<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://www.wiki.medieval-europe.eu/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.wiki.medieval-europe.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wyllam+Grimshaw</id>
		<title>Medieval Europe - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.wiki.medieval-europe.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wyllam+Grimshaw"/>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Special:Contributions/Wyllam_Grimshaw"/>
		<updated>2026-04-05T21:51:22Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.20.3</generator>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=FAQ_-_Frequently_Asked_Questions</id>
		<title>FAQ - Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=FAQ_-_Frequently_Asked_Questions"/>
				<updated>2011-06-27T04:21:34Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Original contributions were by [[Winde]]''&lt;br /&gt;
&lt;br /&gt;
'''I can't register on the forum, why?'''&lt;br /&gt;
&lt;br /&gt;
Forum account creation is automatic, and is done at the time of character creation. You should have received an email with the forum username and password. If you didn't receive any such email, please try to recover the password using the Resend Password function specifying the email address used in game registration:&lt;br /&gt;
&lt;br /&gt;
http://forum.medieval-europe.eu/index.php?action=reminder &lt;br /&gt;
&lt;br /&gt;
'''The Basics'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You've entered a new world, living in the late dark ages of medieval Europe. You must make your way through life, perhaps climbing to the top to one day enforce your will upon the world. Create new friends and become a wealthy diplomat. Or, you may take to the shadows and enforce your will another way...espionage and betrayal, manipulation and deception.&lt;br /&gt;
However, you've only just arrived in this world. How do you achieve anything, and what do you need to get there...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''What do I do?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're in a new world, do what-ever you want to do! &lt;br /&gt;
Our suggestion is that you create a role for your character and play it accordingly, this will make the game more fun and give you an idea of how to play the game and what profession to go for. eg: A holy monk of the church who opens a bakery to provide food for the children of god.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''There is no King in my kingdom, how do I become one?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's a good question, it's important that the kingdoms become active as soon as possible. Unfortunately, to avoid abuse, and to some extent a role-play feature, it costs to be crowned king. 1500 coins to be precise. If you can gather that kind of money, and there is a vacant position, go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''I have a bunch of money to start with. What should I do wiht it?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You begin the first day with just under 400 silver. It is a good idea to get a few basics in place. We suggest that you consider a hut to sleep in, a field to grow crops and a hoe and/or pickaxe for farming and mining. If your city has a forest instead of mines, a hatchet. This will give you the basic tools you will need to scratch out a living.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''I bought a field, and a seed, how do I plant it?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, like in real life, you're going to need some tools - A hoe is required to sow your field. To use the hoe, point over it and choose the '''Wear''' feature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Okay, where can I get a hoe . . . ?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot; You should look at the Marketplace in your city. Because it's still early on in the game, there may be very few who produce these items in your city, so tools may be rare to an extent and expensive too, depending on who you ask. Your local blacksmith should be able to sell you one, and if not, then you should ask on the International Market thread in the forum.&lt;br /&gt;
You may even want to consider becoming a blacksmith yourself to take advantage of any shortages and an ever-increasing demand. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''There is no bread on the market, my character is going to die!''' &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Medieval Europe has taken into consideration this possibility, and has put in place a system that allows users to obtain bread and little coin. This can be achieved by working in the prisons or the church. You will receive 1 bread and 5 coins per session.&lt;br /&gt;
You may want to consider being a baker yourself, and take advantage of the shortage and ever increasing demand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''What are the Red, Blue and Green bars for in the game?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Red bar represents your character's health. Health can be decreased through starvation and injury in combat.&lt;br /&gt;
The Blue bar represents your character's energy. Energy is decreased whenever you perform an action. You can increase energy through rest, or by eating some bread.&lt;br /&gt;
The Green bar represents your character's hunger (on an inverse scale). Hunger decreases through action, and also a little every-day. You can improve hunger by eating.&lt;br /&gt;
You can use a various ointments and potions to improve these stats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''There are no other players in my town, what should I do?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is an issue with activity and players being too widely spread at the moment, but as new players come, this won't be a problem. For now, I suggest encouraging some of your friends to play, or perhaps move to a more active city if you're unhappy with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''I tried to mine/ Chop wood, but it wouldn't let me, why?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You will need a pickaxe to mine, and a hatchet to chop wood. You must select the '''Wear''' function for the correct tool. Otherwise you will be unable to perform that action. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''I want to go away on holiday, but my character will die !'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can 'Pray and Meditate' at the church, this is similar to other game's &amp;quot;Holiday Mode&amp;quot; features. This will feed your character for you. It costs 2 coins and will last for the amount of time shown on the page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''My animals keep dying, why is this?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your animals need to eat, just like your character. They require hay, the amount of which is displayed on the Wiki. If you fail to feed them, they will die. Also...stuff happens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''How do I milk and slaughter my animals?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A bucket is required to collect milk. You may milk cows or sheep every third day.&lt;br /&gt;
A knife is required to slaughter the livestock, which produces meat. You may slaughter your livestock on the 15th day, and must do so by the end of the 20th day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''My city doesn't have a resource, this is very unfair!'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The game is very balanced with resources, every territory has some kind of resource. Some resources aren't as visible, for example: livestock or crop types, while others are more visible, like Mines and Forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''How do I buy a hut, field, workshop or farm ?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This can all be done by looking at the options available in the '''Castle''' menu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''How do I make money?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Producing goods to sell on the market is the main way of making money. Trading from city to city is another good option. Working in the church or prison is also a way to both make new money and gain a loaf of bread.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''What is &amp;quot;new money&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Money that didn't exist before you earned it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''How do I buy new clothes?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your city may have a tailor selling clothes in the Marketplace. There will be an exciting new dressing system coming later on, this will put the spotlight on the tailor profession. Contact a tailor to buy some clothes.&lt;br /&gt;
You may want to consider being a tailor to take advantage of market needs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''I bought 100 seeds for my field, why can't I plant them all ?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This -should- be made more clear, as I made this mistake at first. A field only requires 1 seed, unfortunately your purchase is non-refundable, however, you will have 100 harvests worth of seeds. If you're producing wheat, this means 300 wheat  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''I donated something by mistake, how do I get it back?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unfortunately, the only option you have is to ask the person for it back and explain that you did it by accident. Most of the players are very kind hearted and welcoming, and this ''is'' the late dark ages, so I should expect them to respond warmly and with open arms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''What is the &amp;quot;Condition&amp;quot; of my equipment?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This refers to the physical condition it is in currently, 100% being the best condition and 0% being broken. The attributes of the equipment, clothing or armour, will decrease as the condition falls. &lt;br /&gt;
