;br /&gt;
&lt;br /&gt;
By Clicking this link you can help your city by cleaning the Prisons. You will gain '''5''' coins and '''a bread loaf'''.&lt;br /&gt;
Castle will get '''2''' coins and Royal Palace will get '''1''' coin.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
&lt;br /&gt;
The Guard Captain can access the Barracks storage.&lt;br /&gt;
&lt;br /&gt;
==Imprisonment==&lt;br /&gt;
&lt;br /&gt;
By clicking this link the Guard Captain can imprison for some hours (max '''192''' hours, '''8''' days) players who got condemned by the local Magistrate.&lt;br /&gt;
&lt;br /&gt;
The Guard Captain can arrest a player only if he is in the city. Players that are currently defending or attacking the city can't be arrested and a player that has been put in jail cannot be arrested again before '''10''' days.&lt;br /&gt;
&lt;br /&gt;
Every character can be arrested, except a Regent.&lt;br /&gt;
&lt;br /&gt;
==Manage prisoners==&lt;br /&gt;
&lt;br /&gt;
Here the Guard Captain can look a the imprisoned players and can free them specifying a reason.&lt;br /&gt;
&lt;br /&gt;
==Rest==&lt;br /&gt;
&lt;br /&gt;
The Guard captain can rest in the Barracks. See [[En US Resting|Resting]].&lt;/div&gt;</summary>
		<author><name>Friedrich Habsburg</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Castle</id>
		<title>Castle</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Castle"/>
				<updated>2012-02-08T04:05:38Z</updated>
		
		<summary type="html">&lt;p&gt;Friedrich Habsburg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Castle=&lt;br /&gt;
This fortified structure overlooks all the city and hosts the local Vassal. It represents the administrative center of the fief.&lt;br /&gt;
&lt;br /&gt;
[[File:castle.PNG]]&lt;br /&gt;
&lt;br /&gt;
=Public links=&lt;br /&gt;
&lt;br /&gt;
==Offers to the Fiefdom==&lt;br /&gt;
By using this function you can donate money or items to the Castle.&lt;br /&gt;
&lt;br /&gt;
==Access the Castle==&lt;br /&gt;
You can enter the Castle room and chat with the Vassal or other players that are in the Castle.&lt;br /&gt;
&lt;br /&gt;
==Buy a breeding==&lt;br /&gt;
You can buy a breeding license for cow, sheeps or other animals.&lt;br /&gt;
&lt;br /&gt;
==Buy a terrain==&lt;br /&gt;
You can buy a terrain that you can cultivate.&lt;br /&gt;
&lt;br /&gt;
==Buy a house==&lt;br /&gt;
You can buy a house in this city where you can rest and store your belongings.&lt;br /&gt;
&lt;br /&gt;
==Buy a shop==&lt;br /&gt;
You can buy a shop and start an activity.&lt;br /&gt;
&lt;br /&gt;
=Reserved Links=&lt;br /&gt;
&lt;br /&gt;
These functions are accessible only by the Vassal.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
You can see how much money and items are stored in the Castle stores and structure related events.&lt;br /&gt;
&lt;br /&gt;
==Configure Taxes==&lt;br /&gt;
You can configure city taxes.&lt;br /&gt;
&lt;br /&gt;
==Write Law==&lt;br /&gt;
You can write a law that applies to the city you control.&lt;br /&gt;
&lt;br /&gt;
==Civil Laws Management==&lt;br /&gt;
You can modify or cancel existing laws.&lt;br /&gt;
&lt;br /&gt;
==Nominate Administration==&lt;br /&gt;
You can appoint The Judge and the Guard Captain of this city.&lt;br /&gt;
&lt;br /&gt;
==Subordinates==&lt;br /&gt;
You can list and manage the city Government Roles.&lt;br /&gt;
&lt;br /&gt;
==Publish an Announcement==&lt;br /&gt;
You can publish Announcements that can be read only from residents of your city.&lt;br /&gt;
&lt;br /&gt;
==Property Report==&lt;br /&gt;
You will see a report of all the city properties.&lt;br /&gt;
&lt;br /&gt;
==Rest==&lt;br /&gt;
The Vassal can rest in the Castle. See [[En US Resting|Resting]].&lt;/div&gt;</summary>
		<author><name>Friedrich Habsburg</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Transporting_Items</id>
		<title>Transporting Items</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Transporting_Items"/>
				<updated>2012-01-25T14:16:04Z</updated>
		
		<summary type="html">&lt;p&gt;Friedrich Habsburg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Transporting items=&lt;br /&gt;
&lt;br /&gt;
In version 2.0, a weight carrying limit has been introduced. The limit depends on the strength and constitution of the character:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Strength&lt;br /&gt;
!Constitution&lt;br /&gt;
!Transportable Weight (Kg)&lt;br /&gt;
|- &lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|75,0&lt;br /&gt;
|- &lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|75,0&lt;br /&gt;
|- &lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|100,0&lt;br /&gt;
|- &lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|150,0&lt;br /&gt;
|- &lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|200,0&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=How weight limit influences game play?=&lt;br /&gt;
&lt;br /&gt;
==Picking up items==&lt;br /&gt;
&lt;br /&gt;
A character will be able to pick item until the carried weight overload the 170% limit. If a character can transport 75 Kg, he will be able to pick items until the carried weight is 128 Kg.&lt;br /&gt;
&lt;br /&gt;
== Moving ==&lt;br /&gt;
&lt;br /&gt;
A character that for any reason is overloaded, gets a malus when traveling:&lt;br /&gt;
&lt;br /&gt;
* 10% of time for each 5 Kg in excess, when moving by land&lt;br /&gt;
* 10% of time for each 10 Kg in excess, when moving by sea&lt;br /&gt;
&lt;br /&gt;
== The cart ==&lt;br /&gt;
&lt;br /&gt;
A character can raise his weight limits by acquiring a cart. There are two type of carts, &amp;lt;b&amp;gt;Basic&amp;lt;/b&amp;gt; (buildable by Carpenters) and &amp;lt;b&amp;gt;Professional&amp;lt;/b&amp;gt; (can be bought with doubloons):&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Added carrying capacity&lt;br /&gt;
!Item slots&lt;br /&gt;
!Needed items&lt;br /&gt;
!Duration&lt;br /&gt;
!Artisan&lt;br /&gt;
!Hours&lt;br /&gt;
|- &lt;br /&gt;
|1 (Basic)&lt;br /&gt;
|3000 Kg&lt;br /&gt;
|2&lt;br /&gt;
|300 wood pieces, 150 iron pieces&lt;br /&gt;
|3 months&lt;br /&gt;
|Carpenter&lt;br /&gt;
|4 hours adds 5% to progress&lt;br /&gt;
|- &lt;br /&gt;
|2 (Professional)&lt;br /&gt;
|10000 Kg&lt;br /&gt;
|5&lt;br /&gt;
| -&lt;br /&gt;
|1 year&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Item Slots indicate how many different item types (ex. wood, stone, hay bales etc.) can be carried in each type of cart.&lt;br /&gt;
&lt;br /&gt;
The cart also gives the possibility to the owner to write a [[en_US_Delivery_Contract|Delivery Contract]].&lt;/div&gt;</summary>
		<author><name>Friedrich Habsburg</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Potter</id>
		<title>Potter</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Potter"/>
				<updated>2012-01-22T04:41:20Z</updated>
		
