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Difference between revisions of "Recovering Health"

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=Recovering Health=
 
=Recovering Health=
  
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In Medieval Europe there are three methods to recover health:
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A player may recover health by:
  
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* Using [[Herb and Honey Brew]]
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* Using [[Herb And Honey Brew]];
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* By Recovering
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* By recovering;
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* Being Healed by a Religious Clergy Member
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* By being Healed by a Religious Clergy Member;
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* Buying a [[Premium_Bonuses#Elixir_of_Health|Elixir of Health]]
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* By buying and using a [[Premium_Bonuses#Elixir_of_Health|Elixir of Health]].
  
 
=Using Herb and Honey Brew=
 
=Using Herb and Honey Brew=
  
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[[Herb and Honey Brew]] is an item crafted by the [[Herbalist]].
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[[Herb And Honey Brew]] is an item crafted by the [[Herbalist]].
  
 
=Recovering=
 
=Recovering=
  
 
When a character loses a battle does not die, but falls to the ground unconscious and needs some time to recover health.  
 
When a character loses a battle does not die, but falls to the ground unconscious and needs some time to recover health.  
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The Character Energy Level will be set to '''0''' and the Hit Points will be set to '''5'''.
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The Character Energy Level will be set to '''0 (0%)''' and the Hit Points will be set to '''15 (15%)'''.
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The time for recovery depends from the character Constitution. At the end of the recovery process, Energy Points will be raised to '''8 points (16%''') and Health Points will be increased to '''30 (30%)'''.
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If the players was dueling, Energy Points will be raised to '''16 points (32%)''' and Health Points will be increased to '''70 (70%)'''.
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The Recovery time may be shortened if the player receives [[Cure_Health_Extended#Note_on_Recovery|Healing]].
  
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Recovering time will depends from the character Constitution. At the end of the recovery process, Energy Points and Hit Points will be increased by '''15%''' ('''70%''' if the battle was a Duel).
 
  
 
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{|class='hor-minimalist-a'

Revision as of 12:50, 11 August 2016

Contents

Recovering Health

A player may recover health by:

Using Herb and Honey Brew

Herb And Honey Brew is an item crafted by the Herbalist.

Recovering

When a character loses a battle does not die, but falls to the ground unconscious and needs some time to recover health. The Character Energy Level will be set to 0 (0%) and the Hit Points will be set to 15 (15%).

The time for recovery depends from the character Constitution. At the end of the recovery process, Energy Points will be raised to 8 points (16%) and Health Points will be increased to 30 (30%).

If the players was dueling, Energy Points will be raised to 16 points (32%) and Health Points will be increased to 70 (70%).

The Recovery time may be shortened if the player receives Healing.


Character Constitution Needed Time (hours)
1 24
2 18,2
3 15,5
4 13,8
5 12,6
6 11,7
7 11
8 10,4
9 10
10 9,6
11 9,2
12 8,9
13 8,6
14 8,4
15 8,1
16 7,9
17 7,7
18 7,6
19 7,4
20 7,2

Losing an attribute

A recovering character has a chance to lose an attribute depending from his/her constitution. Chance goes from 1% (constitution 20) to 8% (Constitution 1). It is not possible to lose an attribute point if its value is 1.

Possible damages are:

  • Muscle damage = -1 Strength
  • Tendon damage = -1 Dexterity
  • Blow to the head = -1 Intelligence
  • Internal damage = -1 Constitution
  • Scarring = -1 Charisma

Bleeding Wound

At the end of recovery the character has a chance that his wounds continue to bleed. This chance is related to Character Constitution.

Being Healed by a Religious Clergy Member

It is possible for a character to ask a Clergy member to have heal restored.

Purchasing Elixir of Health

Elixir of Health is a power up that can be purchased for doubloons, that will restore 100% Health.

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