The condition will fall through use in functions.&lt;br /&gt;
&lt;br /&gt;
'''I started creating a hoe, but I pressed &amp;quot;cancel&amp;quot; because I wanted to make a hatchet instead, but my items have gone now!?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cancelling any production action will cause your materials to be lost. ''Think very carefully before you do this.'' &amp;quot;&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=FAQ_-_Frequently_Asked_Questions</id>
		<title>FAQ - Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=FAQ_-_Frequently_Asked_Questions"/>
				<updated>2011-06-27T04:15:52Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Contribution by [[Winde]]''&lt;br /&gt;
&lt;br /&gt;
'''I can't register on the forum, why?'''&lt;br /&gt;
&lt;br /&gt;
Forum account creation is automatic, and is done at the time of character creation. You should have received an email with the forum username and password. If you didn't receive any such email, please try to recover the password using the Resend Password function specifying the email address used in game registration:&lt;br /&gt;
&lt;br /&gt;
http://forum.medieval-europe.eu/index.php?action=reminder &lt;br /&gt;
&lt;br /&gt;
'''The Basics'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You've entered a new world, living in the late dark ages of medieval Europe. You must make your way through life, perhaps climbing to the top to one day enforce your will upon the world. Create new friends and become a wealthy diplomat. Or, you may take to the shadows and enforce your will another way...espionage and betrayal, manipulation and deception. However, you've only just arrived in this world. How do you achieve anything, and what do you need to get there...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''What do I do?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're in a new world, do what-ever you want to do! &lt;br /&gt;
Our suggestion is that you create a role for your character and play it accordingly, this will make the game more fun and give you an idea of how to play the game and what profession to go for. eg: A holy monk of the church who opens a bakery to provide food for the children of god.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''There is no King in my kingdom, how do I become one?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's a good question, it's important that the kingdoms become active as soon as possible. Unfortunately, to avoid abuse, and to some extent a role-play feature, it costs to be crowned king. 1500 coins to be precise. If you can gather that kind of money, and there is a vacant position, go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''I have a bunch of money to start with. What should I do wiht it?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You begin the first day with just under 400 silver. It is a good idea to get a few basics in place. We suggest that you consider a hut to sleep in, a field to grow crops and a hoe and/or pickaxe for farming and mining. If your city has a forest instead of mines, a hatchet. This will give you the basic tools you will need to scratch out a living.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''I bought a field, and a seed, how do I plant it?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, like in real life, you're going to need some tools - A hoe is required to sow your field. To use the hoe, point over it and choose the '''Wear''' feature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Okay, where can I get a hoe . . . ?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot; You should look at the Marketplace in your city. Because it's still early on in the game, there may be very few who produce these items in your city, so tools may be rare to an extent and expensive too, depending on who you ask. Your local blacksmith should be able to sell you one, and if not, then you should ask on the International Market thread here.&lt;br /&gt;
You may even want to consider becoming a blacksmith yourself to take advantage of any shortages and an ever-increasing demand. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''There is no bread on the market, my character is going to die!''' &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Medieval Europe has taken into consideration this possibility, and has put in place a system that allows users to obtain bread and little coin. This can be achieved by working in the prisons or the church. You will receive 1 bread and 5 coins per session.&lt;br /&gt;
You may want to consider being a baker yourself, and take advantage of the shortage and ever increasing demand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''What are the Red, Blue and Green bars for in the game?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Red bar represents your character's health. Health can be decreased through starvation and injury in combat.&lt;br /&gt;
The Blue bar represents your character's energy. Energy is decreased whenever you perform an action. You can increase energy through rest, or by eating some bread.&lt;br /&gt;
The Green bar represents your character's hunger (on an inverse scale). Hunger decreases through action, and also a little every-day. You can improve hunger by eating.&lt;br /&gt;
You can use a various ointments and potions to improve these stats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''There are no other players in my town, what should I do?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is an issue with activity and players being too widely spread at the moment, but as new players come, this won't be a problem. For now, I suggest encouraging some of your friends to play, or perhaps move to a more active city if you're unhappy with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''I tried to mine/ Chop wood, but it wouldn't let me, why?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You will need a pickaxe to mine, and a hatchet to chop wood. You must select the '''Wear''' function for the correct tool. Otherwise you will be unable to perform that action. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''I want to go away on holiday, but my character will die !'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can 'Pray and Meditate' at the church, this is similar to other game's &amp;quot;Holiday Mode&amp;quot; features. This will feed your character for you. It costs 2 coins and will last for the amount of time shown on the page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''My animals keep dying, why is this?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your animals need to eat, just like your character. They require hay, the amount of which is displayed on the Wiki. If you fail to feed them, they will die. Also...stuff happens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''How do I milk and slaughter my animals?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A bucket is required to collect milk. You may milk cows or sheep every third day.&lt;br /&gt;
A knife is required to slaughter the livestock, which produces meat. You may slaughter your livestock on the 15th day, and must do so by the end of the 20th day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''My city doesn't have a resource, this is very unfair!'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The game is very balanced with resources, every territory has some kind of resource. Some resources aren't as visible, for example: livestock or crop types, while others are more visible, like Mines and Forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''How do I buy a hut, field, workshop or farm ?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This can all be done by looking at the options available in the '''Castle''' menu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''How do I make money?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Producing goods to sell on the market is the main way of making money. Trading from city to city is another good option. Working in the church or prison is also a way to both make new money and gain a loaf of bread.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''What is &amp;quot;new money&amp;quot;?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Money that didn't exist before you earned it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''How do I buy new clothes?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your city may have a tailor selling clothes in the Marketplace. There will be an exciting new dressing system coming later on, this will put the spotlight on the tailor profession. Contact a tailor to buy some clothes.&lt;br /&gt;
You may want to consider being a tailor to take advantage of market needs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''I bought 100 seeds for my field, why can't I plant them all ?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This -should- be made more clear, as I made this mistake at first. A field only requires 1 seed, unfortunately your purchase is non-refundable, however, you will have 100 harvests worth of seeds. If you're producing wheat, this means 300 wheat  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''I donated something by mistake, how do I get it back?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unfortunately, the only option you have is to ask the person for it back and explain that you did it by accident. Most of the players are very kind hearted and welcoming, and this ''is'' the late dark ages, so I should expect them to respond warmly and with open arms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''What is the &amp;quot;Condition&amp;quot; of my equipment?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This refers to the physical condition it is in currently, 100% being the best condition and 0% being broken. The attributes of the equipment, clothing or armour, will decrease as the condition falls. &lt;br /&gt;