		<summary type="html">&lt;p&gt;Friedrich Habsburg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Claywork==&lt;br /&gt;
&lt;br /&gt;
Items produced in the pottery shop. &lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Weight (Kg)&lt;br /&gt;
!Min produced items&lt;br /&gt;
!Max produced items&lt;br /&gt;
!Each slot completes&lt;br /&gt;
!Shop&lt;br /&gt;
!Crafting time (hours)&lt;br /&gt;
!Needed items&lt;br /&gt;
|- &lt;br /&gt;
|Brick&lt;br /&gt;
|0,5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|Pottery&lt;br /&gt;
|2&lt;br /&gt;
|4 clay_piece, 1 wood_piece&lt;br /&gt;
|- &lt;br /&gt;
|Pottery&lt;br /&gt;
|0,5&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|Pottery&lt;br /&gt;
|6&lt;br /&gt;
|4 clay_piece, 1 wood_piece&lt;br /&gt;
|- &lt;br /&gt;
|Glass bulb&lt;br /&gt;
|0,4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|100%&lt;br /&gt;
|Pottery&lt;br /&gt;
|6&lt;br /&gt;
|2 sand_heaps, 1 coal_piece&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Friedrich Habsburg</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Potter</id>
		<title>Potter</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Potter"/>
				<updated>2012-01-22T04:39:50Z</updated>
		
		<summary type="html">&lt;p&gt;Friedrich Habsburg: Created page with '==Claywork==  Items produced in the pottery shop.   {|class='hor-minimalist-a' |- !Item !Weight (Kg) !Min produced items !Max produced items !Each slot completes !Shop !Crafting …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Claywork==&lt;br /&gt;
&lt;br /&gt;
Items produced in the pottery shop. &lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Weight (Kg)&lt;br /&gt;
!Min produced items&lt;br /&gt;
!Max produced items&lt;br /&gt;
!Each slot completes&lt;br /&gt;
!Shop&lt;br /&gt;
!Crafting time (hours)&lt;br /&gt;
!Needed items&lt;br /&gt;
|- &lt;br /&gt;
|Brick&lt;br /&gt;
|0.5&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|100%&lt;br /&gt;
|Potter&lt;br /&gt;
|2&lt;br /&gt;
|4 clay_piece, 1 wood_piece&lt;br /&gt;
|- &lt;br /&gt;
|Pottery&lt;br /&gt;
|0.5&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|100%&lt;br /&gt;
|Pottery&lt;br /&gt;
|6&lt;br /&gt;
|4 clay_piece, 1 wood_piece&lt;br /&gt;
|- &lt;br /&gt;
|Glass bulb&lt;br /&gt;
|0.4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|100%&lt;br /&gt;
|Pottery&lt;br /&gt;
|6&lt;br /&gt;
|2 sand_heaps, 1 coal_piece&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Friedrich Habsburg</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Sandbox</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Sandbox"/>
				<updated>2012-01-15T02:45:13Z</updated>
		
		<summary type="html">&lt;p&gt;Friedrich Habsburg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Release Preview Parking Documentation'''&lt;br /&gt;
&lt;br /&gt;
[[en_US_Academy|The Academy]]&lt;br /&gt;
&lt;br /&gt;
[[en_US_TrainingGrounds|The Training Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Medieval Europe Laws]]&lt;br /&gt;
&lt;br /&gt;
[[Leggi di Medieval Europe]]&lt;br /&gt;
&lt;br /&gt;
[[Board Rules]]&lt;br /&gt;
&lt;br /&gt;
[[it_IT_RPGuidelines]]&lt;br /&gt;
&lt;br /&gt;
[[Sunchaser Sandbox]]&lt;/div&gt;</summary>
		<author><name>Friedrich Habsburg</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Clothes</id>
		<title>Clothes</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Clothes"/>
				<updated>2012-01-12T00:04:45Z</updated>
		
		<summary type="html">&lt;p&gt;Friedrich Habsburg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Clothes=&lt;br /&gt;
&lt;br /&gt;
Clothes in Medieval Europe are important because without them, a player can lose Charisma points or being unable to access some functions.&lt;br /&gt;
&lt;br /&gt;
==Coloring Clothes==&lt;br /&gt;
Some clothes can be colored with a Dye Bowl. To color clothes, right click on them, choose 'Dye' option and choose the color.&lt;br /&gt;
&lt;br /&gt;
==Charisma Malus==&lt;br /&gt;
A character that doesn't wear clothes will get some penalties in Charisma attribute. See [[En_US_Carisma_Bonus_Malus|Carisma Modifiers]] for details.&lt;br /&gt;
&lt;br /&gt;
==Accessing structures==&lt;br /&gt;
A character with a role (that controls a structure), will need to wear clothes on torso, legs and feets in order to access the structure. Additionally, the clothes must be of quality (no rags are allowed)&lt;br /&gt;
&lt;br /&gt;
A character that has no Government or Religious role in ME and is naked, won't be able to access some structures (market and tavern), To access them the torso and legs needs to be covered, even in rags.&lt;br /&gt;
&lt;br /&gt;
==Duration==&lt;br /&gt;
Clothes wears off every day:&lt;br /&gt;
&lt;br /&gt;
* Rags wear off 2%/day&lt;br /&gt;
* Armors wear off 0.5%/day&lt;br /&gt;
* Normal clothes wear off 1%/day&lt;br /&gt;
&lt;br /&gt;
==Clothes List==&lt;br /&gt;
&lt;br /&gt;
Clothes and items produced in the tailor shop. &lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Weight (Kg)&lt;br /&gt;
!Min produced items&lt;br /&gt;
!Max produced items&lt;br /&gt;
!Sex&lt;br /&gt;
!Each slot completes&lt;br /&gt;
!Shop&lt;br /&gt;
!Crafting time (hours)&lt;br /&gt;
!Needed items&lt;br /&gt;
|- &lt;br /&gt;
|Boots&lt;br /&gt;
|0,8&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|*&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|6&lt;br /&gt;
|4 leather_piece&lt;br /&gt;
|- &lt;br /&gt;
|Fishing Net&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|*&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|5&lt;br /&gt;
|35 linen_yarn&lt;br /&gt;
|- &lt;br /&gt;
|Female Hat&lt;br /&gt;
|0,1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Female&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|4&lt;br /&gt;
|10 cotton_yarn&lt;br /&gt;
|- &lt;br /&gt;
|Male Hat&lt;br /&gt;
|0,1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Male&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|4&lt;br /&gt;
|10 cotton_yarn&lt;br /&gt;
|- &lt;br /&gt;
|Hood&lt;br /&gt;
|0,1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|*&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|4&lt;br /&gt;
|10 wool_yarn&lt;br /&gt;
|- &lt;br /&gt;
|Hose&lt;br /&gt;
|0,2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Male&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|4&lt;br /&gt;
|10 linen_yarn&lt;br /&gt;
|- &lt;br /&gt;
|Hose (Striped)&lt;br /&gt;
|0,15&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Male&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|4&lt;br /&gt;
|12 cotton_yarn&lt;br /&gt;
|- &lt;br /&gt;
|Leather Trousers&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|*&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|4&lt;br /&gt;
|6 leather_piece&lt;br /&gt;
|- &lt;br /&gt;
|Strong Leather Trousers&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|*&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|4&lt;br /&gt;
|3 iron_piece, 6 leather_piece&lt;br /&gt;
|- &lt;br /&gt;
|Mantis&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|*&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|5&lt;br /&gt;
|1 wood_piece, 1 leather_piece&lt;br /&gt;
|- &lt;br /&gt;
|Mitra&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|*&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|4&lt;br /&gt;
|3 cotton_yarn, 50 silk_yarn&lt;br /&gt;
|- &lt;br /&gt;
|Noble Robe&lt;br /&gt;
|0,18&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Female&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|4&lt;br /&gt;
|6 cotton_yarn, 10 silk_yarn&lt;br /&gt;
|- &lt;br /&gt;
|Common Robe&lt;br /&gt;
|0,2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|*&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|4&lt;br /&gt;
|10 wool_yarn, 6 cotton_yarn&lt;br /&gt;
|- &lt;br /&gt;
|Male Shirt&lt;br /&gt;
|0,1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Male&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|5&lt;br /&gt;
|10 linen_yarn&lt;br /&gt;
|- &lt;br /&gt;
|Male Sylk Shirt&lt;br /&gt;
|0,08&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Male&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|6&lt;br /&gt;
|20 silk_yarn&lt;br /&gt;
|- &lt;br /&gt;
|Female Shoes&lt;br /&gt;
|0,35&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Female&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|4&lt;br /&gt;
|3 leather_piece&lt;br /&gt;
|- &lt;br /&gt;
|Male Shoes&lt;br /&gt;
|0,4&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Male&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|4&lt;br /&gt;
|3 leather_piece&lt;br /&gt;
|- &lt;br /&gt;
|Bishop Tunic&lt;br /&gt;
|3,5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|*&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|7&lt;br /&gt;
|9 wool_yarn, 9 wool_yarn, 12 cotton_yarn&lt;br /&gt;
|- &lt;br /&gt;
|Cardinal Tunic&lt;br /&gt;
|3,5&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|*&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|7&lt;br /&gt;
|9 wool_yarn, 9 wool_yarn, 12 cotton_yarn&lt;br /&gt;
|- &lt;br /&gt;
|Pope Tunic&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|*&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|9&lt;br /&gt;
|10 wool_yarn, 10 wool_yarn, 15 cotton_yarn&lt;br /&gt;
|- &lt;br /&gt;
|Priest Tunic&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|*&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|6&lt;br /&gt;
|10 cotton_yarn, 10 cotton_yarn, 20 silk_yarn&lt;br /&gt;
|- &lt;br /&gt;
|Veil&lt;br /&gt;
|0,06&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Female&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|4&lt;br /&gt;
|20 silk_yarn, 20 silk_yarn, 6 linen_yarn&lt;br /&gt;
|- &lt;br /&gt;
|Shirt (Rags)&lt;br /&gt;
|0,02&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Male&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|3&lt;br /&gt;
|2 linen yarns&lt;br /&gt;
|- &lt;br /&gt;
|Trousers (Rags)&lt;br /&gt;
|0,02&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Male&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|3&lt;br /&gt;
|3 linen yarns&lt;br /&gt;
|-&lt;br /&gt;
|Robe (Rags)&lt;br /&gt;
|0,02&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Female&lt;br /&gt;
|100%&lt;br /&gt;
|Tailor&lt;br /&gt;
|3&lt;br /&gt;
|5 linen yarns&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Friedrich Habsburg</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Sandbox</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Sandbox"/>
				<updated>2012-01-07T11:46:40Z</updated>
		