The condition will fall through use in functions.&lt;br /&gt;
&lt;br /&gt;
'''I started creating a hoe, but I pressed &amp;quot;cancel&amp;quot; because I wanted to make a hatchet instead, but my items have gone now!?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cancelling any production action will cause your materials to be lost. ''Think very carefully before you do this.'' &amp;quot;&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=FAQ_-_Frequently_Asked_Questions</id>
		<title>FAQ - Frequently Asked Questions</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=FAQ_-_Frequently_Asked_Questions"/>
				<updated>2011-06-27T03:48:24Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Contribution by [[Winde]]''&lt;br /&gt;
&lt;br /&gt;
'''I can't register on forum, why?'''&lt;br /&gt;
&lt;br /&gt;
Forum account creation is automatic, and is done at the time of character creation. You should have received an email with the forum username and password. If you didn't receive any such email, please try to recover the password using the Resend Password function specifying the email address used in game registration:&lt;br /&gt;
&lt;br /&gt;
http://forum.medieval-europe.eu/index.php?action=reminder &lt;br /&gt;
&lt;br /&gt;
'''The Basics'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You've entered a new world, living in the late dark ages of medieval Europe. You must make your way through life, perhaps climbing to the top to one day enforce your will upon the world. Create new friends and become a wealthy diplomat. Or, you may take to the shadows and enforce your will another way...espionage and betrayal, manipulation and deception. However, you've only just arrived in this world. How do you achieve anything, and what do you need to get there...?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''What do I do?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're in a new world, do what-ever you want to do! &lt;br /&gt;
Our suggestion is that you create a role for your character and play it accordingly, this will make the game more fun and give you an idea of how to play the game and what profession to go for. eg: A holy monk of the church who opens a bakery to provide food for the children of god.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''There is no King in my kingdom, how do I become one?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That's a good question, it's important that the kingdoms become active as soon as possible. Unfortunately, to avoid abuse, and to some extent a role-play feature, it costs to be crowned king. 1500 coins to be precise. If you can gather that kind of money, and there is a vacant position, go for it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''I bought a field, and a seed, how do I plant it?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, like in real life, you're going to need some tools - A hoe is required to sow your field. To use the hoe, point over it and choose the '''Wear''' feature.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Okay, where can I get a hoe . . . ?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot; You should look at the Marketplace in your city. Because it's early on in the game, there may be very few who produce these items in your city, so tools may be rare to an extent and expensive too, depending on who you ask. Your local blacksmith should be able to sell you one, and if not, then you should ask on the International Market thread here.&lt;br /&gt;
You may even want to consider becoming a blacksmith yourself to take advantage of any shortages and an ever-increasing demand. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''There is no bread on the market, my character is going to die!''' &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Medieval Europe has taken into consideration this aspect and has put in place a system that allows users to obtain bread and little coin. This can be achieved by working in the prisons or the church. You will receive 1 bread and 5 coins.&lt;br /&gt;
You may want to consider being a baker yourself and taking advantage of the shortage and ever increasing demand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''What are the Red, Blue and Green bars for in the game?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Red bar represents your character's health. Health can be decreased through starvation.&lt;br /&gt;
The Blue bar represents your character's energy. Energy is decreased whenever you perform an action.&lt;br /&gt;
The Green bar represents your character's hunger (on an inverse scale). Hunger decreases through action, and also a little every-day.&lt;br /&gt;
You can use a Health Ointment to increase health. Rest to increase energy and Eat to improve hunger.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''There are no other players in my town, what should I do?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There is an issue with activity and players being too widely spread at the moment, but as new players come, this won't be a problem. For now, I suggest encouraging some of your friends to play, or perhaps move to a more active city if you're unhappy with that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''I tried to mine/ Chop wood, but it wouldn't let me, why?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You will need a pickaxe to mine, and a hatchet to chop wood. You must select the '''Wear''' function for the correct tool. Otherwise you will be unable to perform that action. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''I want to go away on holiday, but my character will die !'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You can 'Pray and Meditate' at the church, this is similar to other games &amp;quot;holiday mode&amp;quot; features, this will feed your character for you, it costs 2 coins and will last for the amount of time shown on the page.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''My animals keep dying, why is this?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your animals need to eat, just like your character. They require hay, the amount of which is displayed on the Wiki. If you fail to feed them, they will die. Also, stuff happens.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''How do I milk/slaughter my animals?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A bucket is required to collect milk. A knife is required to slaughter the livestock, which produces meat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''My city doesn't have a resource, this is very unfair!'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The game is very balanced with resources, to encourage interaction between players and kingdoms. Some resources aren't as visible, for example: Breeding advantages, while others are more visible, like Mines and forests.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''How do I buy a field/workshop/farm ?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This can all be done by looking at the options available in the '''Castle''' menu.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''How do I make money?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Producing goods to sell on the market is the main way of making money. Trading from city to city is another good option. Working in the church or prison is also a way to both make money and gain a loaf of bread.&lt;br /&gt;
&lt;br /&gt;
'''How do I buy new clothes?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Your city may have a tailor selling clothes in the Marketplace. There will be an exciting new dressing system coming later on, this will put the spotlight on the tailor profession. Contact a tailor to buy some clothes.&lt;br /&gt;
You may want to consider being a tailor to take advantage of market needs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''I bought 100 seeds for my field, why can't I plant them all ?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This -should- be made more clear, as I made this mistake at first. A field only requires 1 seed, unfortunately your purchase is non-refundable, however, you will have 100 harvests worth of seeds. If you're producing wheat, this means 300 wheat  &amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''I donated something by mistake, how do I get it back?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unfortunately, the only option you have is to ask the person for it back and explain that you did it by accident. Most of the players are very kind hearted and welcoming, and this ''is'' the late dark ages, so I should expect them to respond warmly and with open arms. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''What is the &amp;quot;Condition&amp;quot; of my equipment?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This refers to the physical condition it is in currently, 100% being the best condition and 0% being broken. The attributes of the equipment, clothing or armour, will decrease as the condition falls. &lt;br /&gt;
The condition will fall through use in functions.&lt;br /&gt;
&lt;br /&gt;
'''I started creating a hoe, but I pressed &amp;quot;cancel&amp;quot; because I wanted to make a hatchet instead, but my items have gone now!?'''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cancelling any production action will cause your materials to be lost. ''Think very carefully before you do this.'' &amp;quot;&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Talk:En_US_TrainingGrounds</id>
		<title>Talk:En US TrainingGrounds</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Talk:En_US_TrainingGrounds"/>
				<updated>2011-06-25T13:39:57Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does the King and/or Vassal and/or anyone else have access to the private menu to the training ground. Or the Acacemy for that matter. Or all public buildings in a city?&lt;br /&gt;
&lt;br /&gt;
I will use the same language as the Academy for this structure's descriptions. I suggest the term Gymnasium for Weights. Unless you have a progession of titles already thought out. It is more romantic.&lt;br /&gt;
Which is ironically real and really ironic.&lt;br /&gt;
&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
Please use the forum section http://forum.medieval-europe.eu/index.php/board,181.0.html for ask this, so all players can give their opinion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
I don't want opinions. I want facts. I don't care about the debate here, only in the job of transcribing facts about the game itself. If someone wants to debate the ability of a king in this historical period to enter any building in his kingdom, that is fine. But it does nothing to alter the wiki until it is in the code. I am just interested in what the code allows on this one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Question: Is the Wooden Dummy used in anyway when a session is cancelled?&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=En_US_TrainingGrounds</id>
		<title>En US TrainingGrounds</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=En_US_TrainingGrounds"/>
				<updated>2011-06-24T00:50:56Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: /* Manage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Training Grounds=&lt;br /&gt;
&lt;br /&gt;
The Training Grounds will have the following public links:&lt;br /&gt;
&lt;br /&gt;
* Donate&lt;br /&gt;
* Info&lt;br /&gt;
* Train&lt;br /&gt;
&lt;br /&gt;
The Training Grounds will have the following private links:&lt;br /&gt;
&lt;br /&gt;
* Inventory&lt;br /&gt;
* Manage&lt;br /&gt;
&lt;br /&gt;
==Donate==&lt;br /&gt;
This function allows characters to donate money or items to the structure.&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
Here it will be possible to view general statistics on the building's contributions. This page will also be a Monument of Gratitude to the players who built the structure.&lt;br /&gt;
&lt;br /&gt;
==Train==&lt;br /&gt;
&lt;br /&gt;
With a level  1 Training Grounds, three general courses will be available: &lt;br /&gt;
&lt;br /&gt;
* '''Battle techniques-Power''': increases strength&lt;br /&gt;
* '''Battle techniques-Agility''': increase dexterity&lt;br /&gt;
* '''Gymnasium''': increase constitution&lt;br /&gt;
&lt;br /&gt;
Each course has '''20''' levels that will raise the related stat to the next higher level than the student's current one. &lt;br /&gt;
&lt;br /&gt;
Example: If a character has strength '''14''', he will be able to attend the course '''Battle Techniques''' Level '''15'''. &lt;br /&gt;
&lt;br /&gt;
Training action is in blocks of '''3''' hours and takes '''3''' glut per hour, and '''5''' energy per hour.&lt;br /&gt;
&lt;br /&gt;
Canceling a training session will result in the loss of all monies paid. No training hours will be credited.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
The Drill Master will be able to add and withdraw items from structure's storage.&lt;br /&gt;
&lt;br /&gt;
==Manage==&lt;br /&gt;
&lt;br /&gt;
When the Training Grounds is completed, a Drill Master will manage it. The Drill Master is appointed by the city's Vassal. &lt;br /&gt;
&lt;br /&gt;
The Drill Master would be able to:&lt;br /&gt;
&lt;br /&gt;
* Set hourly training costs for citizens and foreigners&lt;br /&gt;
* Manage the Training Grounds inventory&lt;br /&gt;
&lt;br /&gt;
The Drill Master must insure that there are enough wooden dummies stocked in the inventory in order to keep course slots available. Each wooden dummy will provide enough material for '''60''' hours of training.&lt;br /&gt;
&lt;br /&gt;
A [[Workshops#Carpentry|Carpenter]] will be able to produce wooden dummies from wood.&lt;br /&gt;
&lt;br /&gt;
===Setting course  price===&lt;br /&gt;
The Drill Master will be able to set the hourly training cost (&amp;gt; 1) for both citizen and foreigners.&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=En_US_TrainingGrounds</id>
		<title>En US TrainingGrounds</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=En_US_TrainingGrounds"/>
				<updated>2011-06-24T00:45:10Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: /* Train */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Training Grounds=&lt;br /&gt;
&lt;br /&gt;
The Training Grounds will have the following public links:&lt;br /&gt;
&lt;br /&gt;
* Donate&lt;br /&gt;
* Info&lt;br /&gt;
* Train&lt;br /&gt;
&lt;br /&gt;
The Training Grounds will have the following private links:&lt;br /&gt;
&lt;br /&gt;
* Inventory&lt;br /&gt;
* Manage&lt;br /&gt;
&lt;br /&gt;
==Donate==&lt;br /&gt;
This function allows characters to donate money or items to the structure.&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
Here it will be possible to view general statistics on the building's contributions. This page will also be a Monument of Gratitude to the players who built the structure.&lt;br /&gt;
&lt;br /&gt;
==Train==&lt;br /&gt;
&lt;br /&gt;
With a level  1 Training Grounds, three general courses will be available: &lt;br /&gt;
&lt;br /&gt;
* '''Battle techniques-Power''': increases strength&lt;br /&gt;
* '''Battle techniques-Agility''': increase dexterity&lt;br /&gt;
* '''Gymnasium''': increase constitution&lt;br /&gt;
&lt;br /&gt;
Each course has '''20''' levels that will raise the related stat to the next higher level than the student's current one. &lt;br /&gt;
&lt;br /&gt;
Example: If a character has strength '''14''', he will be able to attend the course '''Battle Techniques''' Level '''15'''. &lt;br /&gt;
&lt;br /&gt;
Training action is in blocks of '''3''' hours and takes '''3''' glut per hour, and '''5''' energy per hour.&lt;br /&gt;
&lt;br /&gt;
Canceling a training session will result in the loss of all monies paid. No training hours will be credited.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
The Drill Master will be able to add and withdraw items from structure's storage.&lt;br /&gt;
&lt;br /&gt;
==Manage==&lt;br /&gt;
&lt;br /&gt;
When the Training Grounds will be completed The Drill Master will manage it. He/She is appointed by the local Vassal. &lt;br /&gt;
He would be able to:&lt;br /&gt;
&lt;br /&gt;
* Set hourly training costs for citizens and foreigners&lt;br /&gt;
* Manage the Training Grounds inventory&lt;br /&gt;
&lt;br /&gt;
    The Drill Master must insure that there is enough wooden dummies stocked in the inventory in order to &lt;br /&gt;
    keep courses slots available.&lt;br /&gt;
&lt;br /&gt;
Each wooden dummy will provide enough material for '''60''' hours of training. a [[Workshops#Carpentry|Carpenter]] will be able to produce wooden dummies from wood.&lt;br /&gt;
&lt;br /&gt;
===Setting course  price===&lt;br /&gt;
The Drill Master will be able to set the hourly training cost (&amp;gt; 1) for both citizen and foreigners.&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=En_US_TrainingGrounds</id>
		<title>En US TrainingGrounds</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=En_US_TrainingGrounds"/>
				<updated>2011-06-24T00:44:04Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: /* Inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Training Grounds=&lt;br /&gt;
&lt;br /&gt;
The Training Grounds will have the following public links:&lt;br /&gt;
&lt;br /&gt;
* Donate&lt;br /&gt;
* Info&lt;br /&gt;
* Train&lt;br /&gt;
&lt;br /&gt;
The Training Grounds will have the following private links:&lt;br /&gt;
&lt;br /&gt;
* Inventory&lt;br /&gt;
* Manage&lt;br /&gt;
&lt;br /&gt;
==Donate==&lt;br /&gt;
This function allows characters to donate money or items to the structure.&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
Here it will be possible to view general statistics on the building's contributions. This page will also be a Monument of Gratitude to the players who built the structure.&lt;br /&gt;
&lt;br /&gt;
==Train==&lt;br /&gt;
&lt;br /&gt;
With a level  1 Training Grounds, three general courses will be available: &lt;br /&gt;
&lt;br /&gt;
* '''Battle techniques-Power''': increases strength&lt;br /&gt;
* '''Battle techniques-Agility''': increase dexterity&lt;br /&gt;
* '''Gymnasium''': increase constitution&lt;br /&gt;
&lt;br /&gt;
Each course has '''20''' levels that will raise the related stat to the next higher level than the student's current one. &lt;br /&gt;
&lt;br /&gt;
Example: If a character has strength '''14''', he will be able to attend the course Battle Techniques Level '''15'''. &lt;br /&gt;
&lt;br /&gt;
Training action is in blocks of 3 hours and takes '''3''' glut per hour, and '''5''' energy per hour.&lt;br /&gt;
&lt;br /&gt;
Canceling a training session will result in the loss of all monies paid. No training hours will be credited.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
The Drill Master will be able to add and withdraw items from structure's storage.&lt;br /&gt;
&lt;br /&gt;
==Manage==&lt;br /&gt;
&lt;br /&gt;
When the Training Grounds will be completed The Drill Master will manage it. He/She is appointed by the local Vassal. &lt;br /&gt;
He would be able to:&lt;br /&gt;
&lt;br /&gt;
* Set hourly training costs for citizens and foreigners&lt;br /&gt;
* Manage the Training Grounds inventory&lt;br /&gt;
&lt;br /&gt;
    The Drill Master must insure that there is enough wooden dummies stocked in the inventory in order to &lt;br /&gt;
    keep courses slots available.&lt;br /&gt;
&lt;br /&gt;
Each wooden dummy will provide enough material for '''60''' hours of training. a [[Workshops#Carpentry|Carpenter]] will be able to produce wooden dummies from wood.&lt;br /&gt;