		<summary type="html">&lt;p&gt;Friedrich Habsburg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Release Preview Parking Documentation'''&lt;br /&gt;
&lt;br /&gt;
[[En_US_Item_Overview|Item Overview Page]]&lt;br /&gt;
&lt;br /&gt;
[[en_US_Academy|The Academy]]&lt;br /&gt;
&lt;br /&gt;
[[en_US_TrainingGrounds|The Training Grounds]]&lt;br /&gt;
&lt;br /&gt;
[[Medieval Europe Laws]]&lt;br /&gt;
&lt;br /&gt;
[[Leggi di Medieval Europe]]&lt;br /&gt;
&lt;br /&gt;
[[Board Rules]]&lt;br /&gt;
&lt;br /&gt;
[[it_IT_RPGuidelines]]&lt;br /&gt;
&lt;br /&gt;
[[Sunchaser Sandbox]]&lt;/div&gt;</summary>
		<author><name>Friedrich Habsburg</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Basic_Resources</id>
		<title>Basic Resources</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Basic_Resources"/>
				<updated>2012-01-05T13:21:00Z</updated>
		
		<summary type="html">&lt;p&gt;Friedrich Habsburg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Resources Production Table ==&lt;br /&gt;
&lt;br /&gt;
Table for resources gathered with the actions: dig, search, chop wood:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Needed tool&lt;br /&gt;
!Time (hours)&lt;br /&gt;
!Delta glut&lt;br /&gt;
!Delta energy&lt;br /&gt;
!Range min&lt;br /&gt;
!Range max&lt;br /&gt;
!Strength multiplier&lt;br /&gt;
!Intelligence multiplier&lt;br /&gt;
!Dexterity multiplier&lt;br /&gt;
!Const multiplier&lt;br /&gt;
!Range min&lt;br /&gt;
!Range max&lt;br /&gt;
!Avg production (stats=10)&lt;br /&gt;
|- &lt;br /&gt;
|Iron&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,55&lt;br /&gt;
|0,7&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|- &lt;br /&gt;
|Gold&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,015&lt;br /&gt;
|0,04&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|Stone&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,5&lt;br /&gt;
|0,65&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|- &lt;br /&gt;
|Coal&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,35&lt;br /&gt;
|0,5&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|9&lt;br /&gt;
|- &lt;br /&gt;
|Sand&lt;br /&gt;
|Shovel&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,35&lt;br /&gt;
|0,5&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|9&lt;br /&gt;
|- &lt;br /&gt;
|Salt&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,3&lt;br /&gt;
|0,5&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|- &lt;br /&gt;
|Clay&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,45&lt;br /&gt;
|0,6&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|- &lt;br /&gt;
|Fish&lt;br /&gt;
|Fish net&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,09&lt;br /&gt;
|0,15&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|- &lt;br /&gt;
|Wood&lt;br /&gt;
|Handaxe&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|0,5&lt;br /&gt;
|0,65&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|- &lt;br /&gt;
|Medicinal mushrooms&lt;br /&gt;
|None&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|14%&lt;br /&gt;
|0,25&lt;br /&gt;
|0,4&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|- &lt;br /&gt;
|Mandragora&lt;br /&gt;
|None&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|14%&lt;br /&gt;
|0,025&lt;br /&gt;
|0,04&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Explanation===&lt;br /&gt;
&lt;br /&gt;
If there is 1 in Strenght multiplier, it means that the chance is affected by Strength. Let's take as an example a player with Strength '''10''' and Const '''10''' that wants to dig Iron. &lt;br /&gt;
&lt;br /&gt;
   Min items: ((strength + consts) * Range min / Balancing factor )&lt;br /&gt;
   Max items: ((strength + consts) * Range max / Balancing factor )&lt;br /&gt;
   Items = random( min, max)&lt;br /&gt;
&lt;br /&gt;
Min Items: 11, Max Items: 14, Items: random (11,14)&lt;br /&gt;
&lt;br /&gt;
== Other actions Table ==&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Item&lt;br /&gt;
!Time (Hours)&lt;br /&gt;
!Delta glut&lt;br /&gt;
!Delta Energy&lt;br /&gt;
|- &lt;br /&gt;
|Slaughtering/salvaging bee hive&lt;br /&gt;
|See [[Farms|Farms]]&lt;br /&gt;
|See [[Farms|Farms]]&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|- &lt;br /&gt;
|Feeding animals&lt;br /&gt;
|See [[Farms|Farms]]&lt;br /&gt;
|See [[Farms|Farms]]&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|- &lt;br /&gt;
|Gathering&lt;br /&gt;
|See [[Farms|Farms]]&lt;br /&gt;
|See [[Farms|Farms]]&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|- &lt;br /&gt;
|Seeding/Harvesting&lt;br /&gt;
|See [[En_US_Fields|Fields]]&lt;br /&gt;
|See [[En_US_Fields|Fields]]&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|- &lt;br /&gt;
|Crafting&lt;br /&gt;
|See [[Workshops|Workshops]]&lt;br /&gt;
|See [[Workshops|Workshops]]&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|- &lt;br /&gt;
|Study&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|4% per hour&lt;br /&gt;
|10% per hour&lt;br /&gt;
|- &lt;br /&gt;
|Construct structure&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|4% per hour&lt;br /&gt;
|10% per hour&lt;br /&gt;
|- &lt;br /&gt;
|Land Traveling&lt;br /&gt;
|See [[En_US_Traveling|Traveling]]&lt;br /&gt;
|See [[En_US_Traveling|Traveling]]&lt;br /&gt;
|2% per 30 minutes&lt;br /&gt;
|4% per 30 minutes&lt;br /&gt;
|- &lt;br /&gt;
|Sea Traveling&lt;br /&gt;
|See [[En_US_Traveling|Traveling]]&lt;br /&gt;
|See [[En_US_Traveling|Traveling]]&lt;br /&gt;
|0%&lt;br /&gt;
|0%&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tools consumption==&lt;br /&gt;
&lt;br /&gt;
Tools wear off in relation to character dexterity:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Consumption (rand roll)&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt; 10&lt;br /&gt;
|from 2 to 4&lt;br /&gt;
|- &lt;br /&gt;
|10-14&lt;br /&gt;
|from 1 to 3&lt;br /&gt;
|- &lt;br /&gt;
|&amp;gt; 14&lt;br /&gt;
|from 1 to 2&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Friedrich Habsburg</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Basic_Resources</id>
		<title>Basic Resources</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Basic_Resources"/>
				<updated>2012-01-05T13:16:50Z</updated>
		
		<summary type="html">&lt;p&gt;Friedrich Habsburg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Resources Production Table ==&lt;br /&gt;
&lt;br /&gt;
Table for resources gathered with the actions: dig, search, chop wood:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Needed tool&lt;br /&gt;
!Time (hours)&lt;br /&gt;
!Delta glut&lt;br /&gt;
!Delta energy&lt;br /&gt;
!Range min&lt;br /&gt;
!Range max&lt;br /&gt;
!Strength multiplier&lt;br /&gt;
!Intelligence multiplier&lt;br /&gt;
!Dexterity multiplier&lt;br /&gt;
!Const multiplier&lt;br /&gt;
!Range min&lt;br /&gt;
!Range max&lt;br /&gt;
!Avg production (stats=10)&lt;br /&gt;
|- &lt;br /&gt;
|Iron&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,55&lt;br /&gt;
|0,7&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|- &lt;br /&gt;
|Gold&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,015&lt;br /&gt;
|0,04&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|Stone&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,5&lt;br /&gt;
|0,65&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|- &lt;br /&gt;
|Coal&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,35&lt;br /&gt;
|0,5&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|9&lt;br /&gt;
|- &lt;br /&gt;
|Sand&lt;br /&gt;
|Shovel&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,35&lt;br /&gt;
|0,5&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|9&lt;br /&gt;
|- &lt;br /&gt;
|Salt&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,3&lt;br /&gt;
|0,5&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|- &lt;br /&gt;
|Clay&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,45&lt;br /&gt;
|0,6&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|- &lt;br /&gt;
|Fish&lt;br /&gt;
|Fish net&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,09&lt;br /&gt;
|0,15&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|- &lt;br /&gt;
|Wood&lt;br /&gt;
|Handaxe&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|0,5&lt;br /&gt;
|0,65&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|- &lt;br /&gt;
|Medicinal mushrooms&lt;br /&gt;
|None&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|14%&lt;br /&gt;
|0,25&lt;br /&gt;
|0,4&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|- &lt;br /&gt;
|Mandragora&lt;br /&gt;
|None&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|14%&lt;br /&gt;
|0,025&lt;br /&gt;
|0,04&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Explanation===&lt;br /&gt;
&lt;br /&gt;
If there is 1 in Strenght multiplier, it means that the chance is affected by Strength. Let's take as an example a player with Strength '''10''' and Const '''10''' that wants to dig Iron. &lt;br /&gt;
&lt;br /&gt;
   Min items: ((strength + consts) * Range min / Balancing factor )&lt;br /&gt;
   Max items: ((strength + consts) * Range max / Balancing factor )&lt;br /&gt;
   Items = random( min, max)&lt;br /&gt;
&lt;br /&gt;
Min Items: 11, Max Items: 14, Items: random (11,14)&lt;br /&gt;
&lt;br /&gt;
== Other actions Table ==&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Item&lt;br /&gt;
!Time (Hours)&lt;br /&gt;
!Delta glut&lt;br /&gt;
!Delta Energy&lt;br /&gt;
|- &lt;br /&gt;
|Slaughtering/salvaging bee hive&lt;br /&gt;
|See [[Farms|Farms]]&lt;br /&gt;
|See [[Farms|Farms]]&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|- &lt;br /&gt;
|Feeding animals&lt;br /&gt;
|See [[Farms|Farms]]&lt;br /&gt;
|See [[Farms|Farms]]&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|- &lt;br /&gt;
|Gathering&lt;br /&gt;
|See [[Farms|Farms]]&lt;br /&gt;
|See [[Farms|Farms]]&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|- &lt;br /&gt;
|Seeding/Harvesting&lt;br /&gt;
|See [[En_US_Fields|Fields]]&lt;br /&gt;
|See [[En_US_Fields|Fields]]&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|- &lt;br /&gt;
|Crafting&lt;br /&gt;
|See [[Workshops|Workshops]]&lt;br /&gt;
|See [[Workshops|Workshops]]&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|- &lt;br /&gt;
|Study&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|4% per hour&lt;br /&gt;
|10% per hour&lt;br /&gt;
|- &lt;br /&gt;
|Construct structure&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|4% per hour&lt;br /&gt;
|10% per hour&lt;br /&gt;
|- &lt;br /&gt;
|Traveling&lt;br /&gt;
|See [[En_US_Traveling|Traveling]]&lt;br /&gt;
|See [[En_US_Traveling|Traveling]]&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tools consumption==&lt;br /&gt;
&lt;br /&gt;
Tools wear off in relation to character dexterity:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Consumption (rand roll)&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt; 10&lt;br /&gt;
|from 2 to 4&lt;br /&gt;
|- &lt;br /&gt;
|10-14&lt;br /&gt;
|from 1 to 3&lt;br /&gt;
|- &lt;br /&gt;
|&amp;gt; 14&lt;br /&gt;
|from 1 to 2&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Friedrich Habsburg</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Basic_Resources</id>
		<title>Basic Resources</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Basic_Resources"/>
				<updated>2012-01-05T13:13:44Z</updated>
		