&lt;br /&gt;
===Setting course  price===&lt;br /&gt;
The Drill Master will be able to set the hourly training cost (&amp;gt; 1) for both citizen and foreigners.&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=En_US_TrainingGrounds</id>
		<title>En US TrainingGrounds</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=En_US_TrainingGrounds"/>
				<updated>2011-06-24T00:43:27Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: /* Train */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Training Grounds=&lt;br /&gt;
&lt;br /&gt;
The Training Grounds will have the following public links:&lt;br /&gt;
&lt;br /&gt;
* Donate&lt;br /&gt;
* Info&lt;br /&gt;
* Train&lt;br /&gt;
&lt;br /&gt;
The Training Grounds will have the following private links:&lt;br /&gt;
&lt;br /&gt;
* Inventory&lt;br /&gt;
* Manage&lt;br /&gt;
&lt;br /&gt;
==Donate==&lt;br /&gt;
This function allows characters to donate money or items to the structure.&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
Here it will be possible to view general statistics on the building's contributions. This page will also be a Monument of Gratitude to the players who built the structure.&lt;br /&gt;
&lt;br /&gt;
==Train==&lt;br /&gt;
&lt;br /&gt;
With a level  1 Training Grounds, three general courses will be available: &lt;br /&gt;
&lt;br /&gt;
* '''Battle techniques-Power''': increases strength&lt;br /&gt;
* '''Battle techniques-Agility''': increase dexterity&lt;br /&gt;
* '''Gymnasium''': increase constitution&lt;br /&gt;
&lt;br /&gt;
Each course has '''20''' levels that will raise the related stat to the next higher level than the student's current one. &lt;br /&gt;
&lt;br /&gt;
Example: If a character has strength '''14''', he will be able to attend the course Battle Techniques Level '''15'''. &lt;br /&gt;
&lt;br /&gt;
Training action is in blocks of 3 hours and takes '''3''' glut per hour, and '''5''' energy per hour.&lt;br /&gt;
&lt;br /&gt;
Canceling a training session will result in the loss of all monies paid. No training hours will be credited.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
The Drill Master will be able put and withdraw items from structure's storage.		&lt;br /&gt;
		&lt;br /&gt;
==Manage==&lt;br /&gt;
&lt;br /&gt;
When the Training Grounds will be completed The Drill Master will manage it. He/She is appointed by the local Vassal. &lt;br /&gt;
He would be able to:&lt;br /&gt;
&lt;br /&gt;
* Set hourly training costs for citizens and foreigners&lt;br /&gt;
* Manage the Training Grounds inventory&lt;br /&gt;
&lt;br /&gt;
    The Drill Master must insure that there is enough wooden dummies stocked in the inventory in order to &lt;br /&gt;
    keep courses slots available.&lt;br /&gt;
&lt;br /&gt;
Each wooden dummy will provide enough material for '''60''' hours of training. a [[Workshops#Carpentry|Carpenter]] will be able to produce wooden dummies from wood.&lt;br /&gt;
&lt;br /&gt;
===Setting course  price===&lt;br /&gt;
The Drill Master will be able to set the hourly training cost (&amp;gt; 1) for both citizen and foreigners.&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=En_US_TrainingGrounds</id>
		<title>En US TrainingGrounds</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=En_US_TrainingGrounds"/>
				<updated>2011-06-24T00:36:12Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: /* Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Training Grounds=&lt;br /&gt;
&lt;br /&gt;
The Training Grounds will have the following public links:&lt;br /&gt;
&lt;br /&gt;
* Donate&lt;br /&gt;
* Info&lt;br /&gt;
* Train&lt;br /&gt;
&lt;br /&gt;
The Training Grounds will have the following private links:&lt;br /&gt;
&lt;br /&gt;
* Inventory&lt;br /&gt;
* Manage&lt;br /&gt;
&lt;br /&gt;
==Donate==&lt;br /&gt;
This function allows characters to donate money or items to the structure.&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
Here it will be possible to view general statistics on the building's contributions. This page will also be a Monument of Gratitude to the players who built the structure.&lt;br /&gt;
&lt;br /&gt;
==Train==&lt;br /&gt;
&lt;br /&gt;
With a level  1 Training Grounds, three generic courses will be available: &lt;br /&gt;
&lt;br /&gt;
* '''Battle techniques-Power''': increases strength&lt;br /&gt;
* '''Battle techniques-Agility''': increase dexterity&lt;br /&gt;
* '''Weights''': increase constitution&lt;br /&gt;
&lt;br /&gt;
Each course has '''20''' levels that will raise the related stat to the level. &lt;br /&gt;
&lt;br /&gt;
Example: If char has strength '''14''', he will be able to attend the course level '''15''' of Battle Techniques-Power &lt;br /&gt;
&lt;br /&gt;
Action is blocking and takes '''3''' glut per hour and '''5''' energy per hour.&lt;br /&gt;
&lt;br /&gt;
    Canceling the action won’t refund the money and the hours will be wasted.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
The Drill Master will be able put and withdraw items from structure's storage.		&lt;br /&gt;
		&lt;br /&gt;
==Manage==&lt;br /&gt;
&lt;br /&gt;
When the Training Grounds will be completed The Drill Master will manage it. He/She is appointed by the local Vassal. &lt;br /&gt;
He would be able to:&lt;br /&gt;
&lt;br /&gt;
* Set hourly training costs for citizens and foreigners&lt;br /&gt;
* Manage the Training Grounds inventory&lt;br /&gt;
&lt;br /&gt;
    The Drill Master must insure that there is enough wooden dummies stocked in the inventory in order to &lt;br /&gt;
    keep courses slots available.&lt;br /&gt;
&lt;br /&gt;
Each wooden dummy will provide enough material for '''60''' hours of training. a [[Workshops#Carpentry|Carpenter]] will be able to produce wooden dummies from wood.&lt;br /&gt;
&lt;br /&gt;
===Setting course  price===&lt;br /&gt;
The Drill Master will be able to set the hourly training cost (&amp;gt; 1) for both citizen and foreigners.&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=En_US_TrainingGrounds</id>
		<title>En US TrainingGrounds</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=En_US_TrainingGrounds"/>
				<updated>2011-06-24T00:34:03Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: /* Donate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Training Grounds=&lt;br /&gt;
&lt;br /&gt;
The Training Grounds will have the following public links:&lt;br /&gt;
&lt;br /&gt;
* Donate&lt;br /&gt;
* Info&lt;br /&gt;
* Train&lt;br /&gt;
&lt;br /&gt;
The Training Grounds will have the following private links:&lt;br /&gt;
&lt;br /&gt;
* Inventory&lt;br /&gt;
* Manage&lt;br /&gt;
&lt;br /&gt;
==Donate==&lt;br /&gt;
This function allows characters to donate money or items to the structure.&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
It will be possible to view general statistics on the building contribution. This page will also be a memento to thank the players who built the structure.&lt;br /&gt;
 &lt;br /&gt;
==Train==&lt;br /&gt;
&lt;br /&gt;
With a level  1 Training Grounds, three generic courses will be available: &lt;br /&gt;
&lt;br /&gt;
* '''Battle techniques-Power''': increases strength&lt;br /&gt;
* '''Battle techniques-Agility''': increase dexterity&lt;br /&gt;
* '''Weights''': increase constitution&lt;br /&gt;
&lt;br /&gt;
Each course has '''20''' levels that will raise the related stat to the level. &lt;br /&gt;
&lt;br /&gt;
Example: If char has strength '''14''', he will be able to attend the course level '''15''' of Battle Techniques-Power &lt;br /&gt;
&lt;br /&gt;
Action is blocking and takes '''3''' glut per hour and '''5''' energy per hour.&lt;br /&gt;
&lt;br /&gt;
    Canceling the action won’t refund the money and the hours will be wasted.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
The Drill Master will be able put and withdraw items from structure's storage.		&lt;br /&gt;
		&lt;br /&gt;
==Manage==&lt;br /&gt;
&lt;br /&gt;
When the Training Grounds will be completed The Drill Master will manage it. He/She is appointed by the local Vassal. &lt;br /&gt;
He would be able to:&lt;br /&gt;
&lt;br /&gt;
* Set hourly training costs for citizens and foreigners&lt;br /&gt;
* Manage the Training Grounds inventory&lt;br /&gt;
&lt;br /&gt;
    The Drill Master must insure that there is enough wooden dummies stocked in the inventory in order to &lt;br /&gt;
    keep courses slots available.&lt;br /&gt;
&lt;br /&gt;
Each wooden dummy will provide enough material for '''60''' hours of training. a [[Workshops#Carpentry|Carpenter]] will be able to produce wooden dummies from wood.&lt;br /&gt;
&lt;br /&gt;
===Setting course  price===&lt;br /&gt;
The Drill Master will be able to set the hourly training cost (&amp;gt; 1) for both citizen and foreigners.&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Talk:En_US_TrainingGrounds</id>
		<title>Talk:En US TrainingGrounds</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Talk:En_US_TrainingGrounds"/>
				<updated>2011-06-16T14:05:59Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does the King and/or Vassal and/or anyone else have access to the private menu to the training ground. Or the Acacemy for that matter. Or all public buildings in a city?&lt;br /&gt;
&lt;br /&gt;
I will use the same language as the Academy for this structure's descriptions. I suggest the term Gymnasium for Weights. Unless you have a progession of titles already thought out. It is more romantic.&lt;br /&gt;
Which is ironically real and really ironic.&lt;br /&gt;
&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
Please use the forum section http://forum.medieval-europe.eu/index.php/board,181.0.html for ask this, so all players can give their opinion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------&lt;br /&gt;