		<summary type="html">&lt;p&gt;Friedrich Habsburg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Resources Production Table ==&lt;br /&gt;
&lt;br /&gt;
Table for resources gathered with the actions: dig, search, chop wood:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Needed tool&lt;br /&gt;
!Time (hours)&lt;br /&gt;
!Delta glut&lt;br /&gt;
!Delta energy&lt;br /&gt;
!Range min&lt;br /&gt;
!Range max&lt;br /&gt;
!Strength multiplier&lt;br /&gt;
!Intelligence multiplier&lt;br /&gt;
!Dexterity multiplier&lt;br /&gt;
!Const multiplier&lt;br /&gt;
!Range min&lt;br /&gt;
!Range max&lt;br /&gt;
!Avg production (stats=10)&lt;br /&gt;
|- &lt;br /&gt;
|Iron&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,55&lt;br /&gt;
|0,7&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|- &lt;br /&gt;
|Gold&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,015&lt;br /&gt;
|0,04&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|Stone&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,5&lt;br /&gt;
|0,65&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|- &lt;br /&gt;
|Coal&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,35&lt;br /&gt;
|0,5&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|9&lt;br /&gt;
|- &lt;br /&gt;
|Sand&lt;br /&gt;
|Shovel&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,35&lt;br /&gt;
|0,5&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|9&lt;br /&gt;
|- &lt;br /&gt;
|Salt&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,3&lt;br /&gt;
|0,5&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|- &lt;br /&gt;
|Clay&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,45&lt;br /&gt;
|0,6&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|- &lt;br /&gt;
|Fish&lt;br /&gt;
|Fish net&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,09&lt;br /&gt;
|0,15&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|- &lt;br /&gt;
|Wood&lt;br /&gt;
|Handaxe&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|0,5&lt;br /&gt;
|0,65&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|- &lt;br /&gt;
|Medicinal mushrooms&lt;br /&gt;
|None&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|14%&lt;br /&gt;
|0,25&lt;br /&gt;
|0,4&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|- &lt;br /&gt;
|Mandragora&lt;br /&gt;
|None&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|14%&lt;br /&gt;
|0,025&lt;br /&gt;
|0,04&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Explanation===&lt;br /&gt;
&lt;br /&gt;
If there is 1 in Strenght multiplier, it means that the chance is affected by Strength. Let's take as an example a player with Strength '''10''' and Const '''10''' that wants to dig Iron. &lt;br /&gt;
&lt;br /&gt;
   Min items: ((strength + consts) * Range min / Balancing factor )&lt;br /&gt;
   Max items: ((strength + consts) * Range max / Balancing factor )&lt;br /&gt;
   Items = random( min, max)&lt;br /&gt;
&lt;br /&gt;
Min Items: 11, Max Items: 14, Items: random (11,14)&lt;br /&gt;
&lt;br /&gt;
== Other actions Table ==&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Item&lt;br /&gt;
!Time (Hours)&lt;br /&gt;
!Delta glut&lt;br /&gt;
!Delta Energy&lt;br /&gt;
|- &lt;br /&gt;
|Slaughtering/salvaging bee hive&lt;br /&gt;
|See [[En_US_Farms|Farms]]&lt;br /&gt;
|See [[En_US_Farms|Farms]]&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|- &lt;br /&gt;
|Feeding animals&lt;br /&gt;
|See [[En_US_Farms|Farms]]&lt;br /&gt;
|See [[En_US_Farms|Farms]]&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|- &lt;br /&gt;
|Gathering&lt;br /&gt;
|See [[En_US_Farms|Farms]]&lt;br /&gt;
|See [[En_US_Farms|Farms]]&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|- &lt;br /&gt;
|Seeding/Harvesting&lt;br /&gt;
|See [[En_US_Fields|Fields]]&lt;br /&gt;
|See [[En_US_Fields|Fields]]&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|- &lt;br /&gt;
|Crafting&lt;br /&gt;
|See [[Workshops|Workshops]]&lt;br /&gt;
|See [[Workshops|Workshops]]&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|- &lt;br /&gt;
|Study&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|4% per hour&lt;br /&gt;
|10% per hour&lt;br /&gt;
|- &lt;br /&gt;
|Construct structure&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|4% per hour&lt;br /&gt;
|10% per hour&lt;br /&gt;
|- &lt;br /&gt;
|Traveling&lt;br /&gt;
|See [[En_US_Traveling|Traveling]]&lt;br /&gt;
|See [[En_US_Traveling|Traveling]]&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tools consumption==&lt;br /&gt;
&lt;br /&gt;
Tools wear off in relation to character dexterity:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Consumption (rand roll)&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt; 10&lt;br /&gt;
|from 2 to 4&lt;br /&gt;
|- &lt;br /&gt;
|10-14&lt;br /&gt;
|from 1 to 3&lt;br /&gt;
|- &lt;br /&gt;
|&amp;gt; 14&lt;br /&gt;
|from 1 to 2&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Friedrich Habsburg</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Traveling</id>
		<title>Traveling</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Traveling"/>
				<updated>2012-01-05T13:10:37Z</updated>
		
		<summary type="html">&lt;p&gt;Friedrich Habsburg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Traveling in Medieval Europe=&lt;br /&gt;
&lt;br /&gt;
==The Map==&lt;br /&gt;
&lt;br /&gt;
You can travel in Medieval Europe with the use of the [[en_US_Map|Map]]&lt;br /&gt;
&lt;br /&gt;
==Traveling by land==&lt;br /&gt;
&lt;br /&gt;
Movements are possible only between adjacent regions. Premium accounts or characters with a ''Clearance permit'' will be able to use the ''Fast-track Net'' and so moving between non-adjacent regions.&lt;br /&gt;
&lt;br /&gt;
The standard travel time to move from one region to the adjacent one will be 1 hour. Time can be increased depending on the two regions terrain type:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!From&lt;br /&gt;
!To&lt;br /&gt;
!Time x 1h&lt;br /&gt;
|- &lt;br /&gt;
|Flat&lt;br /&gt;
|Flat&lt;br /&gt;
|1x&lt;br /&gt;
|- &lt;br /&gt;
|Flat&lt;br /&gt;
|Hilly&lt;br /&gt;
|1,2x&lt;br /&gt;
|- &lt;br /&gt;
|Flat&lt;br /&gt;
|Mountainous&lt;br /&gt;
|1,5x&lt;br /&gt;
|- &lt;br /&gt;
|Hilly&lt;br /&gt;
|Flat&lt;br /&gt;
|1,2x&lt;br /&gt;
|- &lt;br /&gt;
|Hilly&lt;br /&gt;
|Hilly&lt;br /&gt;
|1,4x&lt;br /&gt;
|- &lt;br /&gt;
|Hilly&lt;br /&gt;
|Mountainous&lt;br /&gt;
|1,7x&lt;br /&gt;
|- &lt;br /&gt;
|Mountainous&lt;br /&gt;
|Flat&lt;br /&gt;
|1,5x&lt;br /&gt;
|- &lt;br /&gt;
|Mountainous&lt;br /&gt;
|Hilly&lt;br /&gt;
|1,7x&lt;br /&gt;
|- &lt;br /&gt;
|Mountainous&lt;br /&gt;
|Mountainous&lt;br /&gt;
|2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traveling by sea==&lt;br /&gt;
&lt;br /&gt;
To access a Sea region from Land the region must have an Harbor. When traveling by sea, it will be possible to move only between adjacent regions even with a ''Clearance Permit''. It will be possible to land only where an harbor exists. &lt;br /&gt;
&lt;br /&gt;
Standard travel time between Sea regions is 1 hour.&lt;br /&gt;
&lt;br /&gt;
==Penalties==&lt;br /&gt;
&lt;br /&gt;
===-Lack of Shoes-===&lt;br /&gt;
&lt;br /&gt;
Appliable to: '''Land travel'''&lt;br /&gt;
&lt;br /&gt;
Avoid it with: '''Horse bonus, Noble status, wear shoes/boots'''&lt;br /&gt;
&lt;br /&gt;
A penalty will be applied to travel time if the character doesn't wear shoes or boots. A penalty of 50% will be added on travel time. On top to the normal wear off rate (1% a day), shoes will wear off when walking:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Minutes&lt;br /&gt;
!Wear off %&lt;br /&gt;
|- &lt;br /&gt;
|60&lt;br /&gt;
|0,6&lt;br /&gt;
|- &lt;br /&gt;
|90&lt;br /&gt;
|0,9&lt;br /&gt;
|- &lt;br /&gt;
|120&lt;br /&gt;
|1,2&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===-Too much weight-===&lt;br /&gt;
&lt;br /&gt;
Appliable to: '''Land and Sea travel'''&lt;br /&gt;
&lt;br /&gt;
Avoid it with: '''Carry less items or buy a cart'''&lt;br /&gt;
&lt;br /&gt;
If a char is traveling carrying more weight than he can (See [[En_US_Transporting_Items|Transporting items]] for details), the following penalties will be applied:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='normalbox'&amp;gt;&lt;br /&gt;
* Land: 10% is added to time travel for each 5 Kg in excess&lt;br /&gt;
* Sea:  10% is added to time travel for each 10 Kg in excess&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===-Lack of Energy and Glut-===&lt;br /&gt;
&lt;br /&gt;
Appliable to: '''Land Travel'''&lt;br /&gt;
&lt;br /&gt;
Avoid it with: '''Food and sleep'''&lt;br /&gt;
&lt;br /&gt;
Traveling requires a certain amount of energy and glut, respectively 4% energy and 2% glut for each 30 minutes of travel.&lt;br /&gt;
&lt;br /&gt;
If you don't have the required levels of glut and energy you will still be able to travel but with a malus of 400% on travel time.&lt;br /&gt;
&lt;br /&gt;
===-Not enough money-===&lt;br /&gt;
&lt;br /&gt;
Appliable to: '''Sea Travel'''&lt;br /&gt;
&lt;br /&gt;
Avoid it with: '''Money'''&lt;br /&gt;
&lt;br /&gt;
Traveling by sea requires a certain amount of money. If the character doesn't have enough money, he will still be able to travel but with a penalty of 400% on travel time.&lt;br /&gt;
&lt;br /&gt;
==Bonuses==&lt;br /&gt;
&lt;br /&gt;
===-The Horse-===&lt;br /&gt;
&lt;br /&gt;
Appliable to: '''Land Travel'''&lt;br /&gt;
&lt;br /&gt;
By renting a horse, your travel time will be shortened by 50% and shoes/boots won't get the additional&lt;br /&gt;
consumption due to the character walking.&lt;br /&gt;
&lt;br /&gt;
===-Rent a Ship-===&lt;br /&gt;
&lt;br /&gt;
Appliable to: '''Sea Travel'''&lt;br /&gt;
&lt;br /&gt;
By renting a ship your sea travel will be free of charge.&lt;br /&gt;
&lt;br /&gt;
===-The Clearance Permit and the Fast Track-===&lt;br /&gt;
&lt;br /&gt;
Appliable to: '''Travel Land'''&lt;br /&gt;
&lt;br /&gt;
If a character buys a '''Clearance Permit''' or is a Noble, will be able to use a Fast-Track Route and move faster. The Fast-track linked regions can be seen on the ''Fast-Track Map'' as red lines:&lt;br /&gt;
&lt;br /&gt;
[[File:Wiki ftmap.jpg]]&lt;br /&gt;
&lt;br /&gt;
To use the fast track, go to the ''Navigational Map'' and hover on a Region that is linked to the Fast-track, and select '''Travel'''.&lt;br /&gt;
&lt;br /&gt;
===-The Noble Status-===&lt;br /&gt;
&lt;br /&gt;
Appliable to: '''Land travel, Sea travel'''&lt;br /&gt;
&lt;br /&gt;
By getting a noble status you will have the following bonus included:&lt;br /&gt;
&lt;br /&gt;
* Horse&lt;br /&gt;
* Clearance Permit&lt;br /&gt;
* Rent a ship&lt;/div&gt;</summary>
		<author><name>Friedrich Habsburg</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Basic_Resources</id>
		<title>Basic Resources</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Basic_Resources"/>
				<updated>2012-01-05T13:05:57Z</updated>
		
		<summary type="html">&lt;p&gt;Friedrich Habsburg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic Resources Production Table ==&lt;br /&gt;
&lt;br /&gt;
Table for resources gathered with the actions: dig, search, chop wood:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Item&lt;br /&gt;
!Needed tool&lt;br /&gt;
!Time (hours)&lt;br /&gt;
!Delta glut&lt;br /&gt;
!Delta energy&lt;br /&gt;
!Range min&lt;br /&gt;
!Range max&lt;br /&gt;
!Strength multiplier&lt;br /&gt;
!Intelligence multiplier&lt;br /&gt;
!Dexterity multiplier&lt;br /&gt;
!Const multiplier&lt;br /&gt;
!Range min&lt;br /&gt;
!Range max&lt;br /&gt;
!Avg production (stats=10)&lt;br /&gt;
|- &lt;br /&gt;
|Iron&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,55&lt;br /&gt;
|0,7&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|11&lt;br /&gt;
|14&lt;br /&gt;
|13&lt;br /&gt;
|- &lt;br /&gt;
|Gold&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,015&lt;br /&gt;
|0,04&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|- &lt;br /&gt;
|Stone&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,5&lt;br /&gt;
|0,65&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|- &lt;br /&gt;
|Coal&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,35&lt;br /&gt;
|0,5&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|9&lt;br /&gt;
|- &lt;br /&gt;
|Sand&lt;br /&gt;
|Shovel&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,35&lt;br /&gt;
|0,5&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|7&lt;br /&gt;
|10&lt;br /&gt;
|9&lt;br /&gt;
|- &lt;br /&gt;
|Salt&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,3&lt;br /&gt;
|0,5&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|- &lt;br /&gt;
|Clay&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,45&lt;br /&gt;
|0,6&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|12&lt;br /&gt;
|11&lt;br /&gt;
|- &lt;br /&gt;
|Fish&lt;br /&gt;
|Fish net&lt;br /&gt;
|3&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|0,09&lt;br /&gt;
|0,15&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|- &lt;br /&gt;
|Wood&lt;br /&gt;
|Handaxe&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|0,5&lt;br /&gt;
|0,65&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|13&lt;br /&gt;
|12&lt;br /&gt;
|- &lt;br /&gt;
|Medicinal mushrooms&lt;br /&gt;
|None&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|14%&lt;br /&gt;
|0,25&lt;br /&gt;
|0,4&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|- &lt;br /&gt;
|Mandragora&lt;br /&gt;
|None&lt;br /&gt;
|3&lt;br /&gt;
|10%&lt;br /&gt;
|14%&lt;br /&gt;
|0,025&lt;br /&gt;
|0,04&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Explanation===&lt;br /&gt;
&lt;br /&gt;
If there is 1 in Strenght multiplier, it means that the chance is affected by Strength. Let's take as an example a player with Strength '''10''' and Const '''10''' that wants to dig Iron. &lt;br /&gt;
&lt;br /&gt;
   Min items: ((strength + consts) * Range min / Balancing factor )&lt;br /&gt;
   Max items: ((strength + consts) * Range max / Balancing factor )&lt;br /&gt;
   Items = random( min, max)&lt;br /&gt;
&lt;br /&gt;
Min Items: 11, Max Items: 14, Items: random (11,14)&lt;br /&gt;
&lt;br /&gt;
== Other actions Table ==&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Action&lt;br /&gt;
!Item&lt;br /&gt;
!Time (Hours)&lt;br /&gt;
!Delta glut&lt;br /&gt;
!Delta Energy&lt;br /&gt;
|- &lt;br /&gt;
|Slaughtering/salvaging bee hive&lt;br /&gt;
|See [[En_US_Farms|Farms]]&lt;br /&gt;
|See [[En_US_Farms|Farms]]&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|- &lt;br /&gt;
|Feeding animals&lt;br /&gt;
|See [[En_US_Farms|Farms]]&lt;br /&gt;
|See [[En_US_Farms|Farms]]&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|- &lt;br /&gt;
|Gathering&lt;br /&gt;
|See [[En_US_Farms|Farms]]&lt;br /&gt;
|See [[En_US_Farms|Farms]]&lt;br /&gt;
|12%&lt;br /&gt;
|24%&lt;br /&gt;
|- &lt;br /&gt;
|Seeding/Harvesting&lt;br /&gt;
|See [[En_US_Fields|Fields]]&lt;br /&gt;
|See [[En_US_Fields|Fields]]&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|- &lt;br /&gt;
|Crafting&lt;br /&gt;
|See [[Workshops|Workshops]]&lt;br /&gt;
|See [[Workshops|Workshops]]&lt;br /&gt;
|10%&lt;br /&gt;
|20%&lt;br /&gt;
|- &lt;br /&gt;
|Study&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|4% per hour&lt;br /&gt;
|10% per hour&lt;br /&gt;
|- &lt;br /&gt;
|Construct structure&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|4% per hour&lt;br /&gt;
|10% per hour&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tools consumption==&lt;br /&gt;
&lt;br /&gt;
Tools wear off in relation to character dexterity:&lt;br /&gt;
&lt;br /&gt;
{|class='hor-minimalist-a'&lt;br /&gt;
|-&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Consumption (rand roll)&lt;br /&gt;
|- &lt;br /&gt;
|&amp;lt; 10&lt;br /&gt;
|from 2 to 4&lt;br /&gt;
|- &lt;br /&gt;
|10-14&lt;br /&gt;
|from 1 to 3&lt;br /&gt;
|- &lt;br /&gt;
|&amp;gt; 14&lt;br /&gt;
|from 1 to 2&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Friedrich Habsburg</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Farm</id>
		<title>Farm</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Farm"/>
				<updated>2012-01-05T12:54:34Z</updated>
		