I don't want opinions. I want facts. I don't care about the debate here, only in the job of transcribing facts about the game itself. If someone wants to debate the ability of a king in this historical period to enter any building in his kingdom, that is fine. But it does nothing to alter the wiki until it is in the code. I am just interested in what the code allows on this one.&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Talk:En_US_TrainingGrounds</id>
		<title>Talk:En US TrainingGrounds</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Talk:En_US_TrainingGrounds"/>
				<updated>2011-06-16T00:53:02Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does the King and/or Vassal and/or anyone else have access to the private menu to the training ground. Or the Acacemy for that matter. Or all public buildings in a city?&lt;br /&gt;
&lt;br /&gt;
I will use the same language as the Academy for this structure's descriptions. I suggest the term Gymnasium for Weights. Unless you have a progession of titles already thought out. It is more romantic.&lt;br /&gt;
Which is ironically real and really ironic.&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Talk:En_US_TrainingGrounds</id>
		<title>Talk:En US TrainingGrounds</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Talk:En_US_TrainingGrounds"/>
				<updated>2011-06-16T00:52:39Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does the King and/or Vassal and/or anyone else have access to the private menu to the training ground. Or the Acacemy for that matter. Or all public buildings in a city?&lt;br /&gt;
&lt;br /&gt;
I will you the same language as the Academy for this structure's descriptions. I suggest the term Gymnasium for Weights. Unless you have a progession of titles already thought out. It is more romantic.&lt;br /&gt;
Which is ironically real and really ironic.&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=En_US_TrainingGrounds</id>
		<title>En US TrainingGrounds</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=En_US_TrainingGrounds"/>
				<updated>2011-06-16T00:45:44Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: /* Train */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Training Grounds=&lt;br /&gt;
&lt;br /&gt;
The Training Grounds will have the following public links:&lt;br /&gt;
&lt;br /&gt;
* Donate&lt;br /&gt;
* Info&lt;br /&gt;
* Train&lt;br /&gt;
&lt;br /&gt;
The Training Grounds will have the following private links:&lt;br /&gt;
&lt;br /&gt;
* Inventory&lt;br /&gt;
* Manage&lt;br /&gt;
&lt;br /&gt;
==Donate==&lt;br /&gt;
This function allows characters to donate monies and/or items to the structure.&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
It will be possible to view general statistics on the building contribution. This page will also be a memento to thank the players who built the structure.&lt;br /&gt;
 &lt;br /&gt;
==Train==&lt;br /&gt;
&lt;br /&gt;
With a level  1 Training Grounds, three generic courses will be available: &lt;br /&gt;
&lt;br /&gt;
* '''Battle techniques-Power''': increases strength&lt;br /&gt;
* '''Battle techniques-Agility''': increase dexterity&lt;br /&gt;
* '''Weights''': increase constitution&lt;br /&gt;
&lt;br /&gt;
Each course has '''20''' levels that will raise the related stat to the level. &lt;br /&gt;
&lt;br /&gt;
Example: If char has strength '''14''', he will be able to attend the course level '''15''' of Battle Techniques-Power &lt;br /&gt;
&lt;br /&gt;
Action is blocking and takes '''3''' glut per hour and '''5''' energy per hour.&lt;br /&gt;
&lt;br /&gt;
    Canceling the action won’t refund the money and the hours will be wasted.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
The Drill Master will be able put and withdraw items from structure's storage.		&lt;br /&gt;
		&lt;br /&gt;
==Manage==&lt;br /&gt;
&lt;br /&gt;
When the Training Grounds will be completed The Drill Master will manage it. He/She is appointed by the local Vassal. &lt;br /&gt;
He would be able to:&lt;br /&gt;
&lt;br /&gt;
* Set hourly training costs for citizens and foreigners&lt;br /&gt;
* Manage the Training Grounds inventory&lt;br /&gt;
&lt;br /&gt;
    The Drill Master must insure that there is enough wooden dummies stocked in the inventory in order to &lt;br /&gt;
    keep courses slots available.&lt;br /&gt;
&lt;br /&gt;
Each wooden dummy will provide enough material for '''60''' hours of training. a [[Workshops#Carpentry|Carpenter]] will be able to produce wooden dummies from wood.&lt;br /&gt;
&lt;br /&gt;
===Setting course  price===&lt;br /&gt;
The Drill Master will be able to set the hourly training cost (&amp;gt; 1) for both citizen and foreigners.&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=En_US_TrainingGrounds</id>
		<title>En US TrainingGrounds</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=En_US_TrainingGrounds"/>
				<updated>2011-06-16T00:38:57Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: /* Donate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Training Grounds=&lt;br /&gt;
&lt;br /&gt;
The Training Grounds will have the following public links:&lt;br /&gt;
&lt;br /&gt;
* Donate&lt;br /&gt;
* Info&lt;br /&gt;
* Train&lt;br /&gt;
&lt;br /&gt;
The Training Grounds will have the following private links:&lt;br /&gt;
&lt;br /&gt;
* Inventory&lt;br /&gt;
* Manage&lt;br /&gt;
&lt;br /&gt;
==Donate==&lt;br /&gt;
This function allows characters to donate monies and/or items to the structure.&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
It will be possible to view general statistics on the building contribution. This page will also be a memento to thank the players who built the structure.&lt;br /&gt;
 &lt;br /&gt;
==Train==&lt;br /&gt;
&lt;br /&gt;
With a level  1 Training Grounds, three generic courses will be available: &lt;br /&gt;
&lt;br /&gt;
* '''Battle techniques-Power''': increases strength&lt;br /&gt;
* '''Battle techniques-Agility''': increase dexterity&lt;br /&gt;
* '''Weights''': increase constitution&lt;br /&gt;
&lt;br /&gt;
Each course has '''20''' levels that will raise the related stat to the level. &lt;br /&gt;
&lt;br /&gt;
Example: If char has strength '''14''', he will be able to attend to course level '''15''' of Battle techniques-Power &lt;br /&gt;
&lt;br /&gt;
Action is blocking and takes '''3''' glut per hour and '''5''' energy per hour.&lt;br /&gt;
&lt;br /&gt;
    Canceling the action won’t refund the money and the hours will be wasted.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
The Drill Master will be able put and withdraw items from structure's storage.		&lt;br /&gt;
		&lt;br /&gt;
==Manage==&lt;br /&gt;
&lt;br /&gt;
When the Training Grounds will be completed The Drill Master will manage it. He/She is appointed by the local Vassal. &lt;br /&gt;
He would be able to:&lt;br /&gt;
&lt;br /&gt;
* Set hourly training costs for citizens and foreigners&lt;br /&gt;
* Manage the Training Grounds inventory&lt;br /&gt;
&lt;br /&gt;
    The Drill Master must insure that there is enough wooden dummies stocked in the inventory in order to &lt;br /&gt;
    keep courses slots available.&lt;br /&gt;
&lt;br /&gt;
Each wooden dummy will provide enough material for '''60''' hours of training. a [[Workshops#Carpentry|Carpenter]] will be able to produce wooden dummies from wood.&lt;br /&gt;
&lt;br /&gt;
===Setting course  price===&lt;br /&gt;
The Drill Master will be able to set the hourly training cost (&amp;gt; 1) for both citizen and foreigners.&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Talk:En_US_TrainingGrounds</id>
		<title>Talk:En US TrainingGrounds</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Talk:En_US_TrainingGrounds"/>
				<updated>2011-06-16T00:34:31Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: Created page with 'Does the King and/or Vassal and/or anyone else have access to the private menu to the training ground. Or the Acacemy for that matter. Or all public buildings in a city? ?'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Does the King and/or Vassal and/or anyone else have access to the private menu to the training ground. Or the Acacemy for that matter. Or all public buildings in a city?&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=En_US_Academy</id>
		<title>En US Academy</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=En_US_Academy"/>
				<updated>2011-06-14T00:55:53Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: /* Study */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Academy=&lt;br /&gt;
&lt;br /&gt;
An Academy will have the following public links:&lt;br /&gt;
&lt;br /&gt;
* Donate&lt;br /&gt;
* Info&lt;br /&gt;
* Study&lt;br /&gt;
&lt;br /&gt;
An Academy will have the following private links:&lt;br /&gt;
&lt;br /&gt;
* Inventory&lt;br /&gt;
* Manage&lt;br /&gt;
&lt;br /&gt;
==Donate==&lt;br /&gt;
This function allows players to donate money or items to the structure.&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
Here it will be possible to view general statistics on the building's contributions. This page will also be a Monument of Gratitude to the players who built the structure.&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
&lt;br /&gt;
With a level  1 Academy, two generic courses will be available: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;''Logic, Rhetorica and Grammatica'': Increases Intelligence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;''Politica, Literature and Art'': Increases Charisma&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each course has 20 levels that will raise the related stat to the next higher level than the student's current stat. &lt;br /&gt;
&lt;br /&gt;
Example: If a character has Charisma 14, he will be able to attend the course ''Politica, Literature and Art'' Level 15.&lt;br /&gt;
&lt;br /&gt;
The Study action is in blocks of 3 hours and takes '''3''' glut per hour and '''5''' energy per hour.&lt;br /&gt;
&lt;br /&gt;
Canceling a study session will result in the loss of all moneies paid and paper used. No study hours will be credited.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