		<summary type="html">&lt;p&gt;Friedrich Habsburg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Farming/Breeding=&lt;br /&gt;
&lt;br /&gt;
You can buy a license for '''one or more''' farm(s) from the Castle grounds or the Small Village of your city/town. &lt;br /&gt;
Currently you can breed cows, pigs, sheeps, silkworms and bees.&lt;br /&gt;
&lt;br /&gt;
==Feeding your animals==&lt;br /&gt;
&lt;br /&gt;
You need to feed daily your animals to keep them in a good shape. The satiation of the animals goes down '''20''' points per cent per day. If the health level goes under '''80%''' there is a certain percentage that some of your animals will die.&lt;br /&gt;
&lt;br /&gt;
The life cycle of a farm is '''20''' days long. Every '''3''' days it is possible to gather some products, (milk, honey etc).&lt;br /&gt;
Starting from the '''15th''' day it is possible to ''slaughter'' the livestock or to salvage the bee hive, and get some other products.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='normalbox'&amp;gt;    &lt;br /&gt;
		&lt;br /&gt;
1. It is important is to make sure you slaughter the animals and salvage the bee hive before the '''20th''' day since after that day the    license will expire and your farm will disappear.&lt;br /&gt;
		&lt;br /&gt;
2. You will find the produced items in the breeding storage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Breeding Cows Sheet==&lt;br /&gt;
&lt;br /&gt;
* Animals: 5&lt;br /&gt;
* Needed bales of hay per head: 1&lt;br /&gt;
* Milk produced per head (every three days): 3&lt;br /&gt;
* Manure produced per head (every three days): 4&lt;br /&gt;
* Slabs of meat produced per head (when killed): 3&lt;br /&gt;
* Scraps of leather produced per head (when killed): 4&lt;br /&gt;
&lt;br /&gt;
==Breeding Sheeps Sheet==&lt;br /&gt;
&lt;br /&gt;
* Heads: 5&lt;br /&gt;
* Needed bales of hay per head: 1&lt;br /&gt;
* Milk produced per head (every three days): 2&lt;br /&gt;
* Manure produced per head (every three days): 2&lt;br /&gt;
* Slabs of meat produced per head (when killed): 2&lt;br /&gt;
* Wool yarns produced per head (when killed): 4&lt;br /&gt;
&lt;br /&gt;
==Breeding Pigs Sheet==&lt;br /&gt;
&lt;br /&gt;
* Heads: 9&lt;br /&gt;
* Needed Bales of hay per head: 1&lt;br /&gt;
* Manure produced per head (every three days): 7&lt;br /&gt;
* Slabs of meat produced per head (when killed): 12&lt;br /&gt;
&lt;br /&gt;
==Breeding Silkworms Sheet==&lt;br /&gt;
&lt;br /&gt;
* Heads: 200&lt;br /&gt;
* Needed Blueberry leaves per head: 0.1&lt;br /&gt;
* Silk yarns produced per head (when killed): 0.2&lt;br /&gt;
&lt;br /&gt;
==Breeding Bees Sheet==&lt;br /&gt;
&lt;br /&gt;
* Heads: 2000&lt;br /&gt;
* Needed flowers per head: 0.002&lt;br /&gt;
* Produced honey per head (every three days): 0.015&lt;br /&gt;
* Produced wax (when salvaging the bee hive): 0.05&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Breeding actions==&lt;br /&gt;
&lt;br /&gt;
===Feed===&lt;br /&gt;
You should feed your animals every day.&lt;br /&gt;
&lt;br /&gt;
* Time Required: 30 minutes per head (cow, sheeps and pigs), 45 seconds per head (silkworms), 1 seconds per head (bees)&lt;br /&gt;
* Requirement: none&lt;br /&gt;
* Time needed modifier: Dexterity&lt;br /&gt;
&lt;br /&gt;
===Gather===&lt;br /&gt;
It is possible to gather some animal 'products' every three days. Products can be milk, manure or honey.&lt;br /&gt;
&lt;br /&gt;
* Time required: 30 minutes per head (cows, sheep, pig), 5 seconds per head (bees)&lt;br /&gt;
* Requirement: Iron bucket (cows, sheep, pig), mantis (bees)&lt;br /&gt;
* Time needed modifier: Dexterity&lt;br /&gt;
&lt;br /&gt;
===Slaughter/Salvage===&lt;br /&gt;
&lt;br /&gt;
* Required time: 15 minutes per head (cows), 12 minutes per head (sheeps), 7 minutes per head (pigs), 45 seconds per head (silkworm), ?? seconds per head (bee)&lt;br /&gt;
* Requirement: Knife / mantis (bees)&lt;br /&gt;
* Time needed modifier: Dexterity&lt;/div&gt;</summary>
		<author><name>Friedrich Habsburg</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Farm</id>
		<title>Farm</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Farm"/>
				<updated>2012-01-05T12:52:49Z</updated>
		
		<summary type="html">&lt;p&gt;Friedrich Habsburg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Farming/Breeding=&lt;br /&gt;
&lt;br /&gt;
You can buy a license for '''one or more''' farm(s) from the Castle grounds or the Small Village of your city/town. &lt;br /&gt;
Currently you can breed cows, pigs, sheeps, silkworms and bees.&lt;br /&gt;
&lt;br /&gt;
==Feeding your animals==&lt;br /&gt;
&lt;br /&gt;
You need to feed daily your animals to keep them in a good shape. The satiation of the animals goes down '''20''' points per cent per day. If the health level goes under '''80%''' there is a certain percentage that some of your animals will die.&lt;br /&gt;
&lt;br /&gt;
The life cycle of a farm is '''20''' days long. Every '''3''' days it is possible to gather some products, (milk, honey etc).&lt;br /&gt;
Starting from the '''15th''' day it is possible to ''slaughter'' the livestock or to salvage the bee hive, and get some other products.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='normalbox'&amp;gt;    &lt;br /&gt;
		&lt;br /&gt;
1. It is important is to make sure you slaughter the animals and ssalvage the bee hive before the '''20th''' day since after that day the    license will expire and your farm will disappear.&lt;br /&gt;
		&lt;br /&gt;
2. You will find the produced items in the breeding storage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Breeding Cows Sheet==&lt;br /&gt;
&lt;br /&gt;
* Animals: 5&lt;br /&gt;
* Needed bales of hay per head: 1&lt;br /&gt;
* Milk produced per head (every three days): 3&lt;br /&gt;
* Manure produced per head (every three days): 4&lt;br /&gt;
* Slabs of meat produced per head (when killed): 3&lt;br /&gt;
* Scraps of leather produced per head (when killed): 4&lt;br /&gt;
&lt;br /&gt;
==Breeding Sheeps Sheet==&lt;br /&gt;
&lt;br /&gt;
* Heads: 5&lt;br /&gt;
* Needed bales of hay per head: 1&lt;br /&gt;
* Milk produced per head (every three days): 2&lt;br /&gt;
* Manure produced per head (every three days): 2&lt;br /&gt;
* Slabs of meat produced per head (when killed): 2&lt;br /&gt;
* Wool yarns produced per head (when killed): 4&lt;br /&gt;
&lt;br /&gt;
==Breeding Pigs Sheet==&lt;br /&gt;
&lt;br /&gt;
* Heads: 9&lt;br /&gt;
* Needed Bales of hay per head: 1&lt;br /&gt;
* Manure produced per head (every three days): 7&lt;br /&gt;
* Slabs of meat produced per head (when killed): 12&lt;br /&gt;
&lt;br /&gt;
==Breeding Silkworms Sheet==&lt;br /&gt;
&lt;br /&gt;
* Heads: 200&lt;br /&gt;
* Needed Blueberry leaves per head: 0.1&lt;br /&gt;
* Silk yarns produced per head (when killed): 0.2&lt;br /&gt;
&lt;br /&gt;
==Breeding Bees Sheet==&lt;br /&gt;
&lt;br /&gt;
* Heads: 2000&lt;br /&gt;
* Needed flowers per head: 0.002&lt;br /&gt;
* Produced honey per head (every three days): 0.015&lt;br /&gt;
* Produced wax (when salvaging the bee hive): 0.05&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Breeding actions==&lt;br /&gt;
&lt;br /&gt;
===Feed===&lt;br /&gt;
You should feed your animals every day.&lt;br /&gt;
&lt;br /&gt;
* Time Required: 30 minutes per head (cow, sheeps and pigs), 45 seconds per head (silkworms), 1 seconds per head (bees)&lt;br /&gt;
* Requirement: none&lt;br /&gt;
* Time needed modifier: Dexterity&lt;br /&gt;
&lt;br /&gt;
===Gather===&lt;br /&gt;
It is possible to gather some animal 'products' every three days. Products can be milk, manure or honey.&lt;br /&gt;
&lt;br /&gt;
* Time required: 30 minutes per head (cows, sheep, pig), 5 seconds per head (bees)&lt;br /&gt;
* Requirement: Iron bucket (cows, sheep, pig), mantis (bees)&lt;br /&gt;
* Time needed modifier: Dexterity&lt;br /&gt;
&lt;br /&gt;
===Slaughter/Salvage===&lt;br /&gt;
&lt;br /&gt;
* Required time: 15 minutes per head (cows), 12 minutes per head (sheeps), 7 minutes per head (pigs), 45 seconds per head (silkworm), ?? seconds per head (bee)&lt;br /&gt;
* Requirement: Knife / mantis (bees)&lt;br /&gt;
* Time needed modifier: Dexterity&lt;/div&gt;</summary>
		<author><name>Friedrich Habsburg</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Farm</id>
		<title>Farm</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Farm"/>
				<updated>2012-01-05T12:49:52Z</updated>
		
		<summary type="html">&lt;p&gt;Friedrich Habsburg: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Farming/Breeding=&lt;br /&gt;
&lt;br /&gt;
You can buy a license for '''one or more''' farm(s) from the Castle grounds or the Small Village of your city/town. &lt;br /&gt;
Currently you can breed cows, pigs, sheeps, silkworms and bees.&lt;br /&gt;
&lt;br /&gt;
==Feeding your animals==&lt;br /&gt;
&lt;br /&gt;
You need to feed daily your animals to keep them in a good shape. The satiation of the animals goes down '''20''' points per cent per day. If the health level goes under '''80%''' there is a certain percentage that some of your animals will die.&lt;br /&gt;
&lt;br /&gt;
The life cycle of a farm is '''20''' days long. Every '''3''' days it is possible to gather some products, (milk, honey etc).&lt;br /&gt;
Starting from the '''15th''' day it is possible to ''slaughter'' the livestock and get some other products.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class='normalbox'&amp;gt;    &lt;br /&gt;
		&lt;br /&gt;
1. It is important is to make sure you slaughter the animal before the '''20th''' day since after that day the    license will expire and your farm disappear.&lt;br /&gt;
		&lt;br /&gt;
2. You will found items in the breeding storage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Breeding Cows Sheet==&lt;br /&gt;
&lt;br /&gt;
* Animals: 5&lt;br /&gt;
* Needed bales of hay per head: 1&lt;br /&gt;
* Milk produced per head (every three days): 3&lt;br /&gt;
* Manure produced per head (every three days): 4&lt;br /&gt;
* Slabs of meat produced per head (when killed): 3&lt;br /&gt;
* Scraps of leather produced per head (when killed): 4&lt;br /&gt;
&lt;br /&gt;
==Breeding Sheeps Sheet==&lt;br /&gt;
&lt;br /&gt;
* Heads: 5&lt;br /&gt;
* Needed bales of hay per head: 1&lt;br /&gt;
* Milk produced per head (every three days): 2&lt;br /&gt;
* Manure produced per head (every three days): 2&lt;br /&gt;
* Slabs of meat produced per head (when killed): 2&lt;br /&gt;
* Wool yarns produced per head (when killed): 4&lt;br /&gt;
&lt;br /&gt;
==Breeding Pigs Sheet==&lt;br /&gt;
&lt;br /&gt;
* Heads: 9&lt;br /&gt;
* Needed Bales of hay per head: 1&lt;br /&gt;
* Manure produced per head (every three days): 7&lt;br /&gt;
* Slabs of meat produced per head (when killed): 12&lt;br /&gt;
&lt;br /&gt;
==Breeding Silkworms Sheet==&lt;br /&gt;
&lt;br /&gt;
* Heads: 200&lt;br /&gt;
* Needed Blueberry leaves per head: 0.1&lt;br /&gt;
* Silk yarns produced per head (when killed): 0.2&lt;br /&gt;
&lt;br /&gt;
==Breeding Bees Sheet==&lt;br /&gt;
&lt;br /&gt;
* Heads: 2000&lt;br /&gt;
* Needed flowers per head: 0.002&lt;br /&gt;
* Produced honey per head (every three days): 0.015&lt;br /&gt;
* Produced wax (when salvaging the bee hive): 0.05&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Breeding actions==&lt;br /&gt;
&lt;br /&gt;
===Feed===&lt;br /&gt;
You should feed your animals every day.&lt;br /&gt;
&lt;br /&gt;
* Time Required: 30 minutes per head (cow, sheeps and pigs), 45 seconds per head (silkworms), 1 seconds per head (bees)&lt;br /&gt;
* Requirement: none&lt;br /&gt;
* Time needed modifier: Dexterity&lt;br /&gt;
&lt;br /&gt;
===Gather===&lt;br /&gt;
It is possible to gather some animal 'products' every three days. Products can be milk, manure or honey.&lt;br /&gt;
&lt;br /&gt;
* Time required: 30 minutes per head (cows, sheep, pig), 5 seconds per head (bees)&lt;br /&gt;
* Requirement: Iron bucket (cows, sheep, pig), mantis (bees)&lt;br /&gt;
* Time needed modifier: Dexterity&lt;br /&gt;
&lt;br /&gt;
===Slaughter/Salvage===&lt;br /&gt;
&lt;br /&gt;
* Required time: 15 minutes per head (cows), 12 minutes per head (sheeps), 7 minutes per head (pigs), 45 seconds per head (silkworm), ?? seconds per head (bee)&lt;br /&gt;
* Requirement: Knife / mantis (bees)&lt;br /&gt;
* Time needed modifier: Dexterity&lt;/div&gt;</summary>
		<author><name>Friedrich Habsburg</name></author>	</entry>

	</feed>