The Academy Director will be able to add and withdraw items from the structure's storage.&lt;br /&gt;
&lt;br /&gt;
==Manage==&lt;br /&gt;
&lt;br /&gt;
When the Academy is completed, an Academy Director will manage it. The Academy Director is appointed by the city's Vassal. &lt;br /&gt;
&lt;br /&gt;
The Academy Director would be able to:&lt;br /&gt;
&lt;br /&gt;
* Set hourly cost for studying for citizens and foreigners&amp;lt;/li&amp;gt;&lt;br /&gt;
* Manage the Academy  inventory&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Director must insure that there are enough pieces of paper stocked in the inventory to keep courses slots available. Each piece of paper will provide enough material for '''3''' base hours of lesson.&lt;br /&gt;
&lt;br /&gt;
A [[Workshops#The_Herbalist|Herbalist]] will be able to produce paper pieces from linen and leather (linen was cut, beaten and allowed to ferment and rinsed in water. Then the sheet was sized in an animal glue, made from the renderings of animal skin).&lt;br /&gt;
&lt;br /&gt;
===Setting course  price===&lt;br /&gt;
The Director will be able to set the hourly cost (&amp;gt; 1) for both citizen and foreigners.&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=En_US_Academy</id>
		<title>En US Academy</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=En_US_Academy"/>
				<updated>2011-06-14T00:37:28Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: /* Study */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Academy=&lt;br /&gt;
&lt;br /&gt;
An Academy will have the following public links:&lt;br /&gt;
&lt;br /&gt;
* Donate&lt;br /&gt;
* Info&lt;br /&gt;
* Study&lt;br /&gt;
&lt;br /&gt;
An Academy will have the following private links:&lt;br /&gt;
&lt;br /&gt;
* Inventory&lt;br /&gt;
* Manage&lt;br /&gt;
&lt;br /&gt;
==Donate==&lt;br /&gt;
This function allows players to donate money or items to the structure.&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
Here it will be possible to view general statistics on the building's contributions. This page will also be a Monument of Gratitude to the players who built the structure.&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
&lt;br /&gt;
With a level  1 Academy, two generic courses will be available: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;''Logic, Rhetorica and Grammatica'': Increases Intelligence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;''Politica, Literature and Art'': Increases Charisma&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each course has 20 levels that will raise the related stat to the next higher level than the student's current stat. &lt;br /&gt;
&lt;br /&gt;
Example: If a character has Charisma 14, he will be able to attend the course ''Politica, Literature and Art'' Level 15.&lt;br /&gt;
&lt;br /&gt;
The study action is in blocks of 3 hours and takes '''3''' glut per hour and '''5''' energy per hour.&lt;br /&gt;
&lt;br /&gt;
Canceling a study session will result in the loss of all money paid and the study hours will be wasted.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
The Academy Director will be able to add and withdraw items from the structure's storage.&lt;br /&gt;
&lt;br /&gt;
==Manage==&lt;br /&gt;
&lt;br /&gt;
When the Academy is completed, an Academy Director will manage it. The Academy Director is appointed by the city's Vassal. &lt;br /&gt;
&lt;br /&gt;
The Academy Director would be able to:&lt;br /&gt;
&lt;br /&gt;
* Set hourly cost for studying for citizens and foreigners&amp;lt;/li&amp;gt;&lt;br /&gt;
* Manage the Academy  inventory&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Director must insure that there are enough pieces of paper stocked in the inventory to keep courses slots available. Each piece of paper will provide enough material for '''3''' base hours of lesson.&lt;br /&gt;
&lt;br /&gt;
A [[Workshops#The_Herbalist|Herbalist]] will be able to produce paper pieces from linen and leather (linen was cut, beaten and allowed to ferment and rinsed in water. Then the sheet was sized in an animal glue, made from the renderings of animal skin).&lt;br /&gt;
&lt;br /&gt;
===Setting course  price===&lt;br /&gt;
The Director will be able to set the hourly cost (&amp;gt; 1) for both citizen and foreigners.&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=Talk:En_US_Academy</id>
		<title>Talk:En US Academy</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=Talk:En_US_Academy"/>
				<updated>2011-06-12T18:56:46Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: academy questions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have done a comb through of this page. I need to know the following to clean up some things.&lt;br /&gt;
&lt;br /&gt;
Can the Director set different prices for citizens and foreigners?&lt;br /&gt;
&lt;br /&gt;
The alignment of courses seems off to me. I would suggest ''Logica, Rhetorica and Grammatica'' for Intelligence, and ''Politica, Literature and Art'' for Charisma.&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=En_US_Academy</id>
		<title>En US Academy</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=En_US_Academy"/>
				<updated>2011-06-12T18:49:19Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: /* Study */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Academy=&lt;br /&gt;
&lt;br /&gt;
An Academy will have the following public links:&lt;br /&gt;
&lt;br /&gt;
* Donate&lt;br /&gt;
* Info&lt;br /&gt;
* Study&lt;br /&gt;
&lt;br /&gt;
An Academy will have the following private links:&lt;br /&gt;
&lt;br /&gt;
* Inventory&lt;br /&gt;
* Manage&lt;br /&gt;
&lt;br /&gt;
==Donate==&lt;br /&gt;
This function allows players to donate money or items to the structure.&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
Here it will be possible to view general statistics on the building's contributions. This page will also be a Monument of Gratitude to the players who built the structure.&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
&lt;br /&gt;
With a level  1 Academy, two generic courses will be available: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Logic, Literature and Arts: Increases Intelligence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Retorica and Grammar: Increases Charisma&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each course has 20 levels that will raise the related stat to the next higher level than the student's current stat. &lt;br /&gt;
&lt;br /&gt;
Example: If char has Charisma 14, he will be able to attend to course Retorica and Grammar level 15.&lt;br /&gt;
&lt;br /&gt;
Action is blocking and takes '''3''' glut per hour and '''5''' energy per hour.&lt;br /&gt;
&lt;br /&gt;
Canceling a study session will result in the loss of all money paid and the study hours will be wasted.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
The Academy Director will be able to add and withdraw items from the structure's storage.&lt;br /&gt;
&lt;br /&gt;
==Manage==&lt;br /&gt;
&lt;br /&gt;
When the Academy is completed, an Academy Director will manage it. The Academy Director is appointed by the city's Vassal. &lt;br /&gt;
&lt;br /&gt;
The Academy Director would be able to:&lt;br /&gt;
&lt;br /&gt;
* Set hourly cost for studying for citizens and foreigners&amp;lt;/li&amp;gt;&lt;br /&gt;
* Manage the Academy  inventory&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Director must insure that there are enough pieces of paper stocked in the inventory to keep courses slots available. Each piece of paper will provide enough material for '''3''' base hours of lesson.&lt;br /&gt;
&lt;br /&gt;
A [[Workshops#The_Herbalist|Herbalist]] will be able to produce paper pieces from linen and leather (linen was cut, beaten and allowed to ferment and rinsed in water. Then the sheet was sized in an animal glue, made from the renderings of animal skin).&lt;br /&gt;
&lt;br /&gt;
===Setting course  price===&lt;br /&gt;
The Director will be able to set the hourly cost (&amp;gt; 1) for both citizen and foreigners.&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=En_US_Academy</id>
		<title>En US Academy</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=En_US_Academy"/>
				<updated>2011-06-12T18:42:33Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: /* Manage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Academy=&lt;br /&gt;
&lt;br /&gt;
An Academy will have the following public links:&lt;br /&gt;
&lt;br /&gt;
* Donate&lt;br /&gt;
* Info&lt;br /&gt;
* Study&lt;br /&gt;
&lt;br /&gt;
An Academy will have the following private links:&lt;br /&gt;
&lt;br /&gt;
* Inventory&lt;br /&gt;
* Manage&lt;br /&gt;
&lt;br /&gt;
==Donate==&lt;br /&gt;
This function allows players to donate money or items to the structure.&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
Here it will be possible to view general statistics on the building's contributions. This page will also be a Monument of Gratitude to the players who built the structure.&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
&lt;br /&gt;
With a level  1 Academy, two generic courses will be available: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Logic, Literature and Arts: Increases Intelligence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Retorica and Grammar: Increases Charisma&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each course has 20 levels that will raise the related stat to the level. &lt;br /&gt;
&lt;br /&gt;
Example: If char has charisma 14, he will be able to attend to course Retorica and Grammar level 15.&lt;br /&gt;
&lt;br /&gt;
Action is blocking and takes '''3''' glut per hour and '''5''' energy per hour.&lt;br /&gt;
&lt;br /&gt;
    Canceling the action won’t refund the money and the hours will be wasted.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
The Academy Director will be able to add and withdraw items from the structure's storage.&lt;br /&gt;
&lt;br /&gt;
==Manage==&lt;br /&gt;
&lt;br /&gt;
When the Academy is completed, an Academy Director will manage it. The Academy Director is appointed by the city's Vassal. &lt;br /&gt;
&lt;br /&gt;
The Academy Director would be able to:&lt;br /&gt;
&lt;br /&gt;
* Set hourly cost for studying for citizens and foreigners&amp;lt;/li&amp;gt;&lt;br /&gt;
* Manage the Academy  inventory&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Director must insure that there are enough pieces of paper stocked in the inventory to keep courses slots available. Each piece of paper will provide enough material for '''3''' base hours of lesson.&lt;br /&gt;
&lt;br /&gt;
A [[Workshops#The_Herbalist|Herbalist]] will be able to produce paper pieces from linen and leather (linen was cut, beaten and allowed to ferment and rinsed in water. Then the sheet was sized in an animal glue, made from the renderings of animal skin).&lt;br /&gt;
&lt;br /&gt;
===Setting course  price===&lt;br /&gt;
The Director will be able to set the hourly cost (&amp;gt; 1) for both citizen and foreigners.&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=En_US_Academy</id>
		<title>En US Academy</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=En_US_Academy"/>
				<updated>2011-06-12T18:33:04Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: /* Inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Academy=&lt;br /&gt;
&lt;br /&gt;
An Academy will have the following public links:&lt;br /&gt;
&lt;br /&gt;
* Donate&lt;br /&gt;
* Info&lt;br /&gt;
* Study&lt;br /&gt;
&lt;br /&gt;
An Academy will have the following private links:&lt;br /&gt;
&lt;br /&gt;
* Inventory&lt;br /&gt;
* Manage&lt;br /&gt;
&lt;br /&gt;
==Donate==&lt;br /&gt;
This function allows players to donate money or items to the structure.&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
Here it will be possible to view general statistics on the building's contributions. This page will also be a Monument of Gratitude to the players who built the structure.&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
&lt;br /&gt;
With a level  1 Academy, two generic courses will be available: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Logic, Literature and Arts: Increases Intelligence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Retorica and Grammar: Increases Charisma&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each course has 20 levels that will raise the related stat to the level. &lt;br /&gt;
&lt;br /&gt;
Example: If char has charisma 14, he will be able to attend to course Retorica and Grammar level 15.&lt;br /&gt;
&lt;br /&gt;
Action is blocking and takes '''3''' glut per hour and '''5''' energy per hour.&lt;br /&gt;
&lt;br /&gt;
    Canceling the action won’t refund the money and the hours will be wasted.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
The Academy Director will be able to add and withdraw items from the structure's storage.&lt;br /&gt;
&lt;br /&gt;
==Manage==&lt;br /&gt;
&lt;br /&gt;
When the Academy will be completed an Academy Director will manage it. The Academy director is appointed by a Vassal. &lt;br /&gt;
He would be able to:&lt;br /&gt;
&lt;br /&gt;
* Set hourly cost for studying for citizens and foreigners&amp;lt;/li&amp;gt;&lt;br /&gt;
* Manage the Academy  inventory&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    The Academy Director must insure that there is enough piece of papers stocked in the inventory in order to &lt;br /&gt;
    keep courses slots available.&lt;br /&gt;
&lt;br /&gt;
Each piece of paper will provide enough material for '''3''' hours of lesson. a [[Workshops#The_Herbalist|Herbalist]] will be able to produce paper pieces from linen and leather (linen was cut, beaten and allowed to ferment and rinsed in water. Then sheet was sized in an animal glue made from animal skin).&lt;br /&gt;
&lt;br /&gt;
===Setting course  price===&lt;br /&gt;
The Director will be able to set the hourly cost (&amp;gt; 1) for both citizen and foreigners.&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=En_US_Academy</id>
		<title>En US Academy</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=En_US_Academy"/>
				<updated>2011-06-12T09:42:22Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: /* Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Academy=&lt;br /&gt;
&lt;br /&gt;
An Academy will have the following public links:&lt;br /&gt;
&lt;br /&gt;
* Donate&lt;br /&gt;
* Info&lt;br /&gt;
* Study&lt;br /&gt;
&lt;br /&gt;
An Academy will have the following private links:&lt;br /&gt;
&lt;br /&gt;
* Inventory&lt;br /&gt;
* Manage&lt;br /&gt;
&lt;br /&gt;
==Donate==&lt;br /&gt;
This function allows players to donate money or items to the structure.&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
Here it will be possible to view general statistics on the building's contributions. This page will also be a Monument of Gratitude to the players who built the structure.&lt;br /&gt;
&lt;br /&gt;
==Study==&lt;br /&gt;
&lt;br /&gt;
With a level  1 Academy, two generic courses will be available: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Logic, Literature and Arts: Increases Intelligence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Retorica and Grammar: Increases Charisma&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each course has 20 levels that will raise the related stat to the level. &lt;br /&gt;
&lt;br /&gt;
Example: If char has charisma 14, he will be able to attend to course Retorica and Grammar level 15.&lt;br /&gt;
&lt;br /&gt;
Action is blocking and takes '''3''' glut per hour and '''5''' energy per hour.&lt;br /&gt;
&lt;br /&gt;
    Canceling the action won’t refund the money and the hours will be wasted.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
Academy Director will be able put and withdraw items from structure's storage.		&lt;br /&gt;
		&lt;br /&gt;
==Manage==&lt;br /&gt;
&lt;br /&gt;
When the Academy will be completed an Academy Director will manage it. The Academy director is appointed by a Vassal. &lt;br /&gt;
He would be able to:&lt;br /&gt;
&lt;br /&gt;
* Set hourly cost for studying for citizens and foreigners&amp;lt;/li&amp;gt;&lt;br /&gt;
* Manage the Academy  inventory&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    The Academy Director must insure that there is enough piece of papers stocked in the inventory in order to &lt;br /&gt;
    keep courses slots available.&lt;br /&gt;
&lt;br /&gt;
Each piece of paper will provide enough material for '''3''' hours of lesson. a [[Workshops#The_Herbalist|Herbalist]] will be able to produce paper pieces from linen and leather (linen was cut, beaten and allowed to ferment and rinsed in water. Then sheet was sized in an animal glue made from animal skin).&lt;br /&gt;
&lt;br /&gt;
===Setting course  price===&lt;br /&gt;
The Director will be able to set the hourly cost (&amp;gt; 1) for both citizen and foreigners.&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	<entry>
		<id>http://www.wiki.medieval-europe.eu/index.php?title=En_US_Academy</id>
		<title>En US Academy</title>
		<link rel="alternate" type="text/html" href="http://www.wiki.medieval-europe.eu/index.php?title=En_US_Academy"/>
				<updated>2011-06-12T09:35:00Z</updated>
		
		<summary type="html">&lt;p&gt;Wyllam Grimshaw: /* Donate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Academy=&lt;br /&gt;
&lt;br /&gt;
An Academy will have the following public links:&lt;br /&gt;
&lt;br /&gt;
* Donate&lt;br /&gt;
* Info&lt;br /&gt;
* Study&lt;br /&gt;
&lt;br /&gt;
An Academy will have the following private links:&lt;br /&gt;
&lt;br /&gt;
* Inventory&lt;br /&gt;
* Manage&lt;br /&gt;
&lt;br /&gt;
==Donate==&lt;br /&gt;
This function allows players to donate money or items to the structure.&lt;br /&gt;
&lt;br /&gt;
==Info==&lt;br /&gt;
It will be possible to view general statistics on the building contribution. This page will also be a memento to thank the players who built the structure&lt;br /&gt;
 &lt;br /&gt;
==Study==&lt;br /&gt;
&lt;br /&gt;
With a level  1 Academy, two generic courses will be available: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Logic, Literature and Arts: Increases Intelligence&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Retorica and Grammar: Increases Charisma&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Each course has 20 levels that will raise the related stat to the level. &lt;br /&gt;
&lt;br /&gt;
Example: If char has charisma 14, he will be able to attend to course Retorica and Grammar level 15.&lt;br /&gt;
&lt;br /&gt;
Action is blocking and takes '''3''' glut per hour and '''5''' energy per hour.&lt;br /&gt;
&lt;br /&gt;
    Canceling the action won’t refund the money and the hours will be wasted.&lt;br /&gt;
&lt;br /&gt;
==Inventory==&lt;br /&gt;
Academy Director will be able put and withdraw items from structure's storage.		&lt;br /&gt;
		&lt;br /&gt;
==Manage==&lt;br /&gt;
&lt;br /&gt;
When the Academy will be completed an Academy Director will manage it. The Academy director is appointed by a Vassal. &lt;br /&gt;
He would be able to:&lt;br /&gt;
&lt;br /&gt;
* Set hourly cost for studying for citizens and foreigners&amp;lt;/li&amp;gt;&lt;br /&gt;
* Manage the Academy  inventory&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    The Academy Director must insure that there is enough piece of papers stocked in the inventory in order to &lt;br /&gt;
    keep courses slots available.&lt;br /&gt;
&lt;br /&gt;
Each piece of paper will provide enough material for '''3''' hours of lesson. a [[Workshops#The_Herbalist|Herbalist]] will be able to produce paper pieces from linen and leather (linen was cut, beaten and allowed to ferment and rinsed in water. Then sheet was sized in an animal glue made from animal skin).&lt;br /&gt;
&lt;br /&gt;
===Setting course  price===&lt;br /&gt;
The Director will be able to set the hourly cost (&amp;gt; 1) for both citizen and foreigners.&lt;/div&gt;</summary>
		<author><name>Wyllam Grimshaw</name></author>	</entry>

	</feed>